Mage Joan

Chapter 2311: 13th-level wizard

Now Qiao Ann faces a dilemma.

He has a large amount of "cloud assets" including "spell slots" and "psionic points" in his cloud network account. Should I take out a portion of it to redeem Far East Treasury bonds?

The yield on the Far East Treasury bonds is good, but the risks are also great. If the Far East Kolas government is defeated and collapsed, the imperial government will not inherit this debt. I am afraid that all the assets Qiao An has invested now will be wiped out.

On the other hand, as a subject of the empire’s overseas colonies, if Qiao An buys the war government bonds issued by the Far East rebellion government, doesn’t it mean that he is in fact “treasoning the enemy”?

It is no exaggeration to say that every Far East bond purchased by the imperial subjects is like a "fireball technique" that blasts the imperial officers and soldiers!

Thinking of this, Qiao An’s simple patriotism in his heart suffers, so even though Mentor Moriarty and Mrs. Josephine both wrote to suggest that he buy war bonds issued by the Far East, and stated that this was not in support of the Far East rebel party. , But to support the cloud and network ecology, but Qiao An’s thinking still cannot turn this corner, and he has not made up his mind to buy Far East bonds.

In these uncertain days, Qiao An got another good news.

Three days after the imperial authorities declared war on the Far Eastern Rebellion Group, on February 16, 1625, Qiao An’s magic practice once again broke through the bottleneck and was successfully promoted to the 13th-level mage!

...

Occupation level: Mage 13 Mythical Arch Mage 7

Physical condition: basic health (disability of the right eye; infection with parasites; permanent youth)

Attributes (belt +6 enhancement, blood honey wine +2 alchemy): Strength 20 (Gudron's blessing +1), Agility 22 (Gudron's blessing +1), Constitution 22 (Gudron's blessing +1), Intelligence 45 (Tears of God +16, Wisdom Spring +5), Wisdom 22, Charisma 29 (Youth Spring +5)

Current spell slot (casting level 25, mythical mana +7, magic rosary +5): 0-∞; 1-9 (intellect attribute bonus +5); 2-8 (intelligence attribute reward +4), 3 -8 (intelligence attribute reward +4), 4th ring -8 (intelligence attribute reward +4); 5th ring-7 (intelligence attribute +4); 6th ring -5 (intelligence attribute +3); 7th ring -4 (intelligence Property +3);

Current psionic pool: 22

Myth path ability: Myth power 34 times (sage's proof +17), wild arcane, myth cast, advanced energy replacement, myth mana (manifestation) +7, myth link; myth camouflage, myth replacement; Proof of the sage (the power of myth +17), the transformation of the Orion; the countermeasure of the advanced myth, the restart of the myth; the absolute shield, the mythical distraction ×7;

Supernatural abilities: Sacred Eye Seal (Intermediate); Sid Mana×8; Transformation (Human, Beeman, Giant Bee), Worm Armor, Worm Curse, Worm Enlightenment; Blood Enchantment (+ Trigger, + Peace of mind); advanced spider form (large variant spider, spider spirit); extraordinary elegance;

...

Qiao An used "Inner Vision" to check his current state, and found that a 4th-level spell slot was added after the upgrade, and more importantly, four 7th-level spell slots were obtained.

Starting today, you can finally learn 7th-level spells!

Qiao An sat at the desk, opened his dictionary thick spell book, and checked the 7th-level spells copied in advance.

The spell book records a total of twenty-nine 7-level spells, of which five belong to the "change school".

The first is Qiao An's analysis of the "reduction force field" from the golden colossus of Yunzhong City "Jinli", which can instantly "two-dimensional" the creatures within a 20-foot radius, transforming into a literal "two-dimensional" biological".

The creatures trapped in the two-dimensional world cannot interfere in the three-dimensional world, but will be affected by the high-dimensional creatures. In fact, they are in a dilemma that they can only be beaten passively.

"Dimensionality reduction" is a kind of negative deformation effect, which can be cancelled by spells such as "Broken Enchantment", "Ruby Reversal Ray", and "Advanced Restoration".

The second 7-level change spell is also a subtype of force field, named "anti-gravity field".

The caster can reverse the gravity of an area with a maximum radius of 50 feet. The creatures in this area will be affected by the anti-gravity and will involuntarily "fall" directly upwards-in the air-in free fall.

The fall lasts for 6 seconds, and the final height is about 540 feet based on the gravity coefficient of the material world.

In the following time, the subject will remain suspended at this height until the "anti-gravity field" fails and gravity returns to normal, and then falls from the air to the ground.

Creatures who are born to fly or are good at flying magic can try to fly in an anti-gravity field, except that they are a bit awkward, and are not much different from flying in a normal environment.

As for flying creatures, it is difficult to get rid of the shackles of antigravity fields. Especially in the indoor environment, creatures are thrown into the air by the upside-down gravitational field, first hit the ceiling with one head, then fall down after the gravitational field disappears, and then hit the floor with one head. This is absolutely uncomfortable.

Seeing the "anti-gravity field", Qiao An naturally thinks of the 5-ring spell "gravity well". The combination of these two spells can evolve an interesting tactic.

For example, first cast a "gravity well" on someone to withstand 32 times the gravity, and then apply an "anti-gravity field" to the same place to reverse the 32 times the gravity, and the subject will shoot into the sky with 32 times the acceleration, violently Hit the ceiling, or fly to an altitude of 17,280 feet (5760 yards) above the ground after 6 seconds.

Immediately after canceling the "anti-gravity field", the subject will be under the action of 32 times the acceleration of gravity, like a meteorite falling from a high altitude, and will have intimate contact with the earth after 6 seconds.

There are almost no creatures in the world that can survive such a violent impact.

Especially those seemingly sturdy structures, being beaten up and down like this, it is hard to escape the fate of falling apart.

This tactic is particularly suitable for dealing with golems.

Doesn't the golem possess absolute magic resistance and immune to most magic effects?

Sorry, the targets of "Anti-Gravity Field" and "Gravity Well" are both in a certain area, not against a certain creature. Creatures in this area have to abide by the laws of physics regardless of whether they have magic resistance or not, and they will still be affected by gravity. influences.

This set of "Going to the Earth" tactics can theoretically easily dismantle any kind of physical golem.

Can the flying golem not escape?

Unless it can maintain the flight under 32 times the gravity, it will be the same whether it will fly.

Of course, there are a few exceptions.

If a certain golem can be transformed into an "incorporeal", "spiritual" or "gas" form, so that its weight is almost zero, and it is almost unaffected by gravity, this set of "going into the earth" tactics will be invalid .

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