My Pokémon Player

Briefly explain the broken time point and copy

Maybe it’s because my writing skills are not very good, and I’m afraid that it will become watery if I write too much.

Therefore, the principle of the broken time point is a little vague when explaining it, and some readers don’t understand it.

This is undoubtedly my responsibility, and I need to explain it again.

First of all, how the broken time point returns to the long river of time, I should have written it clearly enough, and everyone can understand it.

The only thing that is not clear is whether the Pokémon will still be in the broken time point after being captured by the player, which is the problem in the copy.

This is also easy to explain. The core of the broken time point and the long river of time is the origin of time and space.

Whether the player participates in major events or captures Pokémon, it is to bring back the origin of time and space.

The origin of time and space at the broken time point is constant, and only a small part will be lost when the timeline is restarted.

The so-called overlapping space is just to disperse the origin of time and space into multiple spaces.

In simple terms, it is like pouring a bottle of ink into ten bottles of water. It seems to have become ten bottles of ink, but in fact the total amount of ink has not changed.

The Pokémon in the copy is just a carrier of the origin of time and space, which is equivalent to clear water stained by ink.

When a player captures a Pokémon and brings it back to the existing time and space, the ink (the origin of time and space) will be retained, and the clean water (Pokémon) will be washed back to its original position by the river of time.

However, the place where the clean water should return to has become a broken stream, so it will still return to the broken time point, and other players can still see it when they enter other overlapping spaces (copies).

It's just that the origin of time and space on it is gone, and even if the player captures it again, he can't get the origin of time and space.

If the player likes this Pokémon very much, he can anchor it in the existing time and space with the origin of time and space.

Then this drop of clean water will be integrated into the existing river of time, and will no longer be washed back to the broken time point, and naturally it will not appear in the copy.

Even if other players enter the copy again, they will not see this Pokémon.

The same is true for major events and Pokémon, but major events have more origins of time and space. If the player's participation is not enough, only part of the origin of time and space can be brought back.

Therefore, players can repeatedly participate in major events until all the origins of time and space of the major events are brought back.

At that time, even if players participate in major events, they will not be able to obtain the origin of time and space.

The above is the explanation of the dungeon. If you still have questions, you can ask me at any time.

I regret it a little bit. If I put this explanation in the original text, it would be more than 600 words.

This is a beautiful thing, just kidding, I never write nonsense, okay! (End of this chapter)

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