1. Server.

There are eight regions in the world. Each region is an independent server, but they share information with each other. These eight servers can be regarded as regional servers. Whichever region the player enters, it will be managed by that server.

Each district has eight main cities, and each main city has a mirror map before level 50. In other words, before level 50, no matter which region or main city you play in, the game content is the same, which can be regarded as 64 servers.

Areas above level 50 are not within the scope of the main city, but each large area is still a mirror image, which can be regarded as 8 super large servers.

After level 100, special areas are opened, which can be regarded as the ninth largest area. All players play in this "server", which can be regarded as a server.

Both hidden missions and mainline missions are unique, that is, if any one of the districts is completed by a player, all eight districts will be marked as completed.

2. Attribute description.

Stamina: Increase the character's life value, and each point of physical strength increases the upper limit of the life value by ten points.

Strength: Increase the physical damage of the character, and increase the damage per second for every two points of strength.

(Note: The character's final damage = weapon damage + strength 2 * weapon attack interval, that is to say, the slower the attack speed of the weapon, the higher the damage of the slash, which is quite beneficial for fighting high-armor bosses. But Some skills or special effects are triggered by attack frequency, the faster the speed, the more times it is launched, so it cannot be said that the slower the weapon speed, the better)

Agility: Improve the character's movement speed and physical critical strike chance. For thieves and hunters, agility also increases the damage of skills.

Intelligence: Increase the character's spell damage, maximum mana value, and spell critical strike rate. Every point of intelligence increases spell damage by one point, and every point of intelligence increases the maximum mana value by ten points.

Spirit: Reduces the character's casting time and speeds up mana regeneration.

Armor value: can only come from equipment. For every point of armor, the damage of each attack is reduced by one point.

Luck: Affects the drop of monsters, the success rate of rune weapons, the success rate of embedding gems, the critical strike rate of crafted items, and the chance of lucky strikes.

3. Weapons, Armor, Shield

Mages and priests wear cloth armor, thieves and hunters wear leather armor, and warriors and knights wear armor. The armor ratio of cloth, leather and armor is 1:2:3.

Shields are the main source of armor value, accounting for about 60% of the same level and quality of equipment.

Weapons are the main source of increased damage, accounting for about 60% of equipment of the same level and quality.

Armor type has little effect on physical damage immunity, shield is the key. But only shield warriors and guardian knights can hold shields, and after holding shields, the output of one-handed weapons will be much worse to balance pk.

Attacking non-shield players: Attacking at any position will always receive damage reduction from the armor value of the equipment.

Attacking a player with a shield: When attacking from the front, the damage must be subtracted from the armor value of the equipment and the armor value of the shield. In a non-frontal attack, the damage is only reduced by the armor value of the equipment.

4. About the professional team league.

Minimum number of participants: 5 people. Maximum number of people: 10 people.

The official league is divided into A-level and S-level. There are 32 teams in A-level and 16 teams in S-level. There is a point system, winning +1, losing +0, and no draw. At the end of each season, the top two in the A-level league play a round-robin match with the bottom two in the S-level league. The top two are promoted to the S-level, and the bottom two are relegated to the A-level. This league is based on the regions, and each of the eight regions has its own A-level and S-level leagues. The official league is run by the game operator and pays the salaries of the players.

(Note: Enterprises can name a certain team, or set up their own team to participate, and pay extra salary)

World Team League: Held once at the end of each season, the top two teams from the S-level leagues in each region will participate in the knockout round.

B-level, c-level, d-level amateur group: the system of grade points up and down, if the requirements are met, they will be downgraded immediately. At the end of each season, the top eight in the B-level group will play a round-robin match with the bottom eight in the A-level league, with 8 up and 8 down. The amateur group is run by game developers, and players are not paid.

The content of the game, the first three games, heads-up, the winner gets 1 point, the tie rematch, the fourth 5vs5 team battle, the winner gets 2 points. Even if the first three games are 3:0, the fourth game still has to be played, counting small points. That is, if it is 5:0, the winner will get 5 points, and the loser will get -5; if it is 3:2, the winner will get 1 point; the loser will get -1. When the points are the same, the one with the higher score will be ranked first.

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