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Chapter 297; Medieval Warhammer Chronicles (no subscription required)
Age of Chaos
But among the elves and dwarves there are great heroes who can turn the tide of Chaos. In the elven realm emerged Aenarion, the first and greatest Phoenix King. He wields the holy sword of Khaine, the legendary elven god of murder and war; he fights against Chaos with the greatest elven mage, Caledor the Dragon Tamer. The dwarves are led by several ancestral gods; Gruni, the FATHER OF FORGES, Grimnir, the LORD OF BATTLE, and Var, the PROTECTRESS OF DWARFS. Raya. In these legendary times that can only be passed down in songs, these heroes fought against Chaos, and in the end, they brought salvation to people when the Elves created a great vortex to absorb the magical energy of the world full of destruction. The black claws of chaos retracted into the dark corners of the world.
golden age
With the temporary defeat of Chaos, the world became dominated by elves and dwarves. Together, these two ancient races colonized the Old World. The ships of the high elves explored unknown continents. Elves and dwarves frequently trade with each other, the entire country becomes prosperous and wealthy, and an atmosphere of peace envelopes the world. Both elves and dwarves built huge cities and incredible buildings during this period. Their population is increasing day by day and their people are very wealthy. But this golden period finally ended due to a painful war.
Elf Split
In the kingdom of elves, a great tragedy divided the original unity of the high elves. The cursed Malekith, son of the great Phoenix King Aenarion, has long planned to usurp the Phoenix King's throne. He secretly turned to worship the dark gods, and many elves fell with him. In a series of secret operations he murdered all the best and wisest elven princes, hoping to gain complete power. But all the elves loyal to the glory of the elves chose Caledor the Conqueror as their new king. So the two sides immediately started a war. The elves were inevitably divided into those who followed the Witch King Malekith, and those who were loyal to Caledor.
The war was brutal and evenly divided, but the victor was Caledor the Conqueror, and Malekith and his followers were driven from Ulthuan. They retreated into exile to the northern part of the NEW WORLD. On this desolate and unfriendly coast, they established a new country and named it Nagaros, which means LAND OF CHILL. As a result, they frequently declare war on their uncorrupted comrades, and are now known as the Dark Elves, the most evil inhabitants of the Warhammer world. They are still led by the ancient Witch-King Malekith, who continues to live on through dark magic and the sacrifice of innocent souls.
Battle of Nagasu
In the old world, the relationship between dwarves and elves gradually came into conflict, and finally turned into a full-scale war. Some people say that the dark elves disguised themselves as high elves and attacked the dwarves' traveling caravans, thus starting hostilities; or it may be simply because the two races of dwarves and elves are too different. No matter what the real reason was, both sides quickly gathered their own armies.
It is a sad story. Two originally noble and brave races spent an entire era at war with each other, and in the end almost completely exhausted their respective military forces. This war is called THE WAR OF THE BEARD because the elves cut off the beard of a dwarf envoy, causing fierce conflict and indelible scars between the two races. Finally, the elves called back their forces to fight against the re-emergence of the dark elves. When the elves abandoned their colonies in the Old World, some retreated into the uninhabited forests of Athel Loren; these were the ancestors of the wood elves. They are the only remaining elven bloodline in the old world.
After the Battle of Nagasu, the World's Edge Mountains began to move, frequent earthquakes, and many ancient volcanoes began to erupt; the fortresses built by the dwarves were shattered, the underground passages collapsed, and the mines were flooded by magma and floods. The dwarves' national power collapsed and they were besieged from all sides by goblins, orcs, and cunning Skaven. The eternal dwarf realm was completely destroyed; its wealth was usurped, and most of its fortresses and cities were plundered and occupied by their enemies. Their former glory is remembered only in the songs of the dwarf bards.
Chaos Dwarf
Thousands of years ago, the dwarves migrated south from where they originally lived. The dwarves were scattered across the mountains, driven by their desire to pursue the secrets of stone and metal. Some dwarves turned westward to the BLACK MOUNTAINS, and many settled in the WORLDS EDGE MOUNTAINS; but some of the most adventurous ones continued eastward, and finally chose the MOUNTAINS OF MOURN. ) as a home. THE TIME OF CHAOS separates this group of dwarves from their brethren to the west. The dwarves of the west believe that their kin to the east are dead, perhaps sucked into the vortex of chaos or disintegrated by legions of monsters. But the truth is even sadder: Chaos did not kill these strong dwarves, but instead produced horrific changes in them. The dwarves in the east prayed to their ancient gods, but their prayers went unanswered. In desperation they turned to worship the evil god Hashut, the father of darkness; and began to sacrifice living creatures in his name.
These twisted dwarves are called Chaos Dwarves. They learned from their gods the secrets of the art and technology of magic. Their gods gave them ancient secret knowledge, the magic of fire and destruction. Chaos dwarves are as twisted and evil as their dwarven cousins are brave and loyal. The Chaos Dwarves are ruthless slave traders, and their only purpose in waging war is to obtain slaves; these slaves are destined to be dragged to their mines and workshops to work forever.
The legacy of Nagash has a place in the southern reaches of the Old World that few want to talk about. The history of this land is recorded in THE BOOK OF THE DEAD, written by the madman ABDUL BEN RASCHID. About four thousand years ago, the first true human civilization began to develop on the banks of THE GREAT RIVER. The people here built cities, ships and roads, and were ruled by PRIEST KINGS. One of the nobles was named Nagash, who was the younger brother of the PRIEST KING who governed Khemri. Nagash began to study the dark arts and discovered the secret of immortality, the basis of an evil spell that would come to be known as NECROMANCY. Finally, Nagash seized the throne of Dekhemri in a bloody surprise attack and delved deeper into forbidden knowledge. Fearing Nagash's evil and power, the other Tomb Kings formed an alliance and launched a horrific war with him. Eventually, Nagash was defeated, but he fled Khemri to CRIPPLE PEAK, where he hid and plotted his revenge. Finally, he gathered his undead army, and with the help of a plague, he defeated the kingdom of THE GREAT RIVER. Not one of its inhabitants remained alive without death, and the land was henceforth known as THE KINGDOM OF THE DEAD; only the undead, possessed by Nagash's will, roamed there. Through here, the evil curse spread like a dark cloud to the entire world. From then on, the dead in the Warhammer world could no longer easily rest in peace. Such was Nagash's legacy to plague a world that was no longer happy. The Rise of Humanity When the elves took over their gorgeous towers and cities in the old world, the entire continent became the domain of orcs, goblins and the ancestors of humans. Humans and orcs fought against goblins, and formed solid alliances with dwarves. The dwarves taught the twelve large human tribes in the Old World, including the TEUTOGNENS and UNBEROGENS, how to forge weapons and forge armor. Together they battle the evil creatures of the old world and develop a strong friendship as a result. Among these tribes, a great leader will emerge, whose birth is foretold by the twin-tailed shooting star. He is Sigmar, and later generations call him HELDENHAMMER, the savior of mankind. When he was young, he rescued the High King of the Dwarves, Kurgan Ironbeard, from the hands of the greenskins. In return for his heroic actions, the dwarves awarded him the most powerful warhammer, Gail Maraz. After Sigmar became the leader of the Umbrogan tribe, he finally unified the long-divided human tribes.
Age of Sigmar Sigmar led his tribe to resist the orcs and goblins, and with the help of his dwarf allies, he finally defeated the enemy in THE BATTLE OF BLACKFIRE PASS. Under the banners of the twelve tribes, Sigmar was crowned and made emperor. His generals and clan chiefs were granted a territory; the entire land was between the WORLDS EDGE MOUNTAINS and THE GRAY MOUNTAINS. The descendants of these people will become lords, and they have the right to elect and be elected as the ruling emperor. Sigmar was devoted to strengthening his realm and waging countless wars against humanity's enemies. At this point, the Empire was born, the largest, richest, and strongest human country in the old world. For forty years, Sigmar governed the empire wisely. But then he decided to leave his growing empire to his descendants. He rode eastward into the Land of Legends. No one knows where Sigmar disappeared to; but people soon came to regard Sigmar as the patron saint of the empire. Giles of Bartney is a fertile land between THE GRAY MOUNTAINS and THE GREAT SEA, where human tribes, orcs, and goblins compete for hegemony. Finally, thousands of years after the Age of Sigmar, Gilles of the BRETONNI tribe drove away the greenskins and established the kingdom of BRETONNIA. At the heart of his power are the knights on horseback who obey the iron laws of their goddess, the Lady of the Lake; this is the basic code of chivalry. From this time on, the brave Bretonnian knights devoted themselves to the Lady of the Lake, pursuing and continuing the virtues of knights and their own glory in her name. Humanity's Struggle In the following thousands of years, the human kingdom became increasingly powerful and developed at an extremely fast speed. However, they were always surrounded by powerful enemies. A thousand years after Sigmar's birth, the Black Death, the most horrific of all diseases, took hold in the Empire, killing most of the population. The evil Skaven took advantage, emerging from the tunnels and sewers; for a while, it looked like the Empire was doomed. However, Lord Mandred, later known as the Skaven Butcher, united all the lords under his banner and finally drove the Skaven back underground. Probably the greatest war that took place during this time was the conflict with Arabi; Arabi's army was the Knights of the Old World led by the evil Sultan Ja'far. The cause of the war was Arabi's invasion of Estalia; finally, the Crusaders defeated the corrupt Sultan Jafar in the Battle of EL HAIK; his regime was overthrown and his empire collapsed. About three hundred years ago, the vampire count of Sylvania once again brought the empire to the brink of destruction. The never-ending undead legions were rioting throughout the empire, and only a few brave lords, with the assistance of their dwarf and elf allies, witnessed the death of the vampire counts. The last and most dangerous of these vampires, Manfred von Carstein, was defeated at the heroic Battle of Helfen. Although his undead army was destroyed, the count's body was never found, and therefore the shadow of vampires still hangs over the Empire of Man. The war against Chaos took place two hundred years ago. The elusive evil gods of Chaos paused their internal strife and united to annihilate the free races in the Warhammer world. Few are willing to even whisper the names of the Chaos Gods, but those who know the forbidden lore can tell you the names of the four powers: KHORNE, the Bloodthirsty God of War and Fury. God; TZEENTCH, the god of magic and transformation; NURGLE, the lord of plague and despair, the father of physical and mental corruption; SLAANESH, the prince of chaos, the god of unspeakable supreme joy. . These four dark brothers unite, and their forces gather into a powerful army to invade the world. Everywhere, from the kingdom of the dwarves to the high elves' kingdom of Ulthuan, the armies of Chaos attack the free people; and everywhere they are victors. It seems like it's the end of the world. This is a dark time. The followers of Chaos reduced Norska and Kislev to rubble, but the brave Kislev ladies bravely resisted the dark army with a death mentality. They were not afraid of a large number of casualties and were able to contain the Chaos army. For a long time, until reinforcements from the empire and dwarves arrived. The unifier of the Empire, Magnus the Pious, defeated the armies of Chaos at the Battle of Kislev Pass. This blocked the retreat of the Chaos army and undoubtedly saved the world. When Magnus returned to the Empire, he was welcomed as a savior and crowned Emperor; with the help of the elves, he established the Academy of Magic, which has since then become the oldest institution in the Old World to study magic. An academic center. The latest situation contains the beginning of a new era of enlightenment, but it is also the beginning of a new crisis of destruction. There are few alliances between free races; long-standing mutual hatred and hostility mar the relationships between the races. Humans are at war with each other and with races that are supposed to be friends. In the far south, Nagash, the High King of the Undead Legion, rises once again in unspeakable evil.
People in the empire were whispering that the vampire count from the cursed land of Sylvania was secretly stirring up trouble in their sleep. On the Dark Continent, orcs and goblins continue to multiply; every year, they will use more brutal power to cause more terrifying damage to the old world; every year, they will destroy the old world as their previous attack on the green skin. Severe compensation for the casualties caused. Beneath the old world, the evil Skaven gnaw at the roots of civilization, waiting for the opportunity to bring destruction and disease to the realm of freedom, so that they can live in these ruins in the name of their god, the Horned Rat. middle. The Enemy Within But the greatest crisis comes from within. Everywhere there are people willing to trade their souls for ultimate power. Traitors and worshipers of Chaos mingle among the masses, spreading corruption and destruction. In the south, the power of Chaos has risen again, and the four evil gods are emboldened to plan a blueprint to conquer the world because of their powerful power. Crazy believers and cultists preach the end of the world. As each day passes, so does the inevitable final victory of Chaos. Yet hope remains. The warriors of the Empire and the knights of Bretonnia will not be seduced by evil, and will drive out every Chaos army that invades the borders. The dwarves plan to retake their majestic fortress, which will be an all-out war that will completely wipe out the greenskins who have invaded their ancestral homeland. The high elves also awoke from their long dreamlike seclusion and looked once again at their long-lost weapons. The kings and queens of the forest still guard the enchanted forest, and the wood elves of Athel Loren continue to defend their territory day and night.
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