Military Technology
Chapter 468 Counterattack of the Unwilling to Loser
Latest URL: Although this video caused some waves, it also brought them a lot of benefits. First of all, some scientific research institutions have developed a strong interest in these two rockets and contacted them to seek related cooperation.
The second point is the interest of private capital. After the video was released, Wu Hao also received many calls, asking him whether the project lacked funds and so on.
In fact, for many investors, good projects are very rare. In the past two years, private aerospace companies have developed rapidly and attracted a large amount of capital. But in the end, very few succeeded, and most of them died from it. To put it bluntly, either the technology is not good, or the capital chain is broken.
Now that Wu Hao and the others are involved in this field, many people see the prospect of this aspect. In particular, they were able to produce two types of rocket technology in such a short period of time, which really aroused a lot of interest from many people.
In fact, Wu Hao didn't know what these people thought. What they value is not the profit return brought by the rocket launch, but the huge gains in the capital market.
In other words, they hope that Wu Hao can launch this project and then raise funds from the capital market. To put it bluntly, they are seeking to go public. Then use these two rocket technologies to build investor confidence and attract capital. In the end, the method of cashing out is used to replace the funds invested by these people and make a lot of money.
The so-called different ways do not conspire with each other, Wu Hao naturally would not approve of this approach. But to be honest, he has plans in his heart to separate the aerospace technology into a subsidiary in the future, and then go public.
In this way, on the one hand, it can reduce their long-term investment pressure and raise more funds to invest in research and development. On the other hand, it is to reduce the risk. After all, rocket launches are considered high-risk projects, and no one can guarantee 100% success.
Another is to make the whole company more transparent, so as to attract more international business cooperation.
It's just that it doesn't work now, at least until these two rockets can be successfully developed and enter the commercial launch market before considering the listing plan.
In addition, Wu Hao also plans to divest the business of multiple sectors from the company in the future, establish a separate subsidiary, and then seek listing.
Of course, the parent company will definitely not go public anyway. It will hold these listed companies to form a huge group company. Using this method, Wu Hao can obtain more funds to carry out some larger projects.
Another is to use the shares of these holding listed companies to carry out cross-shareholding with some other companies.
In order to strengthen the connection with these enterprises, thereby avoiding possible risks.
In this way, they can have a more stable and better environment to develop, and they can be safer.
The previously released VR product series have aroused great repercussions in the market. With their high reputation, they also quickly occupied a huge market in this field, and even squeezed out most of the market that originally belonged to game consoles.
With these, Wu Hao and the others achieved great success and made a lot of money.
Of course, these naturally aroused the envy and jealousy of many people, and even made many people who were unwilling to lose hold grudges. So for their VR products, these people not only started to follow the trend and launched many similar VR products, but also launched a well-planned attack on these products.
For example, many ophthalmology experts said that this kind of VR product is not as safe as Wu Hao and the others announced. Long-term wearing may cause vision damage, and may even cause a series of eye diseases and so on.
These ophthalmologists suggest that the use time of the products here should be limited, and the use of young children and adolescents is strictly prohibited.
These ophthalmologists are not wrong, long-term use of such electronic devices will indeed affect the user's vision. This is something that current technology cannot solve at all, and Wu Hao and the others never deny it.
But these experts are exaggerating how harmful these products are, which is problematic. Moreover, so many experts in the field of ophthalmology can express their opinions one after another, and there must be someone behind it to promote all this.
Then there is the criticism of their tactile clothing, which may bring a series of ethical and moral issues. It may even allow users to reverse the real and virtual worlds, which will bring a series of health and safety problems and so on.
In fact, Wu Hao had already thought of these things at the beginning of the release of this series of products, and he will not stop the release and sale of products because of these problems.
While most of it was dismissed, there were a few things they responded to after a lot of stress. For example, they have made relevant restrictions on the protection of vision of teenagers and young children.
For example, limit the time that teenagers use such VR devices to two hours a day, restrict their use of VR devices to access and access some restricted content, and so on. And for young children, a total ban is carried out. Wu Hao's newly updated instructions for use clearly stipulate that the use of children under the age of 18 is restricted, children under the age of 12 are not recommended, children under the age of six are prohibited, and so on.
As for how effective these systems and restrictions can be, they don't know. Because these brats are so smart now, there are many ways to get rid of these restrictions.
Wu Hao and the others just did everything they could. As for the others, they still need to be supervised by the society, parents and schools.
Many parents will criticize and attack game companies, thinking that the games of game companies have affected their children's learning and made their children addicted to games.
This actually doesn't make much sense. Most games are played by people who are not minors, and they have never specifically targeted this group. For game companies, the group they really target is actually adults. Because compared with minors, adult men have higher spending power.
There are even some games that clearly stipulate and limit the age of players in the game, but this still cannot stop these minors. They always have various ways to gain access, which is not uncommon.
While criticizing game companies, these parents and the general public should also reflect on whether it is really the game's fault. Even without these games, can their children, these minors who are addicted to the Internet and games, really get what they want?
To put it bluntly, there are many reasons for this, although a considerable part of it is the fault of these unscrupulous game companies. But this is only part of the problem, and a large part of the problem comes from parents, family and living environment.
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