Lost Narrative Poetry
Chapter 608 History and Legend
No matter how popular it is on the Internet——
Some people are crazy about it and praise it, hailing the thought acceleration technology as a symbol of the arrival of a new era. Just like the invention and application of the steam engine brought mankind into the steam age, the invention and use of generators and motors marked the important status of human society entering the electrical age.
There are also people who are extremely hostile and attack it desperately, denouncing it as heresy. They believe that the emergence of this technology will definitely lead to the destruction of the world and the demise of mankind. They want to knock it down and then step on ten thousand feet.
As for whether they are really outright pessimists, or whether they act with the dark thought that if I can't get it, I must destroy it, and no one can even think about it... This is unknown.
Anyway, Hakoniwa Games is still on the right track step by step as originally planned. The first batch of 100,000 quotas has been fully distributed and quickly put into use.
Whether the user has been a serious gamer before or is just getting into the game.
All in all, they all quickly became addicted and became severe liver emperors. Nine hours of real-life gaming time every day, I don’t want to go offline unless I have a full schedule, just to truly feel the benefits of directly extending my life by three times.
It doesn't matter if you don't become the Liver Emperor. Only by investing in it can you extend the length of life. And while they are in it, they can't do nothing, just extend the time of thinking and perception, and then stay there in a daze out of boredom.
What is the picture like?
Therefore, they must also take action and integrate into that world. This kind of experience can truly increase life, rather than simply triple the boredom, which is simply asking for trouble.
Of course, it is not that no one continues to seek death. After the first batch of players have successively sent out various first-hand information, explaining how dynamic and real the feedback from the game world is, and how intelligent the NPCs are, they still do not believe in evil. , you have to see what a game can do...
So I begged for a hammer, and was almost collapsed by the death impact. Even if someone saw that the situation was not good and wanted to log out immediately, they were shocked to find that the operation of force quitting the game did not exist at all.
The explanation given is also natural, very serious and legitimate, just like the USB flash drive in the past that needed to be ejected safely, which would be better. Players use neuron links to interact with the game world, and this process is instant. , a large amount of data information is exchanged every second.
This is true whether it is the game's server or the player's brain in real life. A large amount of information is always being read and written, so quitting the game will have a completely unpredictable risk.
Therefore, players are not allowed to forcefully quit the game immediately when encountering danger. Even if they are faced with the subsequent death of the character, at least the brain has been prepared for it, and the risk is still within control.
So the setting is that if you want to exit the game, you must find a safe place without being disturbed. When you are in a calm mood and do not trigger any events, count down the seconds for a short while...
As a result, those guys were in tragedy. They watched death coming, but no matter how hard they struggled, howled, or became hysterical, they could not change this fact.
They were either crying with regret, or cursing and cursing with incompetence and fury, or even being frightened to the point of incontinence. They still welcomed the ruthless arrival of death in the midst of the most painful torture.
After some people wake up in reality, they are naturally frightened, or they are so angry in extreme fear that they vent their anger and smash the game equipment to pieces! Some people are not in good health to begin with and are sent directly to the hospital after being awakened in an emergency.
And for such cases of knowingly committing crimes, there is another set of handling mechanisms in the Hakoba game.
For example, the dream tapir is not allowed to lock on the relevant target object immediately, quietly devour the other party's dreams after the other party falls asleep, and complete the psychological treatment silently - but allows the fear brought by the death impact to cause The psychological shadow of these people continues to remain, causing the mental deterioration of these people.
They will inevitably suffer from nightmares for the next period of time, and at the same time, the game also prompts that because their mental state is unstable, according to relevant laws and regulations, they will not be allowed to enter the game for a certain period of time.
As for when they will get better, they can enter. However, this period of time will naturally fluctuate according to their own acceptance ability, strength of will, and the level of the psychologist.
It may take about a month or two to recover, but in severe cases it may take a year and a half or more, or it may never be possible to recover - this is equivalent to being permanently banned, and it is not possible to re-create an account. The issue is resolved so the buyer can choose a full refund.
Anyway, there is no need to worry about selling the quota. Even if the price is increased ten to twenty times, it can still be easily sold. Moreover, this can also create a normal phenomenon, that is, the game is so real that it can completely simulate the "brain in a vat" situation...
So players will always be harmed in it, right? Completely simulating reality is a double-edged sword. It is impossible to say that there are only advantages and no disadvantages, so feedback in the game can also put mental stress on the player's nervous system.
This is a very reasonable explanation, so when faced with the impact of death, some people can recover quickly, while others should be devastated and become eternal nightmares and psychological shadows...
This is a reasonable phenomenon, and we cannot rely on the talent of Meng Tapir's customer service team to ignore this rule. After all, not everyone is blind and will always notice this biggest abnormality.
From this perspective, Hakoniwa games really cannot lack this kind of stupidity.
Although they were short-lived, as short-lived as meteors streaking across the night sky, at least they set a good example for everyone... and gave all players a try, proving that deliberately seeking death can really lead to death.
Although this kind of thing should be obvious, players often seem to be brainless imbeciles when it comes to these things, and bloody examples and lessons are really needed to scare them.
As for the examples themselves... this is just casual. It's not specifically to harm them, it's just that they seek kindness and get mercy.
However, these rare cases have also been collected by opponents like treasures and used as so-called evidence to desperately attack and slander the game. They call on everyone to come together to sue the damn dog company and completely strangle this Draco game.
Amidst this rhythm, the game is still developing steadily.
Although there are no official channels, it makes people wonder if there is a deeper reason behind it. However, players spontaneously and quickly established a global game community as a place to exchange experience and information with each other and summarize information and strategies.
It’s not just active players, there are also many related enthusiasts. They feel that they just haven’t grabbed a spot yet, but they will definitely get it in the future.
So you can start making preparations now. In short, helping others is helping yourself. If you think about it from another angle, maybe these pioneers are still the ones helping them physically clear mines! Like those strict death rules and stuff...
After they figure out a perfect strategy, they will be able to get a new quota, and then they can quickly upgrade and start a smooth adventure in that world!
Well, overall, I'm still very optimistic.
The number of 100,000 players is not too much, but it is indeed quite small. In the real world, it is not even a drizzle, and in the Hakoba game, there is also no splash.
But they are scattered all over the material plane and have directly penetrated into the interiors of many different intelligent races, from the first-tier cities of the human countries in the south to the various large and small orc tribes in the north, to A hidden camp in the desert...
Although they are all low-level people at the bottom, and the fastest progressing people at present are the first-level and first-level professionals, they still collected a lot of information, put it together, and roughly pieced together the background of the game world. ,history.
It is said that the Creator created the universe before time began. The material plane is the center of the universe. The brightest pearl is also the first to be created and the first to take shape in the void.
The Creator treats his own little garden like a small garden, arranging the oceans, land and mountains in the material plane, creating plants and beasts, so that the material plane has sun-baked deserts, deep and dense jungles, steep and dangerous mountains and blue waves. The rippling inland lake has become more colorful.
And because the world needs light, He uses the sun and moon to orbit the center of the earth, allowing the material plane to be bathed in the light of the two celestial bodies, dividing day and night...
This suddenly made the players feel stunned. It seems that this is the explanation for the origin of the strange name of the game?
The whole world is the Creator's small garden. Maybe the God in the void is viewing his own works of art from the outside of the edge of everything?
However, this period of history seems to be an unofficial legend. It is only circulated among the people to a certain extent, but it is not even heresy. It is far from being able to develop doctrines and form a so-called cult, so the major righteous churches do not pay attention to it.
Among the "correct history" jointly endorsed and recognized by the Orthodox Church and the royal power, there is another statement, which talks about the authority of the gods to create the world, although it does not mean that they opened up the material plane and the world from scratch. The entire universe.
But they all imply or express that it is the authoritative gods who lead all races and finally compose the diverse world today. If the concept of world refers to the civilized world, then they are the creation myths. The protagonist.
As for the Creator in the void, even though there is such an unknown origin, the gods sneer at such ignorant remarks.
They are the beings at the top of the cosmic system tree. Naturally, they will not believe such nonsense, let alone believe that something could have existed "before" the birth of the world and was "outside" of the universe from the beginning.
They couldn't imagine or understand it, they could only explain that it was simply impossible.
However, players are different. They believe that this is the hint given by the title of the game, and that the real history and creation myth is this version.
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