My Fintech Empire
Chapter 966 [A series of acquisitions, European and American people are also shocked]
Spending US$500 million every year to support independent game production companies is actually a more precise targeted investment.
From the perspective of risk control, this deal is even more profitable, because the company that provides a bonus pool of US$500 million every year has basically achieved results. The money given to such a company has a greater probability of success. improve.
But there may be thousands of companies actually participating in the competition. You only need to allocate resources to the top thirty companies, and these thirty companies are relatively the most potential, which greatly reduces the amount of money wasted. Probability.
As for the game companies that accompany them, they don’t have to pay a single penny to them. Those that should go bankrupt will go bankrupt. On the contrary, because these companies participate in the competition, the games they develop are exclusively released by the Game Box platform. They don’t have to be responsible for them. They can still It enriches the content ecology of the platform and enriches the game library of the platform.
If normal venture capital starts from the angel round, even one hundred investors may not be 100% sure that one company will be at the top of the industry. Thousands of companies will all invest, and even 5 billion US dollars will not be able to win.
It can be seen that spending 500 million U.S. dollars every year has the effect of making a huge difference, accomplishing multiple things with one stone, and gaining a good reputation in the industry.
Despite this, Stars Capital failed to hold equity in the game companies that received bonuses, but if the platform gameplay is so small, it is destined to not make big money.
As long as its games are released on the platform, as long as there are enough third parties, the profits will be huge. If you don’t control too many third parties, you can avoid being attacked by the market monopoly. First of all, independent developers who should attack the market monopoly will instead The platform will be maintained because of this, especially those independent production companies that rely on platform resources. As vested beneficiaries, they will definitely maintain the platform.
The top ten works in this support project all receive generous rewards, and the rewards for the twenty nominated works that follow are also impressive, with a cash reward of US$7.5 million, equivalent to approximately 47 million yuan.
For an independent game production company that has just been established, this money is not much, but it is really a lot. It can allow a start-up game company to survive, and it can even last two or three years by spending the money on the tip. .
For start-up companies, as long as they can survive, they are more than half successful.
After receiving a reward of US$7.5 million, Fang Hong gave these companies this money to give these companies another chance. It is equivalent to giving them an extra life to develop new works and participate in the competition again next year.
Because this support project is stipulated for game companies established no more than three years ago and is conducted once a year. In theory, a new company can participate three times, but this is very limiting. Companies that are trying to get a third chance often cannot achieve anything. The results, and the third chance for the card also proves from the side that this company does not really intend to win with one hit.
Therefore, under normal circumstances, we only participate twice.
It makes sense for Fang Hong to arrange this, giving US$7.5 million to the 20th to 30th nominated new works. These companies have proved that they can survive by winning nominations. This money is better than giving $7.5 million to those companies that have proven that they can survive. Companies that fail to do so are much wiser.
For the first time, they were given a chance to live and an extra life. Fang Hong gave them 7.5 million to give them a helping hand. They would be able to get up to a higher level. There will be more resources and greater resources in the future. Opportunity.
There's nothing to say if you can't get up even after taking an extra life. You can only go down and make way for others. Resources are limited and can only be allocated to more valuable enterprises. After all, this is not charity.
For some new start-up companies that spend a lot of time and long production cycles to polish high-quality products, they can only have one chance to compete, because some good works and high-quality products often require a long time to polish, from project establishment to final completion. It can take three or even five years for a game to be released online.
There is only one chance for such a company. It cannot be said that there are no such new companies, but they are very rare, but such companies definitely exist.
…
The next day, Saturday morning.
The news finally reached the outside world. A series of acquisitions by Stellar Capital in the global gaming industry caused a huge sensation, and Europeans and Americans were also shocked.
Since Stellan Capital launched a sky-high acquisition offer for Activision Blizzard last year, it has become a name that people often hear when talking about video games. With this series of acquisition targets, outsiders have also discovered that Stellar Capital seems to prefer overseas companies. It has also led more and more overseas game industry insiders and game media to begin to study Qunxing Capital’s “capital game” model.
In fact, it’s not that I prefer overseas companies. In fact, there are not many domestic game developers that can do it well.
There are no powerful top third-party game developers in the mainland. The reasons are complicated. During the period around the millennium, the domestic game industry was also booming. Unfortunately, because it was regarded by parents as a wild beast, the industry faced force majeure. Factors, coupled with the protection of intellectual property rights, capital did not dare to invest heavily but withdrew at that time. There was no top third party in the mainland, which was also a very important factor.
But the situation is very different now. The game industry is developing rapidly and plays an important role in cultural output.
Overseas media now also have a lot of curiosity and doubts about why Qunxing Capital can so quickly extend its tentacles into the capital of foreign game companies, and what is so surprising about its strategy.
In fact, in the past year or so, Qunxing Capital has really shocked everyone.
This series of acquisitions has also triggered heated discussions among many European and American players in many game community forums abroad.
[Oh my God, what happened? Wake up and Ubisoft is no longer a European game company? ]
[Not just Ubisoft, many game companies have been acquired. My favorites "The Elder Scrolls" and "Candy Crush Saga" have been acquired. ]
[Who acquired it? ]
[Star Capital, a company from a big Eastern country, oh, Activision Blizzard was also acquired by this company. ]
[When did the big Eastern country create such a powerful game company? Why have I never heard of it? ]
[Man, Star Capital is not a gaming company, but a super powerful financial giant. Gaming is just one of the company’s businesses. In addition to gaming companies, according to Wikipedia, it also invests in automobile manufacturing, photovoltaic manufacturing, search engines, E-commerce, music, movies, live streaming, space exploration, social networks, chips, smartphones... almost everything I can think of has investments from this company. This is a real super giant. ]
[OMG! ]
[This is too scary! (Hugging face in shock.jpg)]
[Some media reports have conducted a rough calculation and found that the game company purchased by Stellar Capital has spent more than 100 billion US dollars and is still in the process of acquisition. I heard that Rockstar is likely to be purchased as well. ]
[As a loyal player of the "Call of Duty" series and "GTA" series, I don't mind which company the game is from as long as they develop the game in the right direction. ]
[Hopefully, after Star Capital acquires it as a subsidiary, they can maintain their independence in game development! ]
...(End of chapter)
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