My Fintech Empire
Chapter 980 [The number of people online in the public beta on the first day was revealed, shocking
In the barrage in the live broadcast room, many people still expressed their desire to continue watching the box-opening program, because it is very effective, and the viewers all want to see the scene of God K's "blood loss".
However, Fang Hong did not agree to the strong request of the audience because it was too time-consuming and most of the time was wasted ineffectively.
But the audience insists on watching the unboxing show.
After a while, Fang Hong thought for a moment, and then said: "Otherwise, we won't open the box. We really don't have enough time. Let's draw a prize in the live broadcast room? The lottery will take 1 million boxes and prepare 1 Ten thousand places, 100 boxes for each place.”
As soon as these words came out, the barrage in the live broadcast room immediately flooded the screen.
[Wow, God K is so awesome! ]
[If you directly draw 1 million boxes, it would cost more than 6 million, right? ]
[The game was just launched today. Are there so many boxes produced? ]
[Brothers, that’s it. Don’t coerce God K. God K’s time is very precious. Opening the box is a waste of time. This time is much more valuable for God K to do other things (mainly because I want that 100 boxes, what if I win, hehe)]
[Haha, you kid...]
[Okay, okay, it’s very rare for a big guy like God K to take time out to play with us. It’s better not to waste the precious time of the big guy pointlessly, but let’s draw a lottery (I also want those 100 boxes... …erha.jpg)]
[+1! ]
[I second the motion! ]
…
The vast majority of people in the live broadcast room are in favor of a lottery and no more unboxing programs.
Fang Hong suddenly said: "Draw 1 million boxes. Is there such a large number? I don't know if the game was launched today. I don't know how the box props are produced. Please wait a moment and I'll make a call to ask. People from the game operations department tell me how many people are online in this game right now.”
After saying this, Fang Hong consciously turned off the microphone, then stood up and left the computer desk.
At this time, the eyes of some investors, media and some people in the gaming industry who were immersed in the crowd brightened up. After watching it for a long time, they finally came up with some useful information.
Investors and people in the gaming industry are especially concerned about the online rate of "Honor of Kings".
Judging from the current discussion on the entire Internet, this game is very popular.
Investors are concerned because this game was developed by a game studio owned by WeChat, and WeChat will be listed on the A-share market in a month; practitioners in the gaming industry are concerned because they want to know how the market performance of MOBA mobile games is .
After a while, Fang Hong came back, and at the same time he turned on the microphone again and said immediately: "I'm back. I just asked about the situation. Currently, the number of simultaneous online players in the national server area of "Honor of Kings" is about 3.39 million."
What?
At this moment, the audience in the live broadcast room was shocked by this number, especially the diving investors and game industry practitioners who were even more shocked when they heard this number.
An investor stared at the live broadcast room and subconsciously exclaimed: "A hit, definitely a hit, definitely a phenomenal hit!"
People in the industry know even more clearly that if a game can reach 500,000 online users, it is a very popular game. Games that can reach 1 million online users are all popular games. A large number of new games are launched every year, but so many games can reach 500,000 online users. You can easily count the millions of people online.
As everyone knows, Goose Factory's "God of War", which was so popular last year, is so popular that the online rate is only over 600,000.
"Honor of Kings" currently has an astonishing 3.39 million online users. What frightens people in the industry the most is that this number was achieved on the first day of public beta testing of the game. No matter how you look at it, this is a phenomenal hit. , is definitely going to explode, to be exact, it has already exploded.
Moreover, MOBA games are also one of the most popular games currently. "League of Legends" on the PC next door is now extremely popular, which shows that MOBA games have a player base.
At present, the only MOBA game on the market for mobile games is "Honor of Kings", and the quality of the game is indeed very high. It can be called AAA quality in mobile games. Moreover, the development team also learned from Blizzard Entertainment and spent a lot of money to make a high-quality game. CG animation promotional video.
Another factor that can achieve such outstanding results on the first day of launch is that we are currently on the May Day holiday, so everyone has time.
There were also people from Goose Factory diving in Fang Hong’s live broadcast room, and the top person in charge of Goose Factory’s game section was also diving in. When he heard Fang Hong personally saying that there were currently 3.39 million people online in “Honor of Kings,” this astonishing The figures made him realize that Goose Factory had to follow suit and launch its own MOBA mobile game.
The MOBA game player base built up by "League of Legends" over the years is about to be picked off by competitors. Goose Factory is eager to break the defense on the spot!
But at this moment, Fang Hong in the camera smiled and said: "I am quite satisfied with this result. The DAU (daily active users) on the first day of launch should be able to reach 10 million. The account upgrade is relatively fast in the early stage. If you upgrade to the next level, you can receive one. Boxes, do daily tasks, and turn over cards every game to produce fragmented props that can be exchanged for boxes. In theory, one account can get two or three boxes in a normal game today without any problem."
"A rough calculation shows that the current output of box props in the entire national server area is at least seven to eight million." While Fang Hong was chatting, he saw a barrage passing by and immediately added: What are you talking about? Find a programmer to change the data and direct it to 1 million boxes? No, no, let’s not talk about whether this will bring unnecessary bugs and hidden dangers to the game. Even if it doesn’t, there is no need for us to do this. "
Fang Hong rejected this suggestion put forward by an audience, and then continued: "I just called people, and now I am arranging people to go to platforms such as Dabao and 5173 to scan and collect 1 million boxes for me. , we only collect these 1 million boxes from the props that can be produced normally in the game. We cannot take the lead in breaking the rules of the game, nor can we do so."
"Honor of Kings" currently has only one major area in the national server area. Yes, it is not divided like "League of Legends", so as long as you are a national server player, all the props produced by the national server are in one unified area. Transaction and circulation.
When players log in to the game, they will make another channel selection. There are currently 55 channels in the game, which can divert players. If this channel is full and cannot be squeezed in, just switch to other channels to play the game.
The upper limit of the number of players a channel can accommodate is about 100,000. However, the current number of players in the channel will not be directly displayed in the game. This can only be seen in the official backend of the game.
As long as the number of game players increases, just add new servers and add more channels.
In addition, the channel names in the game have some distinctions, such as the manned and machine area channel, the matching area channel, and the ranking area channel, which are clear at a glance.
If you want to play in human-machine mode, go to the human-machine area, and if you want to play in ranked matches, go to the ranked area. This will further provide accurate distribution and ensure players’ gaming experience.
There is even a special idle channel area, because the game has daily tasks, and some daily tasks are online for half an hour or three hours.
Because it does not rely on selling skins to make money, the number of downloads and the length of time players play are the two core weighting indicators for game companies to calculate profit sharing. To put it bluntly, the more time players play, the more revenue the game company will get.
Therefore, game companies naturally hope that players can stay online in the game as long as possible. Hanging up in the game without playing is also a waste of game time. As long as the player is not disgusted, the player can stay in the game and hang up. It's also your ability.
The development team has set up a special idle channel just to hang out for a long time, so that players who hang up can come to this special channel to hang up. If they hang up in other channels, it is okay if the number of people is not large. If the number of people hanging up is much larger than the number of people playing the game normally, then It will affect the players of normal games. The channel is obviously full of people, but no one can be matched for a long time.
How to get all AFK players to come to the AFK zone channel? This is also very simple. If other game channels are AFK and do not play games for a certain period of time, they will be detected by the system and forcibly kicked out of the channel. Being kicked out of the channel will not account for the online time. Only entering the channel will trigger the task conditions.
If you hang up in other channel areas, you will be kicked out of the channel, but in the hang up area, the channel will not be automatically kicked out. Players will not be kicked out of the channel even if they hang up.
In this way, players who need to hang up and stay online for daily tasks will naturally go to the idle zone channel, thus giving up a channel that will not affect the normal gameplay.
…
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