Losing Money to Be a Tycoon
Chapter 756: 1 Dragon-style professional planning service
The latest website: "In order to alleviate the fatigue of players, it is recommended to adopt the design of long and short levels. For example, the prologue is a short level to guide players to adapt to the gameplay, which can be completed in about 10 minutes; Before defeating the boss, you need to carry out complex puzzles and play for about 1 hour; the second level is a short level, you can directly enter the boss battle, and then dope in several stages of the solution in the process of chasing the boss The mystery element, the game time is about 30 minutes; the third level is another long level, the time is extended to 1 hour and 15 minutes, there will be more complicated puzzle content ... "
"Through this design, you can adjust the emotional flow of players in different levels, and play a relaxing effect."
"And, according to the length of the level we have finalized, we can decide which scene to use for a specific level, and combine the elements of the boss gameplay, level background, level duration, etc., so as to leave a deeper impression on the players. . "
Wu Zhicheng blinked: "Yes, it makes sense!"
He didn't actually think so much before. He simply planned 10 levels for the game and each level has a different background packaging.
But listening to Xi Hao's analysis, there are so many ways?
The length of the level can control the player's game emotions to achieve a relaxed and relaxing effect, then the player will not suddenly feel dull and boring during the game, which can bring a better game experience.
Moreover, the length of the game also determines the form of a certain level: is it a boss battle after a long puzzle? Or direct boss battle? Or is it a multi-stage boss battle and a puzzle solving element added during the transition phase?
The game experience that different levels of levels bring to players is also completely different.
After Xi Hao's analysis, Wu Zhicheng instantly felt that the very vague content before it became a lot clearer, and there was no trace where there was no clue.
Wu Zhicheng hurriedly recorded in the notebook, for fear that he might forget it later.
Xi Hao reminded: "I just made a suggestion, not that it must be done according to this. If you think it makes sense, you can plan like this, if you have other ideas, we can also discuss."
"In the final analysis," Ink and Cloud Smoke "is a game you designed, and you have the final say. We just make suggestions from other perspectives, and it is your freedom to adopt or not."
Wu Zhicheng nodded: "Understood."
This attitude of Xi Hao also made Wu Zhicheng very satisfied.
Obviously, Xi Hao has several years of experience in the game industry, so when looking at many issues, he can provide a more professional perspective than Wu Zhicheng.
Of course, Wu Zhicheng will gladly adopt these better suggestions.
But "Ink and Cloud Smoke" is a game designed by Wu Zhicheng after all, he should have the final decision, there is no doubt about it.
Xi Hao has no intention to interfere with Wu Zhicheng's design at all, which reflects a basic respect for the creator.
Xi Hao looked at the contents recorded in his book and said, "Is there any expectation about the approximate resources and development time of the game?"
Wu Zhicheng still shook his head: "No."
Xi Hao did not show any contempt, but said in a normal manner: "Then we will make a simple plan first, and some details can be perfected later."
"According to the previously estimated 10 hours of game time and short and long level planning, roughly 9 levels of different sizes are required. In addition to the preamble and final chapter, there are also 7 levels in the middle."
"There are about 15 kinds of mobs in it. About 8 of them can be used as basic mobs, and the remaining 7 can be used as special monsters under special conditions or circumstances."
"The same mob can also be reused, made into different colors or skills, but this reuse requires restraint, and to meet the characteristics of the level, can not give players the feeling of repeated fighting."
"There are 8 levels in the first chapter to the final chapter. We design 8 different boss battles. The boss of the prologue can choose one of the bosses to reuse and make a weakened version of the boss for the plot."
"In this case, the map size of each level can be roughly estimated."
"According to these needs, the art resource table is set and the approximate workload is finalized. The editor is ready-made, and the horizontal version of the action game is also very common, so the production time can be relatively faster ..."
"The overall construction period is estimated to be about 6 months."
"Although you have initially completed a part of the content, you will still have enough time for modification, so we can tentatively set two deadlines."
"The first deadline is two months later. We strive to complete the game content before the third level. You can try out the feedback of players through trial play. If the feedback is not good, we can modify it in time;
"The second deadline is five months later, we strive to complete the game, fix all the bugs, and polish all the details. In this way, the game can be officially released."
"Maps, characters, monsters, special effects and other related art resources must also be completed within this period."
"If you estimate the development cost based on the current resources ... First apply for a 1.5 million funding line. The art of this game is very important. We have to contact several excellent artists to choose the most suitable style. If you do n’t have enough money, you can apply later. "
"What do you think of this?"
Xi Hao looked at Wu Zhicheng and asked his opinion.
Wu Zhi set his head and nodded: "Yes!"
For Zhi Hao's speech, Wu Zhicheng has only one feeling, that is professional!
When I was talking with Qiu Hong before, Wu Zhicheng didn't know the details of the development time of the entire project and how much money was needed.
This can't be blamed for his business level. The key is that he is just a wild road, and he has not worked in a formal game company. How can he understand this?
In this case Qiu Hong also decided to invest money, which shows that he really appreciates the gameplay of Ink and Cloud Smoke.
But now with the help of Xi Hao, these more detailed questions are immediately resolved.
Wu Zhicheng is very satisfied with the current plan, and even feels that this plan has made some changes to his idea of the game "Ink and Cloud Smoke", which has become more clear.
And this plan can be changed at any time, with a high degree of freedom, do not worry about your design is restricted.
Xi Hao continued: "Well, we will take the time to make the entire development plan, art resource table and demand table to show you, if you have any questions, you can communicate and modify at any time.
"You, put all your energies on the game design, and feel free to contact us whenever you encounter any problems."
"We will also collect some information or similar off-the-shelf games on the Internet according to the type of game, which will be provided to you as a reference and will be continuously updated."
"When you think there is no inspiration, you can go and take a look and inspire inspiration."
Wu Zhicheng was pleasantly surprised: "Okay."
He could not help feeling, this is really a one-stop babysitting service!
Someone helps to formulate game development plans, some people help to raise demand for game art resources, and even some people even collect game inspirations!
Obviously, the task of this three-person team is to help independent game producers to complete various time-consuming but indispensable tasks, while serving four independent game producers.
As long as the time is slightly shifted, the entire team can be fully utilized.
Soon, the meeting will be over, and the originally uncertain content has been preliminary finalized.
Xi Hao's participation in this meeting was mainly to set a general direction with Wu Zhicheng ~ www.wuxiaspot.com ~ and the specific work after that was handed over to his men.
After two or three days, the development plan, preliminary level planning, art resource table, demand documents, etc. of "Ink and Cloud Smoke" will be uploaded one after another, and relevant personnel will be responsible for advancing the work.
As for Wu Zhicheng himself, all he needs to do is design work.
On the one hand, he regulates and guides his original Nojiko, and can make games more efficiently under a certain framework, instead of continuing to crash like a headless fly;
On the other hand, it greatly reduces the burden. Wu Zhicheng no longer needs to do the inefficient and repetitive tasks, but only needs to focus on the game design work that needs the most creativity.
Wu Zhicheng returned to the work station and drank a mouthful of milk tea, feeling that the whole person was very excited.
Suddenly full of motivation, what's going on?
He immediately reworked the level planning of the entire game according to the details finalized before.
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