My Starcraft World

Chapter 146: Meng Ze's Strength Positioning\r

Meng Ze reformulated its production plan, producing 1,500 Starfire-class frigates per day at a cost of 30 billion; 100 Starfire-class destroyers, costing 10 billion; 40 Starfire-class battleships, costing 20 billion; 20 Starfire-class cruisers, costing ten billion; Planet-class motherships are produced 10 a day at a cost of 5 billion; Prism-class battlefield surveillance ships are produced 10 a day at a cost of 2 billion.

However, the Prism-class battlefield monitoring ship is planned to be produced to 100 ships.

According to Meng Ze's production plan, more than 10 billion are left every day, which will be saved as reserves.

Even so, the production capacity of 1680 space warships per day is terrifying.

As for the Marine Corps, they have now completely taken a back seat.

However, Meng Ze considered that there would still be a need to attack the planet in the future, so he also bought war-level drawings.

The Refurbishment Factory begins production of war-class siege fortresses, sky mechs, and land armor.

With the energy upgrade, the shield and firepower of the motorized infantry have also increased accordingly.

However, Meng Ze searched the market and could no longer find a complete upgrade technology for motorized infantry.

The reality is that after entering the interstellar age, the Marine Corps is less and less valued.

On planets that do not have a star force field, the battleship can solve everything, and on a planet with a star force field, the only role of the marine troops is to destroy the star force field generator, and then wait for the tail to be swept away.

After being said by the dog-headed bun once before, Meng Ze also began to supplement his interstellar knowledge, and many things are publicly available in the interstellar world.

The more he learned, the clearer Meng Ze became about where he is now.

In terms of resources, the average level of Level 4 players in the interstellar world is about 300 million per day.

Like dog-headed buns and big bastards in Xicheng District, their own mining capacity is probably so much.

However, they can expand their sources of resources by doing tasks, so they can generally reach more than 500 million in a single day, and in good cases, they can even exceed one billion in a single day.

On average in a year, the average daily value is about 600 million.

For level five players, the average daily income is about 1.5 billion.

But the lowest average daily return is also more than 500 million, and occasionally lucky, it can even reach 5 billion.

At level five, it is basically easy for players to obtain resources, whether it is a point mission or a resource mission.

Other sources include front-line battlefield missions, such as encircling and suppressing the Zerg, a branch of the Zerg that split off from the Relic Zerg; In addition, there are adventure battlefields, especially adventure battlefields, which seem to produce anything, in which players have found reagents, drawings, technology chips, crystal source stones, etc., and even found buildings and formed troops and fleets loaded in dimensional space.

Other than that, the crystal stone thing really makes players break their heads.

The crystal source stone itself can be used as a large amount of crystal ore, but no player will waste it like this, because the crystal source stone can improve the quality of the mine.

Players only need to put the source stone into the pile, and the quality of the pile will slowly improve.

The lower the original quality of the pile, the more obvious the effect.

Even if it is a combined mine of ordinary mines, each crystal source stone can eventually improve the quality of a single ore pile by 10%, which is simply a first-class treasure.

So as long as the adventure battlefield appears, players are happy to do it, and the competition is quite fierce and even miserable.

As for Level 6 players, the average daily return is about 5 billion.

However, the gap between level six players is huge, with the low possible average return of only 2 billion, and the high can reach 20 billion.

Like those three sixth-level commanders, each of them has a daily income of about 20 billion.

Meng Ze is only at level four now, and its daily resource capacity is higher than that of level six players, or even much higher.

At this point, Meng Ze has a clear understanding of his wealth.

In terms of military strength, Meng Ze also has a detailed understanding.

Because all of Meng Ze's choices are mysterious-class battleships, the strength of Meng Ze's individual battleships is not at all comparable to that of ordinary fourth-level players.

To put it simply, Meng Ze's current battleship, in terms of firepower, is equivalent to the level of a five-level rare class battleship, and in terms of battleship shields, it is not worse than a five-level top battleship.

Because the Star Spirit Race's energy field shield technology used by Meng Ze itself is a grade higher than the shield technology of the Interstellar World or the Imperial Federation.

But Meng Ze doesn't dare to say that he can definitely beat level five players.

The biggest difference between level 5 players and level 4 players is space technology, or hyperspace technology.

Although the fourth-level technology has the ability to jump in space, curvature navigation is even more a gadget.

However, the fourth level of technology does not have more advanced hyperspatial capabilities.

In interstellar space, some of the battleship's attacks will be attenuated, such as heavy ion cannons, antimatter cannons, and gravity wave cannons, and these attacks have only a limited stabilization time, beyond which they will get out of control.

Some attacks, but the attenuation is not obvious, such as high-energy lasers, electromagnetic railguns.

But whether it is attenuated or not, the attack distance is usually more than 300,000 kilometers.

This leads to two problems, one is the reaction time.

Level 4 players do not have refined ultra-long-range space detection capabilities, and if it is an ordinary attack with a speed lower than the speed of light, it is okay to have reaction time, but for those light-speed attacks, basically seeing is a hit.

Therefore, the battleship shield of the fourth-level player on the battlefield must be turned on at all times, which not only increases the consumption of the battleship, but also affects the recovery ability of the battleship shield.

The second is the question of attack time.

Level 4 players attack at the speed of light, sub-light, or even lower.

This leads to a problem, the speed of light, sub-light speed attacks, such as high-energy lasers, heavy ion cannon attack power is not large, hypergravity wave cannon attenuation is too strong.

Other powerful guns, such as antimatter cannons, antimatter annihilation cannons, and ultra-high-energy electromagnetic railguns, have low speeds, not even less than one-third of the speed of light, and attack farther places for too long.

The enemy's dexterous warships even have time to dodge or deflect attacks.

But the attacks of level five players are completely different.

The comprehensive application of hyperspace technology allows level 5 players to obtain hyperspace attack capabilities.

The so-called hyperspace attack is the attack issued by the battleship, which does not go to normal space.

For example, antimatter cannons, the fourth-level player attack is issued, and after a few seconds or even more than ten seconds, it can hit the target 300,000 or 600,000 kilometers away.

But the attack of the fifth-level player has been issued, directly entering the subdimensional space, until it is close to the target, it reappears in front of the opponent.

Reduce the time to hit the target to a fraction or even a tenth.

There is almost no chance of dodging at all.

Level 5 players also have hyperspace detection feedback technology.

The detection feedback is complete and immediately known, and the degree of refinement is extremely high.

Even the lightspeed attack can be detected, and if the distance is enough, it can even make dodging actions.

If we say that the battle between two (Wang Qianzhao) fourth-level players is basically a hard resistance, to see who has more warships, stronger firepower, and stronger shields.

Then between level five and level four players, and between level five players, more tactical maneuvers can be made on the battlefield.

Even if the level four player does not have a space interferometer, the level five player can play ultra-short space jump on the battlefield.

Of course, if there is a space interferometer, large objects such as battleships cannot easily pass through subspace like the attacks issued, and it is almost impossible to carry out space jumping maneuvers.

Combining all kinds of information, Meng Ze has a clear position for his strength.

In terms of resources, it is definitely the top in the interstellar world, and it is not an exaggeration to say that it is second to none.

In terms of battleship strength, the level is at the level of intermediate and advanced players at level five, but considering the gap in hyperspace technology, the comprehensive strength should be at the level of intermediate players at level five.

In terms of war potential, level six players dare not say, even among level five players, they are definitely the top group.

After all, with so many resources in hand, Meng Ze's daily battleship output is dozens of times that of others.

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