Mage Joan

Chapter 542: Second-level mythical mage

For a long time, in addition to making potions occasionally, Joan seldom uses the energy stored in "Tears of God".

He has enough spell positions, Sid mana, and mythical powers, and he usually doesn't use the energy of "tears of God" at all.

However, the capacity of "Tears of God" is limited, and once the upper limit of the volume is reached, no new "mythical energy" will be generated, and it is undoubtedly a huge waste.

Now that "Tears of God" has the function of making antiviral agents, Joan can make full use of this long-standing idle resource-make a bottle of potion every day to infuse the stomach, cure the disease, prevent the disease, Avoid waste.

Joan completed the second-level myth trial, not only unleashed the second seal of the "tears of God", his own mythological rank was also upgraded, and was officially promoted to the second-level "Mythical Master", and thus obtained 3 Benefits.

Joan's "Power of Myth" is closely related to the mythological class.

Originally, he could only use the "Power of Myth" 5 times a day, but now as the rank of the Myth increases, he has added 2 "Power of Myth", which can be used up to 7 times a day, which means he 'S ability to cast spells has been further enhanced. After all, the main purpose of "mythical power" is to replace spell slots.

In addition, after being promoted to level 2 "Mythical Master", Joan also acquired two new mythological abilities, namely "mythical mana" and "mythical countermeasures".

The role of "Mythical Mana" is very straightforward. When Joan casts a spell, if the power of the spell is related to its casting level, then in addition to the normal wizard level, he can also be added to his "Mythic Grand Master" level. Position, the sum of the two determines the power of the spell.

In fact, the power, range, and duration of most spells are closely related to the caster's level.

The same spell, released by a higher-level wizard or a lower-level wizard, is likely to have a very different power.

For example, the most typical 1st-level arcane "magic missile", the 1st-level mage can easily cast, but the projectile only has one shot, and when a 3rd-level mage casts this spell, it can shoot two missiles at the same time, 5 The mage can fire three missiles at the same time.

Before Joan learned "mythical mana", his ability to cast spells was mainly determined by the level of the mage, and had little to do with mythical ranks.

Now it’s different. Thanks to the function of “mythical mana”, he can count 2 mythical grand mage levels in addition to 4 mage levels when casting a spell, which means that every spell he casts has the power equivalent to The hand of a 6th-level wizard!

After the excitement, Joan found that "mythical mana" also had a flaw in the ointment.

This ability can only enhance the power of the spells he has mastered, but it cannot make him advance to higher-level spell slots.

He still has to step up to upgrade the level of the wizard. After he is promoted to the 5th level, he can obtain the 3rd-level spell slot, and then learn and use the 3rd-level spell.

The second path ability of the second-level myth mage, "myth countermeasure", is actually an enhanced version of the "counter-spell technique".

If Joan finds that the enemy is casting "Magic Missiles" and he happens to have prepared "Magic Missiles" today, he can cast the same spell to achieve the purpose of countermeasures. If the countermeasures succeed, the "Magic Missiles" of both parties will cancel each other out- This is the general rule of "spell counterattack".

In contrast, "mythical countermeasures" are more free than normal "spell countermeasures".

There is no need to prepare the corresponding spells in advance, or even Joan has learned the spells the enemy is casting. As long as the number of spells the opponent is about to cast does not exceed his ability to cast, he can spend 1 "mythical power" for countermeasures. Hostile spells, and 100% successful countermeasures!

Joan currently has a maximum of 2 spells. When he casts a "mythical countermeasure", he can counter any magic that does not exceed 2 rings-whether it is arcane or divine.

The power of "mythical countermeasures" goes beyond this.

What if the enemy casts 3 rings of "fireball", which exceeds Joan's current ability to cast spells, and normal spell countermeasures are powerless in this situation?

In fact, he only needs to spend an extra "mythical power", and can still use the "mythical countermeasure" to instantly offset the fireball that the enemy is playing!

For every additional "Mythical Power", the upper limit of the magic countermeasure is increased by an additional ring-"Mythical Countermeasure" is so domineering!

Joan now has a total of 7 "mythical powers". If all of them are used to cast "mythical countermeasures", a maximum of 8 ring spells can be offset.

There are only a handful of spellcasters in the world who master the 8th-level spell, and they are at least quasi-legendary.

A small mage like Joan, in the eyes of a caster of this level, is no different from a ant. If he finds that Joan can actually counter their strongest spell, he may be shocked to doubt his life.

Clark, Shrek, and Casio are still fighting a large group of owls in the valley. Joan can’t stay in the cave for too long. After hurriedly checking the upgrade message of “Tears of God,” he sends a “windstorm” to Clark and others. To inform yourself that the task has been successfully completed here, and they can also retreat.

After casting the spell, Joan left the nest of the mythical owl following the way it came, and turned out to be a hawkman of Jordonheim when he went out of the cave door. He spread his wings and flew into the air, and soon flew to the middle of the valley, landed and joined his companions.

Clark, Shrek, and Casio have fought against a large group of owls so far, and they have been more or less colored.

Fortunately, shortly after the battle began, the mythical owl quietly left. Without this leader, the warlord's madness and arrogance were unconstrained, and he could no longer cooperate with the siege of Clark three as before, but there were many owls watching Disagreeing with each other, beating each other, so that Clark's pressure on them was greatly reduced, and when he received the magic message from Joan, he retreated to the outside of the valley.

"It's strange to say that the owl bears in the valley did not catch up. It seems that without the mythical owl bear command, they can't really unite."

Casio described to Joan with a lingering fear.

"Mythical owl has been killed by me." Joan looked away at the deep valley shrouded in the darkness, and said thoughtfully, "There is no other owl bear that can replace the mythical owl's leadership in this community. It won't take long. , The owl bears gathered in the valley will leave, and each will find a way out, and the owl bear valley will also become a historical noun, losing its original meaning."

"Little Master, did you really kill the mythical owl?"

Shrek looked at Joan in surprise, his face incredulous.

The Ogre King confronted the mythical owl head-on, because he took a small loss for a while, and was impressed by the monster’s strength, so he couldn’t figure it out. With a small 4th-level wizard like Joan, How could it be possible to kill the mighty King of Owls by himself?

"It's no big deal, Mr. Shrek, maybe just because of my luck."

Joan didn’t want to expose his mythical power, and was too lazy to explain.

Clarke saw that he didn’t want to say more about his experience in the mythical owl cave, so he smiled and interjected: "Don’t worry about that much, as long as Brother Joan retrieves the'treasure key' smoothly, it's not suitable for long stay, let's find one Let’s talk in a safe place."

Joan nodded silently and became an eagle again, leading his companions to fly out of the valley.

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