The control requirements of 1235 are almost six times that of Butler Kurt.

Even if the special effects of the Old Ones could reduce the need for undead control by 80%, it would still require 247 control points. In other words, even if all five existing level three vampire guards were dismissed, my own command value would not be enough to control Bressini.

What kind of awesome hero is this?

Helot looked carefully at Breshni's attributes.

Bressini

Race: Undead (Vampire)

Occupation: Vampire Swift Swordsman

Level: 45

Power: Scorched Earth City (Within the sphere of influence of Scorched Earth City, all attributes are increased by 10%.)

Talent 1: Blood-sucking recovery (when attacking, you can suck the target's life to restore your own damaged life)

Talent 2: Psychic Insight (powerful perception ability, can discover more imperceptible dangers, and can suppress the target's perception to a certain extent)

Talent 3: Space Trace (can enter and exit subspace at will)

Expertise: Advanced One-Handed Sword Mastery, Advanced Hidden Weapon Mastery, Advanced Dark Magic, Intermediate Occultism, Intermediate Swiftness, Elementary Alchemy, Elementary Pharmacy, and Flying

Life: 7235

Attack: 865 (affects combat skill attack power)

Defense: 423 (affects defense and vitality)

Magical Wisdom: 401 (affects spell effects)

Combat skills: Quick sword, storm combo, sprint, moon shadow slash, raid, full moon slash, swift strike, hidden weapon quenching, split throw, long-range explosion...

Spells: Functional Burst, Fire Fighting Spirit, Fireball, Psychic Critical Strike, Concentration...

Equipment: Dorothea's Supervisor (Purple Protective Gear) Vampire's Elegance (Purple Sword)

Dominance requirement: 1235 (Old Dominator - 988) (Warning: 247/15 dominance is seriously insufficient.)

Whether Bressini's attributes are strong or not, I don't know much about Helot's game, so it's hard to make a judgment. But he noticed that Bresini had three talents, while the steward Kurt, who was also a heroic unit, didn't even have one talent.

Herot immediately asked the soul eater for advice: "What is the hero's talent?"

No matter how busy he is, the soul eater always replies to his son: "Only heroes with a command value of 400 or more can have talents. Hero units with good talents will naturally have a higher growth limit." Dorotea's post Is the bodyguard very strong? One talent, or two talents?"

"Three talents."

"Three talents? You read that right, I guess even Dorothea only has three talents."

Helot confirmed obediently: "It is indeed three talents, blood-sucking recovery, spiritual insight, and space trace."

This time the soul eater was a little slow to reply, but he still replied: "Son, I want to discuss something with you. Give this hero to me..."

Herot asked: "1235 command requirements, can you take care of it?"

"Is the command demand so high? Yes, as far as I know, there are definitely no more than ten heroes with three talents in the players' hands, and the command demand is more than 1,000. Your hero's talents are very good, and he can definitely compete. Top three.

I haven't added any control, so I can't take it with me. The Old Ones can reduce the undead's need for control by 80%. Is your control enough? "

Herot replied: "Not enough! I am now at level 10, and my command value is 165. Dorothea gave me five level 3 vampire guards, which accounted for 150 of my command value. But Breshni... is Duo The personal guards given to me by Lotia require a command value of 247, and even the five third-level vampire guards are not enough."

"Have you reached level 10? So fast! Level 10 should have 180 free attribute points. Are you useless?"

Helot looked at his attribute column and replied: "It's not used yet."

"Come on, Commander!"

Helot did not expect that his father would give him such an extreme suggestion to add some points. He asked: "My profession is a necromancer. Shouldn't I give priority to adding magical wisdom?"

The soul eater knew that Herot was still unfamiliar with the game, so he explained: "There are two schools of necromancers, one is the magic flow and the other is the summoning style. I am following the magic flow, so I need to stack up as much as possible. Magical wisdom, but your bloodline is that of the Old Ones. It would be a waste of advantage not to follow the summoning stream."

Helot re-read the introduction of the Old Ones, and still asked in puzzlement: "The Old Ones can increase the effect of undead spells by 50%. Shouldn't I follow the magic power stream?"

"But the demand for command points of the undead is reduced by 80%, which allows one control point to exert the effect of five points of other attributes, allowing you to recruit more powerful heroes. For example, if you encounter this three-talented hero A super hero, if you don't control her enough, you will see her slip away from you.

And after you learn the Necromancer's control skills, a high control value can further improve the attributes of the summoned objects, and the 50% increase in the effect of necromancy spells will also take effect. As for magical intelligence, it can be improved with top-quality magical equipment, but equipment that improves command is very rare. "

Helot understood: "The summoned necromancer will become stronger in the later stages."

"Yes! You can boldly improve your command and leave the magic and wisdom to me."

Listen to your father and you are absolutely right.

Helot decided to take the route of summoning the exiled necromancer, but...

"Father, even if I add all the existing 180 free attribute points to control, plus the remaining 15 points, it's still not enough for the 247 points that Bransini needs."

The soul eater replied: "If the control value is not too different, the hero will not defect immediately. If you upgrade quickly in the novice stage, you can make up for the lack of control by upgrading two levels."

"I see."

"If you have nothing else to do, just come here. I'm going to the next refresh point."

"good."

Helot adds all free attribute points to Dominance.

Breshni's need to rule changed.

Dominance requirements: 1235 (Old Dominators - 988) (Note: 247/195 is insufficient domination and there is a risk of defection.)

While Helot was communicating with the soul eaters, he did not delay his conversation with Dorothea.

It made Dorotea feel bad to send out her newly recruited subordinate with very high potential, but thinking that the subordinate was the younger brother of a soul eater, her heart didn't hurt so much.

Now he not only needs the broken bones to help establish communication and mutual trust with Laem, but also needs to win over the soul eaters again through the broken bones.

The gap needs to be bridged, so he should give what he owed to the soul eater... to his younger brother.

Convincing herself in this way made Dorotea feel more comfortable.

Then he said to Helot: "Does this satisfy you this time?"

"Satisfied, I'm very satisfied." At this time, Herot had already learned from the soul eaters what level Breshni was in the player circle, and of course he was very satisfied.

Dorothea continued: "Then continue to complete the work I gave you. Now you know what to do, right?"

Helot replied: "Report to the Marquis, I know what to do. I will find out more information about the Azure Society from Laem, and tell you all this information."

Dorotea nodded, and then said: "One more thing... is to arrange a meeting between me and the soul eater."

Helot immediately became alarmed: This is because he is determined to be my stepmother!

Herot had the heart to push back, but he was soft-spoken and short-handed. He had just received such a powerful hero, so it was hard to refuse him directly.

"I will inform the soul eater, but it depends on whether he has time. You know, my brother is very busy..."

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