Mage Joan

Chapter 616: Freeport

Freeport is the most famous city in the central area of ​​the east coast of Midgard, a veritable "free trade port" created by colonists, smugglers and pirates.

The winding streets of the port are full of taverns, brothels, casinos and other messy places. The bustling bazaars in the city are full of various kinds of smuggled goods, prohibited goods and stolen goods.

For many years, a storm giant named "Heller" ruled the port. Lord Freer's castle "Liberty Tower" is located at the top of a high cliff near the sea, overlooking this city with a city wall and a deep-water port.

The captains of pirates and smugglers on the east coast of Wilnoya regularly came to Heller’s castle to participate in the “Parliament”, resolve disputes between each other, and discuss business prospects.

Although there is no tangible evidence, it is generally believed that there is a close connection between the "Pirate Council" of Freeport and the "Children's Association of Freedom", and even Lord Heller is suspected to be one of the founders of the "Children's Association of Freedom".

For many years, the colonial authorities of Meadgard have silently tolerated the existence of the smuggling base "Freeport", not only because Herre has control of the armed smuggling joint fleet on the east coast, but also because Herrell has close relations with the high-level of the Meadgard colonial company. .

Colonial companies and even high-ranking government officials occasionally need to borrow Herr's hands to deal with "dirty jobs" that do not comply with the law.

Joan didn't want to stay longer in this "out-of-law place". After entering the city, he went straight to the pier and planned to buy a ticket to Midgard City and take a boat ride to complete the final journey.

If nothing goes wrong, you can take a boat to the Gulf of Asa, where Meadgard city is located, for up to a week.

Sailing on the pier, occasionally visible "suddenly" roaring magic steamers flexibly shuttle between old-fashioned sailboats, workers unloading and loading cargo, wandering sailors everywhere, the whole port is very dynamic.

Joan walked around the dock and found that the ships here are mainly cargo ships, few passenger ships, and did not go to Midgard City in the near future.

Joan lived in Leiden Port for more than half a year. He still knows the situation on the pier. He was not discouraged when he could not find a suitable passenger ship. He turned and walked into a pub called "Mermaid Arm" near the pier.

The noisy tavern was full of drunk sailors. Joan had no intention of staying for a long time. He looked around and soon found the bulletin board on a wall. Going over and looking at it, there are indeed many notices for recruiting "Navigation Master".

The publisher of one of the notices was the captain of the Mercury cargo ship. The original naval mage on the ship unfortunately suffered from acute dysentery. The diarrhea and diarrhea came to life and had to disembark in Freeport for treatment. I rushed to the port of Meadgard before unloading the bulk of sucrose trafficked by the Siva Islands. If the deadline is not reached, a large penalty will be paid.

In order to get the cargo to arrive within the deadline, the "Mercury" will be out of port at the latest tomorrow morning, and the sick navigation master has not yet recovered, the captain has to temporarily recruit a new person to replace his post, so Recruitment notices are posted at various pubs on the terminal.

When discussing life at sea, you have to deal with all kinds of unexpected accidents. The difficulties faced by Mercury are not special.

If it is not possible to recruit the right person, you can only sail without a navigation master. If you encounter unusual weather or pirate attacks on the way, there is no navigation master and you will inevitably fall into a passive position.

Joan wrote down the contact information marked on the recruitment notice and turned to leave the tavern.

Crossing a street, the building opposite is the "Port Authority" office building, the first and second floors are offices, and the third floor is the location of a club called "Navigator".

In the New World, the social culture of the South and the North is very different.

The south is a traditional agricultural society. The social activities take the living rooms of the owners of the major plantations as the stage. The owner will either host a banquet to call friends and friends, or summon neighbors to ride horses and fox hunting.

A little more elegant, like Sister Castis, invites relatives and friends to the banquet every weekend, holds a dance party in his own living room, plays the piano and chats.

Generally speaking, it is a "salon-style" social culture. Participants are limited to a small circle composed of friends and relatives and acquaintances they refer to each other.

In the north, in an environment where industry and commerce overwhelm agriculture, the social stage has long exceeded the scope of the family salon, and has turned to various "clubs" as the stage. Its nature has also expanded from the exchanges between friends and relatives to the same alumni. The gathering of industry colleagues and even social groups with similar religious and political ideas is actually closer to "partisanship" or "society".

In the family salon social circle in the south, people talk about short family life, weddings and funerals, crop harvests, and occasionally talk about literature and art.

In the northern club social circle, people sit and play cards and chat. Most of the conversation revolves around the two eternal topics of "business" and "politics".

The "Leader Club" is a typical social field in the north. The members of the club are the captains of major ships. When they are free, they gather together to spend time. Exchange of feelings is still secondary, mainly to exchange information on the business field.

Qiao An climbed the old stairs to the third floor of the Port Authority Building, and he saw the sign of the "Navigator Club" in front of him. A young waiter in white gloves stood in front of the door, looking at him with suspicious eyes. Obviously, this young face of Joan does not look like a captain in any way.

"Sir, what can I do for you?"

"I'm looking for someone," Joanne looked at the recruitment notice in his hand. "Is there, Captain McQuay of Mercury?"

"Mr. McQuay is playing, taking the liberty to ask, what are you doing for him?" the club waiter asked.

"Apply." Qiao An passed the recruitment notice.

"Wait a moment." The waiter turned and walked into the club lobby, and hurried back within two minutes. "This gentleman, Mr. McQuay, please come in for an interview."

Joan followed the waiter into the club hall, and was immediately coughed by the strong smell of tobacco coming from the face. The whole hall was covered with second-hand smoke. The silhouette of the smoke was looming, just like a fire scene!

Joan raised his hand to touch his prosthetic eye, and opened the "Misty Sight". Through the hazy smoke, he saw four tables in the hall, all filled with people, playing cards intently.

Near the window, a particularly wide rectangular table was placed. The table top covered with green velvet table cloth was sunken down, and the edges were raised upwards. The corners of the big table and the middle of the long side were also dug with big fists. There is a net pocket below.

The two men held a long pole in each hand, pacing and chatting around the long table, sometimes leaning down in turn, swinging the ball close to the table.

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