Mage Joan

Chapter 2313: 7th-level spell (Ⅱ)

The 7th-level spells of the "School of Prophecy" copied by Qiao An only have one "Advanced Discovery".

Compared with the 4th level "Discovery", this advanced version has a shorter casting time. As long as 3 seconds, it can load sensory-enhancing spells, such as "True Knowledge". The most important change is the ability to cross planes. Investigate!

Qiao An collected four of the 7-level spells of the Confusion School, from Ajiehe’s Golden Key’s "Dream Catcher", the "Group Human Rooting Technique" parsed from the "Four-armed Bat", and the extraction "Law Blindness" and "Insignia of Fright" from the blood sample of the halfling warlock Am Frody.

The rules of the "Law" series of spells are similar to "blasphemous words", ignoring the immunity resistance of the subject, and whether it takes effect or not depends mainly on the life force level of the subject.

For example, "Laws·Blindness" can permanently blind a subject whose life level does not exceed 20.

"Insignia of Deterrence" is similar to the 5-ring "Insignia of Pain" that Qiao Ann has learned before. There are many other "Insignia" spells like this, and Qiao Ann knows no less than ten.

Generally speaking, the "signature" series of spells are not suitable for casting in battle, mainly because the casting process is too cumbersome.

It takes at least 10 minutes to engrave the magic emblem on the surface of an object. At the same time, a mixture of mercury, phosphorus, diamond and opal powder with a total value of not less than 1000 jindujia is used as processing Consumables for the magic emblem.

After the emblem is completed, it can be covered with an object or illusion. If a hostile creature is within 60 feet of the emblem, it will trigger the emblem and fall into a state of shock for up to 1 minute.

The caster can also voluntarily trigger the emblem, inflicting group shocks on creatures within 60 feet.

"Insignia" spells are suitable for use as defensive devices or organ traps. On the ever-changing battlefield, it is difficult to have leisure to concentrate on carving magic emblems, and the practical value is naturally greatly reduced.

In fact, after a little analysis, it is not difficult to see that "signature" spells are more like disposable magic devices. The correct usage is to engrave them on weapons or shields in advance, and uncover the cover in battle to directly activate the emblems and strike the surrounding enemies.

Qiao An extended this idea and considered making a talisman enchanted with the "Insignia of Deterrence". With his current mana, it can be activated 4 times a day, which is very practical.

This idea has already existed, but few spellcasters have sufficient financial resources to make similar magic devices. After all, every time the "Insignia of Deterrence" is activated, materials worth 1,000 gold coins are burned. Only local tyrants can afford to play such expensive "toys."

Is this a coincidence?

Qiao Ancha is a local tyrant who has money and nowhere to spend.

Think about his own deposit of more than 3.5 million Kindoujia, and a total of more than 200,000 "Australians" and psionic savings in his cloud network account. Qiao An feels that he is suitable for playing this kind of money-burning monster. Guide.

Sorry, rich, just so capricious!

Turning to the next page of the spell book, Qiao An then checked the 7-level necromantic spells copied in advance. There are three in total-"Manipulate Necromancers", "Exhaustion Wave" and "Death Finger".

"Controlling the undead" is also called "group dominating the undead". For undead creatures that can be controlled at the same time, the total vitality level is up to twice the caster level.

Similar to other spells that control undead, cast "Control Undead" within the area of ​​influence of "Desecration" or "Desecration Aura", and the upper limit of controllable undead is doubled.

"Exhaustion wave" was resolved by Qiao Ann from the remains of the flesh and blood colossus "Princess", which caused the creatures in the 60-foot cone to fall into a state of "exhaustion"-both strength and agility attributes were reduced by 6 points and moved The speed is halved.

"Death Finger" is not one of the most well-known "death" magic.

The recruit must have both a strong physique and enough good luck to avoid being killed by a single finger.

Finally, there is a 7-ring illusion, the "projection" that Qiao An learned from the "Winter Haunt Rally", the unique work of "Winter Witch" Gaina, can create a ghost clone in any familiar place, share the senses and act as The origin of the spell.

In addition to these conventional spells, Joan's spell book also contains two 7-level mythological spells, the "Myth Control Weather" from the Colossus of the Ice Barrier, and the "Mythical Death Finger" from the incarnation of the Abyss Lord Koschch.

Compared with the normal version, the biggest improvement of "Myth Control Weather" is that the casting time is shortened from 10 minutes to 1 minute. The scope and duration of creating and eliminating abnormal weather are proportional to the myth level.

Taking Qiao'an's current stage position, using "Myth Control Weather" can cause a blizzard in Leiden Harbor and its surrounding areas within 7 miles after a short period of 1 minute, which can last up to 7 days.

"Mythical Death Finger" has two major advantages compared with the normal version of "Death Finger":

First, it can not only kill living creatures in seconds, but also destroy physical undead creatures or constructs with one blow.

Second, even if the subject resists the instant death effect, they will suffer at least 10-level eclipse damage. For undead creatures and constructs that are immune to eclipse damage, they will suffer 10-level aging (weathering) damage.

...

Qiao An browsed all the 7th-level spells, and then classified them according to their priority. The first thing to learn is the "Insignia of Shock".

After spending a whole day, Qiao An basically mastered this spell, and then set about preparing the materials for making the emblem magic device.

Qiao An originally wanted to make a palm-sized amulet, engraved with the "Insignia of Deterrence", and take it out of his pocket when needed to stimulate magical effects.

When having dinner at the White House Manor, he told Conti and Rebecca of his idea.

Conti has no opinion on this.

Rebecca believes that redundant actions should be avoided as much as possible in battle. It is too troublesome to get things out of the storage bag. It is better to shape the magic device into a piece of jewelry that can be worn on the body, which is more convenient and quick to start.

Qiao An thinks Rebecca’s words are reasonable, but the accessories suitable for men are really limited, and they can’t just catch the "belt buckle" and toss them to death. After a long hesitation, he reluctantly accepts Conti’s suggestion and decides to make it by hand. A bracelet is used as the embryonic material of the "sign of shock."

As for the "ear studs" recommended by Rebecca...Qiao Anwei couldn't accept it, but just imagined that it hurts!

All "signature" spells use four materials: mercury, phosphorus, diamonds, and opals.

Qiao An has beaten various monsters and dragons over the years and has gained a lot of ill-gotten wealth, including a lot of jewels and jade.

Diamonds and opals, his stock is sufficient, and he is still short of mercury and red phosphorus.

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