Mage Joan

Chapter 1312: Transcription spell (Ⅰ)

Affected by mainstream religions and cultures, the institutions of the Vales world that publicly teach Austrian law and theological knowledge, such as the University of Meadgard, mostly remove the "manipulation of dead bodies" from libraries open to students. Necromancer spells.

Teachers of the college, if it is for research needs, can apply to the library to borrow such spell scrolls. For example, Joan’s mentor Professor Moriarty has a deep knowledge in the field of necromancer, ordinary students. There are very few opportunities to access such spells.

Joan doesn’t like Necromancer, and always thinks these guys look a little nervous...

However, he has no prejudice against necromantic spells, and the spells themselves have no right or evil. After learning "manipulation of corpses", they do not necessarily become tomb robbers. As a kind of knowledge reserve, they are still valuable.

"Psychic" is also called "dead talk", although it belongs to the necromantic school, it is actually a divine art.

Joan's ex-girlfriend (crossed out) while studying at Leiden College... Grandma Claire, the tutor of the old classmate Rebecca and the dean of the seminary, is famous for her "psychic" skills.

After a ten-minute psychic ritual, the caster can wake up the spirit fragments remaining in the dead body and communicate with the ghost in language.

It should be noted that "psychic" can only talk to corpses that have not been desecrated by negative energy. If the deceased has been contaminated by negative energy or transformed into undead creatures, it will become very dangerous to perform "psychic rituals"... …

The three four-ring spells Joan next copied, of which "curse-dropping spell" and "blight spell" also belong to the Necronomicon.

"Cursing spell" is a typical representative of "curses" spells.

The configuration of this spell is very peculiar, and it is a very loose "open structure".

The spell configuration of "Curse Reduction" provides several curse paradigms as a reference, including reducing any physical attributes of the subject by 6 points, so that the subject suffers sensory and physical disabilities due to the curse, and becomes blind, Deaf, dumb, lame, etc.

If the caster is not satisfied with these ready-made curse paradigms, then it does not matter. You can refer to the curse paradigms mentioned above to design a new curse that suits your own wishes.

As long as the negative energy consumed by the curse does not exceed 10 magic energy levels, you can design as you like, free to play, and rely on your brain.

"Cursing spell" is a somewhat evil and interesting spell, but unfortunately most casters think this spell is not very practical.

The effect of the curse is not bad, but if the subject's willpower is strong enough, it can resist the negative energy erosion imposed on himself and is not affected by the curse.

What is even more painful is that the "curse-reducing technique" requires the caster to personally touch the subject in order to transmit the curse to the other party. In case you encounter a grumpy old lady like the gray bird, do you try to stretch your paw? I'll chopp your hands without an axe!

If you must cast a "curse-reducing spell" in actual combat, the caster will usually be paired with a 2-ring "ghost hand", and use "ghost-hand" instead of your hand to remotely conduct "curse-reducing spell", which is also a routine operation.

Joan doesn't need to worry about this problem. His "Mage Nether Palm" comes with a remote conduction contact spell function, which is a "perfect match" with "Curse Spell".

The 4-ring "Blight" also needs to use negative energy, but unlike the "magic spell" bells and whistles, it simply inflicts up to 10 energy levels of erosion damage to the subject. The affected area and surrounding muscles are dehydrated It became dry and shrivelled.

The upper limit of the damage of the 4th-level spell on a single target is 15 energy levels, and the damage of "Blight" is only 10 energy levels at most. At first glance, it looks very weak. Is it the pot that the spell configuration is not optimized?

Joan was also so skeptical at first, but when he wrote down the configuration of the "Blight" spell completely, his view of the spell completely changed.

The upper limit of the damage of "Blight" is lower, but there are two major advantages to make up for this shortcoming.

First of all, the "Blight" surgery caused "erosion" damage, the flesh near the wound withered and could not be cured by ordinary medical means. Only after removing the curse of erosion first can the follow-up treatment be performed.

Secondly, the withering effect of the "withering technique" on flesh and blood is a bit lower, but for those organisms with high water content in the body or inhabiting near the waters-such as plants, water elemental organisms, aquatic organisms and amphibians, Cause double damage!

In fact, it is normal to think about it. The "withering technique" will cause severe dehydration of the subject, which is especially fatal to plants, aquatic organisms, aquatic organisms and amphibians.

The last four-loop spell Joon transcribed was the "Phantom Killer" of the school of illusion.

In Joan's impression, this should be the lowest-level "immortal spell" of all existing magic.

The horror illusion created by "Phantom Killer" caused a strong shock to the subject, and may even be scared to death on the spot.

However, it is not so easy to scare the victim alive.

The aggressive spells of the illusion school always give the impression of "chicken ribs". Enemies use illusion to attack you, which will make you very annoying, but when you use illusion to attack others, it is not too powerful.

"Phantom Killer" has the same characteristics.

If the subject's courage is large enough and calm enough, it can be seen that the "Phantom Killer" is just a phantom with a terrifying appearance, which is completely unaffected.

Even if the subject did not see through the phantom and was frightened, but the physique was strong enough, it would not be scared to death, at most suffered some trauma, leaving a psychological shadow.

After copying three 4 ring spells, Joan then copied 5 ring "dream dreams".

This spell acts like its name, and can convey a piece of information to the subject in sleep, no matter where the opponent is.

The caster can appear in the subject's dream in person, or he can find a "courier" to entrust the dream.

After completing the spellcasting, the "Drowing Dream" must wait for the subject to fall asleep to take effect. It is conceivable that if the subject never sleeps, such as the elves who do not need to sleep, of course, they will not dream, and the "dream dream" will not work.

Joan's next transcript is the 6-ring puzzle control spell "Take Your Eyes".

This spell is a standard "gaze attack", a bit like Medea's "petrochemical gaze", but the effect is not "petrochemical", but causes the stared person to fall asleep, panic, or feel headache and nausea.

The next transcript is "The Veil of Concealment", a 6-loop illusion that can completely change the appearance, feel, and smell of a group of subjects within the time limit for the spell to continue to take effect, such as turning a group of people into a group of zebras, which looks like a fake .

Of course, it is also possible to turn a group of subjects into the transparent air, which is equivalent to "group invisibility".

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