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Chapter 637 What would 636 be called an MMORPG without a large number of optional races? Add more【55

Chapter 637 636. What would it be called an MMORPG without a large number of optional races? -Additional update【55】

(Additional update for the "Maple Leaf Live" brothers [5/5])

The new version of the in-game modifications on the forum really attracted a group of people to discuss it, but various discussions about professions, interfaces and NPCs did not occupy the mainstream. These topics were not even one-tenth of the forum's popularity tonight. nothing.

More people are paying attention to the "biggest content" on the second page of this update announcement.

The content about the opening of "new races" is the real focus of discussion among players. After all, in the six months since the beginning of the game, this is what players have complained about the most.

Although there are currently four human subraces and two vampire factions to choose from, to be honest, players obviously want more. What they really desire is to start their own heroes in Transia with their own image. Life.

This is the commonality of players, and it is also their basic requirement for the development team, that is, I can choose not to choose certain functions, but you can’t live without them!

Six months of continuous feedback and no concrete news has made many players give up on this idea. They feel that the development team may not be strong enough to handle the cumbersome development of new races.

But it turns out that the development team is still the development team that can make things happen.

It’s not that they don’t have enough technical skills, but they have accumulated all the surprises together, and at a certain moment a huge “surprise bomb” came to the hearts of all players. For example, there is a surprise on the second page of this new version announcement. Full:

[4. Description of new optional races for players:

Thanks to various attempts and fine-tuning of racial templates during the closed beta phase, the development team finally mastered the complex process of setting the data and talents of different races.

A large number of posts appearing in the feedback area are also asking the development team to open more optional races. The "Real Alien" development team has always put the game experience as the guide, and the needs of the players are the direction of our efforts, so when the internal testing phase starts , we can finally proudly realize the players’ desires.

The new races currently available for players are: Elf·Shadow Elf/Half-Elf, Dwarf·Shield Dwarf, Halfling, Songhai·Bom Oasis, Gnoll·Ancient Form/Savage Form.

After the service update is completed, all new and old players will have an opportunity to reselect their character's race when they log in to the game! You can also keep it for subsequent plots and adapt it after new optional races appear.

This choice will not change the talents, skills, occupations and camp reputation that the player currently has, but will affect some special skills and talents that require specific races to unlock.

The following is an overview of the initial values ​​and characteristics of each new race:

1. Shadow Elf

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -5, Dexterity -8, Endurance -7, Thinking -8, Perception -8, Charisma -4

Racial characteristics:

Dark Affinity:

Dark chaos-biased psionic skill proficiency judgment +1.

Photophobic pupil:

Perception and dexterity are greatly improved in dark areas, and endurance and strength are moderately reduced in light areas.

Walking in the dark:

Activate the passive talents 'Silent Footsteps' and 'Aura Isolation' in dark areas.

Isolationism:

The reputation with all elf branches is fixed at [Hate], and changes to [Indifference] after completing the racial mission. The charm value judgment is reduced when in contact with the order camp.

Chaos Ethnic:

When in contact with non-order forces, the charm value judgment will increase.

The Spider Queen's legacy:

Shadow Elf players are born with special skills ‘Mejeva Family Sword Technique’/‘Dark Conjuration Technique’. After reaching the Silver level and completing the Shadow Elf main quest, they can learn ‘Shadow Spider Secret Sword Technique’/‘Spider Lady’s Fallen Divine Word’.

God of the Abyss:

After Shadow Elf players reach the Silver level and complete the Shadow Elf main quest, they can conduct the ‘Abyss Trial’ and unlock the ‘Spider Transformation’ form.

2. Half-elf

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -6, Dexterity -6, Endurance -8, Thinking -8, Perception -6, Charisma -6

Racial characteristics:

Natural elegance:

No one doesn't like a life that combines the beauty and elegance of an elf with the alertness and studiousness of a human, so the charm judgment is +2.

Twin advantages:

The mixture of elves and humans allows half-elf players to learn all the skills of both races at the same time. When working part-time in a special occupation, the occupation slot will be +1.

Disadvantages of twins:

The paths of power of elves and humans are different, so when conducting the Silver Trial, half-elf players need to choose one of the ancestral powers of elves/humans for the regular trial. If they choose the ancestral powers of both races at the same time, To release the potential, all subsequent upgrades require additional experience +300%.

Gladiator Descendants:

The racial template of half-elf players comes from the shadow half-elves. The origin of this special race is the brave gladiators who were unwilling to obey the shadow elves. The blood of resistance flows in your veins, making you more proficient in combat skills and Have a tougher mind.

Half-elf players are born with the 'Gladiator' profession, and can visit six shadow elders and learn a series of special gladiator skills.

Half-elf players have a +1 resistance to psychic techniques such as charm, manipulation, and debuff.

After entering the combat state, the resource consumption required for half-elf players to release skills is reduced, and the recovery speed of stamina and energy is increased.

conservatism:

Reputation with all camps is fixed at [Indifferent], and will be changed to [Neutral] after completing racial tasks.

Devotees of Avalon Pragmatism:

The faith faction of half-elf players is forced to belong to Avalon, but unlike the human believer faction of Avalon, half-elf players can follow the elven tradition and choose different special career paths in different aspects of Avalon.

The list of special occupations is as follows:

Avalon Forest Mother-Sentinel Ranger/Forest Swordmaster/Wild Druid.

Avalon Storm Queen - Tide Shaman/Tide Tearer Warlock/Storm Druid.

Avalon Moon Maiden - Moon Priest/Moon Shadow Walker/Starfire Druid.

3. Dwarf·Shield Dwarf

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -10, Dexterity -5, Endurance -10, Thinking -5, Perception -5, Charisma -5

Racial characteristics:

Be strong and strong:

The Earth Mother protects all dwarves. The stubborn shield dwarves are especially loved by the earth, making them immune to 20% physical damage and removing all heavy armor penalties. When stepping on the earth, the stamina and energy recovery speed of shield dwarf players are increased. to 200% of the standard value.

Stone head:

Dwarves have never been a race that is good at learning, especially the stubborn shield dwarves, so the time required for all learning behaviors is +30%.

Bad gambler and drunkard:

Shield dwarves are a minority among all dwarves, not only because of their small number, but also because shield dwarves have the worst lifestyle of all dwarves. They are the most sincere, wildest and most indulgent contradictory combination.

Shield dwarf players will receive a gambling bonus, and the effects of all skills or equipment triggered by probability will be greatly improved, but the luck value will be constantly reduced.

Shield dwarf players will receive the Drunkard bonus. After drinking wine, their strength, endurance and dexterity will be greatly improved, but their thinking, perception and charm will be greatly weakened.

Bolut inheritance:

All shield dwarf players can learn a series of dwarf-specific skills and unlock travel routes to the shield dwarf stronghold of Polut Pass by visiting Lord Heather Hoffman and increasing her personal reputation.

All Shield Dwarf players will receive the ‘Shield Specialization’ talent and can unlock the ‘Double Shield Guard’ special profession.

All shield dwarf players will receive the ‘Fighting Specialization’ talent and can unlock the ‘Monk·Earthly Air·Fist of Gaia’ special profession.

All Shield Dwarf players will receive the ‘Axe/Warhammer Specialization’ talent and can unlock the ‘Hill Butcher/Hill Overlord’ special profession.

After all shield dwarf players enter the Silver level, they can pass the shield dwarf race trial to obtain the special ancestral power ‘Gaia’s Blessing’ and the special skill ‘Transformation·Hill Lord’.

Sharp Musketeer:

I don’t know since when, the dwarf race has had a mysterious connection with guns. In short, all shield dwarf players will receive the ‘Firearm Specialization’ talent and receive a bonus to shooting skills.

Stubbornness:

The reputation with all dwarves and halfling camps is fixed at [Friendly], and the reputation with other camps is fixed at [Indifferent]. After completing the racial mission, it is changed to [Neutral].

Reputation with the Jackal camp is fixed at [Hate].

4. Halfling

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -4, Dexterity -8, Endurance -5, Thinking -10, Perception -5, Charisma -8

Racial characteristics:

Think broadly:

All psychic skill proficiency judgments are +1, and the time required to learn behaviors is -20%.

Flexible hands and feet:

The time required to create items is reduced by 30%, and the judgment of sneaking/stealing/stealing behavior is +1.

Diplomatic Star:

Being small is cute, and no one sees a small person as a threat, so Diplomacy and Charisma check +2.

The little man is never straight-faced:

All damage is reduced by 10% in frontal combat, dodge rate is increased when attacking from behind and flanked, and negative status resistance judgment is -1.

Engineering Heritage:

Halfling players can use engineering items marked 'Precision Devices' without any barriers, and use a series of protective gear and weapons exclusive to halflings. After choosing the engineering major and becoming a master craftsman, a special engineering legendary branch will be triggered. Task: Secret Puppet Making.

traveller:

Because the Explorers Association can help others solve many historical problems, and halflings are committed to spreading the concept of peace, the initial favorability of all camps except the gnolls is [Friendly].

5. Songhai People·Bom Oasis

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -6, Dexterity -6, Endurance -6, Thinking -6, Perception -6, Charisma -10

Racial characteristics:

The Creator’s favorite child:

The Songhai people can perceive the power of the origin of the world, the magic of the elements, and form their own shamanic spell system. At the same time, because of their faith, they can learn the technique of 'pure spiritual energy'

Origin Guardian:

Songhai people are born with the ability to use special equipment with the entry "Creation Heritage".

Songhai players must abide by the ancient path of faith and cannot join any faith force except the 'Brilliant Sun' and 'Moon of Death'.

Beetle Driver:

Every Songhai warrior who is allowed to leave the place of origin can get a loyal and powerful scarab guard. This vehicle can wear armor and receive advanced training. After the death of the beetle guard, it can be resurrected as the Death Moon Saint in the Holy City of the Moon. beetle.

Sun and Moon:

When the Songhai people fight in the sun area, their endurance and strength are improved, and they get the 'Son of the Sun' effect, which adds 10% sun damage to the damage.

The Songhai's dexterity and perception are enhanced as they fight in the moonlit area. And get the 'Child of the Dead Moon' effect, which adds 10% necrotic damage to the damage.

This talent can be strengthened twice and three times by Songhai players choosing to join the Church of the Brilliant Burning Sun or the Church of the Dead Moon.

Orderism:

The Songhai people's sincerity to the Creator does not allow them to have any interaction with non-order creatures! Songhai players cannot accept neutral and chaotic camp missions, except for the special forces ‘Transia and the Blood Vulture Clan’.

Ancient Covenant:

The sacred covenant between the Songhai Empire and the ancient Kalum Kingdom allows the warriors of the Songhai people to enter the territory of the ancient Kalum Kingdom.

Civilization recorder:

The initial favorability of all forces increases significantly.

6. Jackal·Ancient Form

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -6, Dexterity -8, Endurance -8, Thinking -8, Perception -7, Charisma -3

Racial characteristics:

Descendants of Creation:

Although the Gnolls are in such a state of decline now, they do come from some special experiment in the last golden age. They are of noble and extraordinary origin. All ancient Gnoll players will obtain the "Land of Creation·Initial Permissions".

As for the use of this thing, you have to slowly discover it yourself.

Ancient form:

The first batch of gnolls created were small and frail, but they received the blessing of wisdom, allowing the ancient gnolls to learn unlimited knowledge and skills, and were allowed to join the Blood Claw clan of the [Wise Wolf] faction.

Ancient Gnoll players can learn the conventional skills of all races and take up all known conventional professions without experience penalty.

Ancient Jackal players have a keen sense of elemental magic and naturally unlock the 'Shaman' profession.

Wild Life:

Gnoll players can unlock a series of Gnoll-specific professions, including but not limited to barbarians, hunters, assassins, voodoo priests, and hunting priests.

Jackal players can choose different clans to temporarily join in the Dark Mountains as a ‘wandering mercenary’, and obtain unique items from different clans.

Weakism:

The weak ancient gnolls are scattered without any unity. All races on the continent, including the gnolls of the Dark Mountains, regard them as weak beings.

The initial prestige camp only opens Transia and is fixed to [Indifference]. After completing the [Wise Wolf] faction quest line, the prestige of other factions will be opened and initially set to [Indifference].

7. Jackal·Savage form

Initial value of race: 50 (various values ​​±3)

Values ​​of various attributes:

Strength -12, Dexterity -10, Endurance -12, Thinking -4, Perception -9, Charisma -3

Racial characteristics:

Savage form:

Savage Gnolls are biological weapons that have been enhanced based on ancient Gnolls. Their various powers have been greatly enhanced and the upper limit is extremely high. However, as a price for giving power, the wisdom of Savage Gnolls has been greatly reduced. Weakened, making it difficult for them to engage in complex and long-term thinking and severely lacking resistance to psychic powers.

Wild Gnoll players cannot learn other techniques except Gnoll Techniques, and receive a -2 penalty when dealing with psychic powers.

Giant form:

The Savage Gnoll has a very special biological shape. When performing physical attacks, the damage is increased by 20% and there is a certain chance of having [Armor Breaking] and [Bleeding] effects.

However, due to their large size, Savage Gnolls cannot wear armor and protective gear from other races, and can only wear protective gear with the words "Gnoll Exclusive".

Savage inheritance:

All Savage Gnoll players will receive the ‘Flail Specialization’ talent and can unlock the ‘Hunting Guard’ profession.

All Wild Gnoll players will receive the ‘Warg Adaptability’ talent and can find and tame their own wargs in the Dark Mountains.

All Savage Gnoll players can visit the five major Gnoll clans and obtain their different and unique ancestral powers to complete their Silver Trial.

Dark Mountain Aboriginals:

Wild Gnoll players can travel around the Dark Mountains without any restrictions and without completing any prerequisite tasks. Of course, the dangers along the way will not be reduced just because you are a Gnoll.

Gnoll players can visit some hidden areas in the Dark Mountains and obtain some special tasks in the Dark Mountains that other races cannot obtain.

Brutalism:

The reputation with all civilized camps except Transia is fixed at [Hate], and will be changed to [Indifference] after completing the [Wise Wolf] faction quest line.

Tip from the development team!

The new races added in this update all have different power inheritances. After players choose a new race template, they can complete the power enlightenment of their respective races and obtain special career advancements through contact with the corresponding NPC.

However, it should be noted that due to the current progress of the game, the routes from Transia to other areas of the mainland are still closed until the end of Chapter 2 of the main mission of Transia: Tide of Darkness.

Although players can theoretically leave Transia and enter new maps through various exploration methods, considering that all players have been recruited as soldiers of Transia, the development team does not recommend that players risk becoming "deserters" risk, leaving behind the course of the war and their responsibilities to Transia to venture into other areas.

At the end of Chapter 2 of the main mission, the development team will add a new side mission to guide players away from Transia and the Dark Mountains, and to different areas of the continent to start the next stage of your legendary story.

The above are the main contents of this version update.

However, this document does not include some details about the game content. Players are asked to explore it on their own after it goes online and reap the surprises specially reserved by the development team.

Ps:

The little thing about the "Closed Beta Gift Pack" has been prepared. Let's unlock this little surprise after logging into the game tomorrow.

I wish you all smooth sailing in your gaming career, and I wish all players can find happiness and satisfaction here.

-

"Real World" development team. 】

"Wow, my eyes are dazzled! So many new races are launched at once, it's like the Chinese New Year! The development team's terrifying sincerity really scares me. Is this the true strength of Alpha Company?

I am scared to death! "

This is the most favorable comment under the forum post, coming from Xiaowei Ming, a loyal fan of this game, but this is indeed the common thought of all players who saw this document.

Are you planning on releasing so many new races at once?

Hey, the game content you have updated this time has almost caught up with several new games. Is there any business like this? This makes it difficult for friends and developers who have to develop a DLC for several years to survive. Do you understand this is malicious competition?

Where is Wang Fa? Where are the rules? Where is the decency? Most importantly, where is the gaming helmet?

"The server is now open! The server is now open for one person's blood book! There are only the last 23 hours. Ah, I feel like there are ants crawling on my body. I can't stand it. The server is now open!"

Cheche, who had been a "warrior" offline for a while, was the first to cry out, and then all the repeaters reread it in unison to save face. In the end, the replies below the entire post became a unified sentence structure.

Tris looked at this and shook her head repeatedly. She turned to Murphy and said:

"How about we charge? Maybe if we let them pay to play, we can curb these guys' overly impulsive and scary devotion to the land of Transia."

"Charge? If you dare to charge them, you dare to charge them. A rich woman like Xiao Weiming will probably be very happy."

The Governor sighed, shook his head and said:

"And there are no paid projects to develop anymore. Is it possible that we really have to give them skins and so on? Hey, it seems that it is not possible? I also planned to prepare a consumable gift package for closed beta players, but now think about it, it is a waste of that What's the money for?

How about a lucky draw?

It looks great just by randomly opening the skins. At most, I just need to prepare a few more legendary skins. I have also been quietly designing them during this time. Well, that’s it! "

Ps:

There will be an update tomorrow from the leader. Brothers, please vote if you have a monthly vote. It’s a new year and a new atmosphere.

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