My cemetery is connected to the game world

Chapter 143 Capture the entire Broken Woodland

Helot looked back at the battlefield where the fierce fighting was taking place.

Howl led the charge of the Burning Cavalry to cut through the frontal corpse tide, and then carried out a more detailed segmentation of this inconvenient undead army.

When the undead army that came out of the forest arrived later, the encirclement and annihilation battle against the last resistance army in the Broken Woodland entered the closing stage.

The extra undead army in Helot was brought by the undead heroes who surrendered.

This battle is all about time.

The core idea is "fast".

Quickly penetrate and break through the defense line; quickly capture the rotten wood fortress; quickly force the defenders of the forest camp in the fog of information to surrender.

Use the time difference to obtain the information difference and complete the task of recruiting and surrendering a large number of troops with a small number of troops.

Finally established the absolute superiority of one's own military power in the final battle.

Victory is no longer in suspense!

[You occupy the entire Broken Woodland]

[You gain 1,240,000 experience points]

[You get 1200 units of wood]

[You get 100 units of iron ingots]

[You get 10 units of Emerald Magic Stone]

[You get 10 units of adamantine ore]

[You get 10 units of floor drain mercury]

[You get 10 units of fantasy colored salt]

[You received 2,400,000 gold coins]

[War evaluation: You defeated an enemy whose military strength was dozens of times your own. This is a classic battle example. 】

[Your reputation in the Scorched Earth City area has been greatly improved, and all the lords who heard the news will be in awe of you; your reputation in the Rotten Wasteland area has been greatly improved, and soon the King of Sorrow will look at you. ; Your reputation in the Land of the Dead increases. 】

[You gain the surrender of 411 army-leading heroes in the Broken Woodland. 】

[You harvest 800,000 surrendered undead]

[You gain 2,350,000 experience points]

[You obtain the special material manufacturing formula: Shroud]

[You obtain the architectural drawings of the evolution of special troops: The Mummy’s Shroud]

[You get one specialty selection: Intermediate Undead Magic, Intermediate Rush, Elementary Dark Magic]

A war brings a lot of rewards.

The experience gained in the war and the experience gained as rewards raised Helot's level to 39 in one fell swoop, far away from the level 40 mark.

Other rewards are also very satisfying for Helot, which greatly alleviates the hunger for resources for the development of the old land. Among them, rare magic ore resources are necessary for the territory to become stronger.

Harvesting 800,000 undead in the First World War made Herot feel physically and mentally refreshed from the inside out. These undead were excellent cannon fodder when fighting, and free laborers when developing.

Now that there are resources and labor, the land of the past is about to usher in a period of strong development.

There are also drawings of buildings required by the special military type of mummies, which is an unexpected gain.

Herot knew the fighting power of mummies personally.

In melee combat, you can use a staff to strike, in mid-range you can use poison to attack, and in long-distance you can release curses for assistance. While inheriting the advantages of the walking zombies' rough skin and thick blood, they also have the disadvantage of slow movement of the walking zombies.

Moreover, such a useful unit can be obtained by upgrading low-level walking zombies!

Although it is conceivable that the materials used for upgrading must be valuable, the comprehensive combat effectiveness of the mummy is worth investing resources in cultivating.

Put the good stuff away, and wait until you return to the territory to see what resources and prerequisite buildings are needed to build it.

Finally, there was the specialty selection that made Helot a little excited.

Now Helot has only two specialties, primary undead magic and primary dash. One provides the effect of undead magic, and the other provides the movement speed of the army when commanding troops.

The three specialty options are Intermediate Undead Magic, Intermediate Rush, and Elementary Dark Magic.

Dark magic is an attack-oriented magic system, and the spells cast contain negative energy. While causing direct damage, they will also produce negative status on the target. The death energy used by the Necromancer is a kind of negative energy, and many of the spells learned belong to dark magic. Therefore, the dark magic expertise is a great supplement to the combat power of the Necromancer.

But Herot hesitated for a second between intermediate necromancy and primary dark magic, and chose intermediate necromancy.

Not only because mid-level undead magic improves his strength even more, but also because after a player reaches level 50, his expertise level becomes a hard indicator of whether he can upgrade comfortably.

After level 50, the experience required for upgrading will increase significantly again.

If the player does not master at least one intermediate expertise at this time, the already exaggerated increase in experience will be greatly increased.

After players reach level 50, they basically don’t need to consider continuing to improve if they don’t have an intermediate expertise. This is the main reason why most players change their gameplay when they reach level 50.

The difficulty for players to increase their expertise level is unimaginably difficult.

Anyway, Helot is not sure whether he will encounter another opportunity to improve his expertise when he reaches level 50, so he must not miss this upgrade.

As for dark magic...it's not that those who don't know the primary dark magic expertise won't be allowed to use it, it just lacks a fixed value power bonus that increases by 5%.

[You learn intermediate necromancy magic, and the effect of necromancy magic increases by 20%]

war……

It smells so good!

Of course, the premise is to win.

Herot completed the occupation of the Broken Woodland, and after conducting a thorough sweep of the Rottenwood Fortress, he took the collected materials, led the surrendered undead heroes and hundreds of thousands of surrendered undead to the scorched earth. Heading into the city.

The tide of corpses slowly moved towards Scorched Earth City.

The pride that filled Helot's heart turned into "no choice".

But it's useless no matter how anxious you are, the walking corpse will just move one step at a time.

In the end, Helot had no choice but to give up and follow the zombie army. He let the vampires continue to guide the direction of the corpse tide, and he took the Burning Cavalry and the Azure Mages back to Scorched Earth City first.

Arrive at the vampire castle.

After hearing the news, Dorotea personally welcomed him to the gate of the castle.

As soon as Herot jumped off the ghost horse, Dorotea pulled him into the castle.

In the hall, vampires stood on both sides to greet him.

Dorothea pulled Helot and said loudly to the vampires: "You must have heard the news from the Broken Woodland! The lord of the Old Land, my special affairs adviser Shattered Bones, he led only a few An army of six thousand defeated Hansal, the lord with millions of people, and captured the entire Broken Woodland.

None of you can pull off such a beautiful victory.

You can’t even imagine how this victory was achieved!

My trusty broken bones not only brought us a victory, but also allowed those lords who superficially surrendered to me to see the power of Scorched Earth City.

Cheers! Vampires! "

The vampires in the entire hall gave Herod the warmest applause. They bared their fangs and cheered for this miraculous war.

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