Mage Joan

Chapter 1684: Holy City Treaty

In addition to directly simulating other spells, the 9-ring "Prayer" can also be used to create natural or supernatural effects of no more than 25 energy levels.

For example, to let the erupting volcano dormant, the more classic usage is to increase the physical attribute by 1.

That's right, "Prayer" can be used to improve the six attributes of the human body, but each attribute can only be increased by up to five points, and it is necessary to make up five "Prayer" scrolls to cast spells continuously.

To create a colossus like "Princess", you need at least five "prayers".

Two of these "prayers" are used to upgrade the 3 ring "fear" to "fear master" whose radius of radiation is calculated in "li".

There are also two "prayers" used to increase the radius of radiation of the "Mythical Anti-Magic Field" by 10 times, which is 600 feet for the "Princess".

In the end, there is still a "prayer" to strengthen the defense of the flesh and blood colossus and reduce the weapon damage of 3 energy levels-only legendary weapons and artifacts are not affected.

Finally, Joan looks at the two mythical spells resolved from the remains of the Colossus.

"Myth evokes the undead", the function is similar to the original version, and it is to permanently transform the corpses of humanoids into undead creatures controlled by the caster.

The original version of "Awakening the Undead" can only transform the ghouls of weak chickens, and has little practical value. "Mythical Awakening the Undead" is even more powerful, and can transform the corpse into "mummy".

Mummy is different from skeletons, zombies, and ghouls. It belongs to "higher undead". It has a high intelligence level. It is covered with bandages. It seems to be dull and fragile. In fact, its speed of action is not inferior to that of living people, and its strength attribute is as high as 24. Compared with the giant hill, a slap can smash the head of the prey!

The most powerful mummy is not melee combat, but two supernatural abilities of quite evil gates, "Desperate Gaze" and "Carrion".

"Desperate gaze" is similar to the "chilling gaze" of the snow monster, and it also paralyzes the creatures that are in contact with the sight, temporarily unable to move.

After the mummies successfully paralyzed the prey with "Desperate Gaze", they quickly moved to the other side, scratched the prey with sharp nails that could not be covered by the bandage, and transmitted the supernatural virus by the way.

Even if the wound is not fatal, the organism infected with "carrion" can not escape to death, just a few minutes later, the whole body of flesh and blood will automatically decompose due to dehydration, like weathered rocks, reduced to a pile of sand.

The bandage wrapped around the mummy is equivalent to a layer of enchanted armor, which can reduce the weapon damage of 1.5 energy levels, but these bandages saturated with antiseptic ointment also bring the vulnerability of the mummy to fire damage and are easily ignited.

Regardless of the normal version of "Awakening the Undead" or "Mythical Awakening the Undead", the number of undead creatures that can be controlled is limited, and is usually proportional to the caster's level.

For example, an 11th-level spellcaster can cast up to 11 ghoul servants by casting "Awakening the Undead"; at most, it can dominate 11 Mummified Slaves by playing "Mythical Awakening the Undead".

If you continue to cast such spells, you can transform more ghouls or mummies, but the newly born undead will not obey the will of the caster, and will even attack the caster immediately.

Learning "Myth evokes the undead" requires two preconditions. The first is of course to learn the ordinary version of the 6-ring "Arouse Undead", and the second is that the myth level reaches at least level 6.

Joan is not satisfied with these two conditions now, so he copied the "myth evokes the undead" into the spell book, and will study it in depth in the future.

Compared with ordinary "anti-magic field", "mythical anti-magic field" has two advantages.

First, the "Mythical Anti-Magic Field" allows the caster to set up an exemption list. The spells on the list are not affected by the "Mythical Anti-Magic Field" cast by themselves, and can function normally.

Spells on the exemption list must have similar characteristics, such as all belonging to a certain school, or calling the elemental energy of the same attribute-the blood and colossus of the "Necronomicon" exemption belongs to the former case, exempting "ice spells" The ice barrier colossus belongs to the latter case.

The original "Anti-Magic Field" has a radiation radius of only 10 feet. The "Mythical Anti-Magic Field" has been enhanced on this basis, and the radiation range is proportional to the mythical rank of the caster.

The Colossal Colossus has a 6th-order mythological power. It stands to reason that the maximum radiation radius of the "Mythical Anti-Magic Field" is only 60 feet, but in reality it is 600 feet, because the maker uses two "prayers" when enchanting the Colossus The price has increased the radiation radius of the "Mythical Anti-Magic Field" by 10 times.

Joan can't even learn the ordinary version of "Anti-Magic Field". Of course, he doesn't meet the conditions for learning "Mythical Anti-Magic Field". In short, I will copy it down and say that there will always be times when it will come in handy.

...

The "Dusk Plains Battle" that broke out in early September 1622 ended with a victory for Midgard.

The defeated army led by General Thomas Convalley fled north, and was ambushed by Baron Laval at the mouth of the Vimur River in the southern part of the Iron Forest. When the whole army was about to be destroyed, the "primitive sect" once again intervened, forcing La The Var Corps gave up the interception. Afterwards, the original Order escorted the defeated Feizhen army back to New Avalon.

Although Midgard's side had hit Fei real people on the battlefield and successfully recaptured Linyuanbao, he also suffered a lot of casualties.

Although Prince Sigmund and his generals had the idea of ​​winning the counterattack against Jotunheim and seizing the Fijian colony, they also clearly realized that the marching route along the north of the Vimur River through the "Iron Forest" was too risky If the troops were attacked by the primordial sect "ground snake" in the vast jungle, the consequences would be disastrous.

If you don't want to go by land, what about expeditions going north by sea?

In fact, this is a marching route that is more risky than land.

The army of Feizhen Kingdom may not be able to rival the Imperial Knights, but no one can deny that Feizhen has the most powerful navy in this era.

Unless the Imperial Navy is confident of defeating the Fijian Joint Fleet, escorting the Army to fight north is only a fantasy. Unfortunately, the imperial navy did not have this confidence. After all, the tonnage of ships was not fake, and the strength gap was there.

Since it was unrealistic to expand the war northward, Prince Sigmund would simply accept it when he was good, and took the initiative to propose peace to the Fijian military.

As the two sides started negotiations on the peace talks, the situation in the southern part of the New Continent also changed.

The news of the Battle of the Dusk Plains reached Yalfheim, from Leiden Port to Delin Town, all sectors of society were in full swing, praising the heroic performance of the northern compatriots, and the frontline officers and soldiers who were fighting the sea invaders received this good news, too Morale was thrilled.

General Jumonville and his Navy Expeditionary Force were severely hit by this astounding bad news, and decisively sent a request to withdraw the troops to the Count Antonioni, Governor of the Colony Musselbergheim.

Count Antonioni learned that Fei real had lost the battle in Midgard, and was also deeply shocked. He urgently withdrew General Louis Jumonville to Duquesne Fort.

"Seeing the wind and rudder" is the traditional skill of the Hailan people. The Hailan authorities learned that the military operation to invade Yalfheim had gone bankrupt, and heard that the real people were negotiating secretly with the Ashan Empire about a truce in the New World. Before the official announcement of the armistice, the country threw an olive branch to the imperial authorities, publicly called for "solving disputes in the New World through peaceful negotiations", and acted as a "peace advocate" with a cheeky face. It seemed to completely forget that just one year ago, exactly It was their navy who took the lead in launching war in the New World.

The envoys of the Feizhen Kingdom and the Aquamarine Kingdom successively arrived in the imperial capital "Ashan Holy City" in late September. After more than a month of consultations, the three countries jointly signed the "Holy City Treaty."

This Armistice Treaty that brings peace to the New World has three main contents:

First: The Feizhen Kingdom and the holy Asan Empire colonies in the New World were restored to their pre-war status. The two sides used the "Iron Forest" as their natural boundary to divide their sphere of influence. , To the south belongs to the Midgard colony of Ashan.

Second: Taking the "Abyss Mud" as the boundary, Fiji belongs to the colony of Jordonheim and the colony of Meadegard of the empire divides the magic crystal veins, the latter actually occupies 60% of the entire vein.

Third: The sea-blue army retreated to the south of Brass Pass, the colony of the sea-blue kingdom and the sacred Ashan empire in the New World was bordered by the "Broken Tooth Valley", and the south of the broken-tooth valley was the territory of the sea blue Musbelheim, To the north of Broken Tooth Valley belongs to Ashanheim.

At this point, the disputes of the three major powers in the New World have settled, and the "Holy City Treaty" has eased the contradictions between each other and determined the sphere of influence.

So, what did the Asa people who fought side by side with the Meadgard colonists gained from the war?

The answer is nothing.

The Treaty of the Holy City did not mention the interests of the indigenous peoples of the New World. They were completely blocked from the door of negotiations.

Logan Walsonge once asked the Meadgard colonial government to fulfill its pre-war commitments to return the land in the western part of the Great Plain of Vigilide and along the Vimur Valley to the Assa people.

Sir Nichols was interested in fulfilling the agreement he had originally signed, but it was strongly opposed by the majority of military generals headed by Baron Laval.

In order to resolve this dispute, the Meadgard colonial parliament held a special hearing, and members of the parliament finally voted to rule that the territorial agreement signed by Sir Nichols and the Walsinger tribe was invalid, and the reason was also a crowning colonial government Without independent diplomatic power, this agreement signed by Governor Nichols has not been authorized by His Majesty the Emperor and the Empire Cabinet and is not legally binding.

Until this time, the Assa people of the Walsunge tribe suddenly awakened and were tricked by the cunning colonists!

They were killed and killed on the battlefield, bleeding and sacrificed, but the result was deceived and fooled.

(End of volume)

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