My Starcraft World
Chapter 204 Exploring the Nebula\r
Time flies.
Meng Ze was preoccupied with his fleet sent to the Calatbari Hill Nebula and was about to reach its destination.
The Calatbari Mountain Nebula is immense and shaped like a mountain.
Three sixth-level bosses surrounded the relic Zerg group, cutting off the Zerg's path to the Calatbari Mountain Nebula.
However, the Zerg built a bloody wormhole (similar to the Terran Stargate) on the edge of Calatbari Mountain, and stationed a large number of troops to garrison.
And from this as the center, start exploring the Calatbari Mountain Nebula.
I don't know for what reason, the Relic Zerg did not break through from the Calatbari Mountain Nebula.
The Imperial Federation also never forcibly attacked the bloody wormhole of the Relic Zerg in Calatbari Mountain, but only arranged personnel in various positions to guard.
The two sides have maintained a certain tacit understanding here.
"Seven Eight Zero" Meng Ze wants to cut into the direction of the blood wormhole.
Of course, the distance will be a little farther, and Meng Ze hasn't tried to find death yet.
Looking closely at the nebula, you can't actually see much difference with the starry sky, because the material in it is actually not much from a small unit scale.
But when the scale is extended to millions, tens of millions of kilometers, or even farther, the difference can be clearly felt.
Meng Ze's fleet began with normal space navigation, and the fleet felt great navigational resistance, which increased exponentially with increasing speed.
Meng Ze tried, inside the nebula, you can also perform space jumps, but the perception ability is limited, and the speed must be controlled, otherwise it is likely that there will be no time to react in the event of an unexpected situation.
The fleet's dimensional force field shield was unstable as soon as it entered the nebula region, and Meng Ze gave up after only testing it.
The energy field shield, after testing, the original recovery ability of up to 10% per minute, entering the nebula area, was weakened to 6%, and the remaining 4% was offset by various hazards, and this is not fixed, the deeper it goes, the weaker it is.
Almost every 20 light-years deepened, the amount of weakening increased by 1%, up to 9%.
No wonder the Legendary-class battleship came in and could only stay on the edge, because the recovery ability of the Legendary-class battleship is only 5% in total, and if you go deep, the amount of recovery is not comparable to the speed of weakening, and the reduction is the shield body.
In terms of detection capabilities, it has also been affected to varying degrees, with hyperspace optical detection technology being the most affected, followed by hyperspace disturbance detection, and the least affected being the starry micron detection radar.
There is some difference between the detection distance and the fact that there is only five light years as the big guy said for a moment, and the impact of just entering the nebula region is not so serious, but as the fleet deepens, it is affected more and more.
As for the big guy saying five light years, it may have something to do with his habit of staying in the depths of the nebula region.
Soon after Meng Ze entered the nebula, he began to sail through dimensional space at a daily speed of 100 light-years.
Compared with the outside world, the dimensional space stability in the nebula is very poor, almost every one or two light years, Meng Ze encounters dimensional storms, and large dimensional storms can even cover a distance of several light years.
Fortunately, Meng Ze's battleships have a high carrying capacity and can withstand the wind and rain of dimensional space.
Dozens of light-years away, Meng Ze discovered hundreds of planets, but they were either oversized or wasted.
He even found a sixth-level player fleet, with a total of dozens of ships, which looked like they had come to pick up leaks, and when they encountered the Zerg, this fleet was not enough to stuff their teeth.
The player was visibly taken aback when he saw Meng Ze's huge fleet, and actually sent Meng Ze a warning area message.
Meng Ze also remembered the name of this particularly timid player - the white shirt is as cold as water.
After Meng Ze expressed his gratitude, their fleets staggered by a distance of several light years.
This position is already fifty light-years away from the nebula.
According to what Meng Ze knows, further inside, it is basically not a place where the legendary fleet can survive, of course, it is no problem to go deep for an hour or two once in a while.
As the fleet went deeper, Meng Ze began to discover planets more frequently, but Meng Ze also found a problem.
The fleet is heavily disturbed in the nebula, and the perception accuracy is greatly affected, and Meng Ze cannot distinguish the size of the detected planet unless it is within a light-year range.
Often the fleet circled for tens of minutes, and encountered either a waste star or a planet with a diameter of more than a hundred.
"Or are you a little more daring?" Meng Ze said heartily.
Although finding the planet is his primary goal, it is also his purpose to make trouble.
As soon as you think of it, Meng Ze directly spaced the fleet by one light year, lined up circle after circle, forming multiple rings, and the range of accurate search was greatly increased by 0.....
Once a suitable size planet is discovered, Meng Ze arranges for a destroyer to speed up the reconnaissance to confirm the type of planet.
In this way, three hours later, Meng Ze had his first harvest.
"It's actually a high-growth life planet!"
Meng Ze had a beaming look on his face, and for him personally, a high-growth living planet is more useful than a Death Star Resource Star or a small Life Planet Resource Star.
Although Aka has mastered the authority of the interstellar world, it is not good to act rashly for the fundamental rules, not because he cannot move, but because the consequences of moving are too serious.
There are too many accidental natural factors in the interstellar world, just like the kind of program that runs by accident, it's good that it doesn't move, and it's all BUGS when you change it.
It is easy to judge the planet of life, as long as the life factors (proteins, nucleic acids) can be detected from the planet where it was born.
As for growth, it is really a judgment on the strength of the core energy field of the star seed.
For level six players, none of this is difficult, but it just needs to be detected up close.
The living planet was already 20 kilometers in diameter at this time.
Meng Ze stopped the entire fleet first, arranged for a star-class mothership to approach the planet, opened the oversized hatch originally used to load the battleship, and retreated little by little until the entire planet was loaded into the stomach and fixed.
This position is not too deep, considering the fierce battle he may have fought with the Relic Zerg, Meng Ze directly sent 10 destroyers and 1 battleship to escort the mothership back.
As long as 3.5 does not encounter the relic zerg, this configuration is not very dangerous.
The only players who can pose a threat are level six players, but level six players are at least reserve commanders and it is impossible to attack each other, so Meng Ze is not too worried about this journey.
With the harvest of the first planet, Meng Ze was shocked and continued to probe inside.
After another ten hours, a second high-growth life planet was harvested.
Originally, Meng Ze also found two death stars that could grow into large stars, but he was useless and gave up.
A small number of warships were still sent to escort them back.
The fleet moves on.
Suddenly, the Prism-class battlefield monitoring ship detected a spatial fluctuation.
This fluctuates intermittently because of interference.
"Ten light years away, is it the Relic Zerg?"
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