Hunting players can gain experience points. Although it is not much, it is still more than killing monsters.

The most important thing is that although players in the table world also have storage warehouses, many of them are accustomed to carrying important equipment and props with them, and when they are hunted, everything on their bodies will explode.

Therefore, in order to quickly upgrade and improve their combat power, many players specifically target those players who go out of the city to fight monsters and perform tasks.

This kind of almost rogue gameplay makes middle- and low-level players afraid to leave the city easily. Even if they leave the city, they will find someone to escort them or join a guild.

As a result, there are fewer players to hunt, and a new round of battle begins.

There are many guilds in the table world, but there are only a few head guilds. It is almost impossible for ordinary players to enter them. Super guilds also look down on these petty profits. The main ones involved in hunting players are medium-sized guilds.

In the past, there were fewer wolves and more meat, and you could make a lot of money just by playing. But as the matter of hunting players became known to everyone, players are not fools either. I won't go out of the city, and I won't do quests. Let's see what you can do.

How am I doing.

As a result, there is a situation where there are more wolves and less meat.

For a guild to become bigger and stronger, unity is a must, but the prerequisite for unity is interests and safety.

Many players who join a guild do so because of the overwhelming number of people in the other party. If they can't beat them, they join and get a piece of the pie. But now, let alone eating meat, they are not allowed to drink soup. This has also caused disagreements within the guild.

People's hearts began to lose focus.

For the sake of the guild and their own interests, some powerful guilds began to attack those small guilds.

Not to mention, they did make a lot of money at the beginning. After all, killing a guild can get much more resources than hunting a lone wolf.

No matter where you are, there is never a shortage of followers. With the success of the first guild, many guilds followed suit and chose to attack small guilds and lone wolves. This resulted in the powerful guilds becoming stronger and weaker.

The guild was either destroyed by the group or annexed by other guilds.

In short, small trade unions, like lone wolves, quickly faded away from the scene under such hunting.

With the disappearance of lone wolves and small guilds, the next step is the upgrade of hunting, and powerful medium-sized guilds begin to compete.

Someone once said that where there are people, there are rivers and lakes, and where there are rivers and lakes, there are grievances and grievances, and whether it is rivers and lakes or grievances, they are all driven by interests after all. As the saying goes, everything in the world is for profit, and everything in the world is turbulent.

Benefit.

In the early days of hunting lone wolves, these guilds had conflicts due to interests and other things, but they were just conflicts.

But as the cake gets smaller and smaller and the benefits become less and less, the conflict gradually escalates and eventually develops into a war.

Since it is a battle, there are naturally winners and losers.

The winner will make a lot of money and eat with a lot of food, but the loser will return to the pre-liberation period and experience the pain of being hunted and losing everything.

However, this kind of conflict and fighting did not last long and soon stopped.

First of all, the guilds that have been able to survive until now basically have a strong foundation. If you want to completely defeat the opponent, you can't do it without enough strength. The most taboo thing in doing things is to beat the snake to death. After a big battle,

Even if you win, you still have to pay a heavy price.

Secondly, although the head guilds are not involved, their shadows are more or less behind these medium-sized guilds. After defeating the small ones, they will provoke the big ones. Even if these guilds are already at their peak, in front of the head guilds,

Still a younger brother.

Finally, there are issues within the guild.

Uneven distribution is a problem that every force encounters. Those who join early will naturally enjoy higher benefits, while those who join later will get less. However, they do the most, pay the most, and earn the most.

If it is not proportional to the effort, contradictions will naturally arise.

The most important thing is that when two evenly matched guilds go to war, the players who join later are often cannon fodder-level existences. After they are hunted, the guild will not retrain them afterwards, but will directly kick them out of the guild.

, in the end, they get nothing.

Even if some guilds don't do this and instead use guild resources to cultivate them, the intensity that can be cultivated is ultimately limited.

In addition, some players are tired of this kind of gameplay and choose to quit.

The combination of these factors has resulted in disunity within the guild, a serious loss of personnel, and a gradual weakening of strength. Coupled with the revenge of players who were hunted by them before, this makes them make enemies everywhere even if they win.

Under the influence of various factors, the actions of hunting players and guilds gradually decreased, and they began to target players in the city.

There are many ways to play in the table world, and the tasks are even more bizarre. Perhaps for the sake of game balance, some tasks require props that must be completed in the city, and collecting props in the city takes a long time and is inefficient.

There are always some people who want to get something for nothing, so they start hunting down casual players.

Of course, with the previous lessons, they no longer made a big show of hunting, but were sneaky, but this kind of behavior still attracted the attention of casual players.

Jian Lai: Boss, you know, I was robbed twelve times in just three days. All the things I collected from the missions that I worked so hard to do were plundered, woo woo hoo~~~

When targeting casual players in the city, they did not hunt but plunder.

The reason for this is that on the one hand, the level of casual players is generally low, and the experience points gained from hunting them are pitiful; on the other hand, hunting is not allowed in the city.

In addition, there is another purpose - boiling frogs in warm water!

As the saying goes, rabbits bite people when they are anxious, let alone humans. In any game, ordinary players account for the vast majority. If you continue to hunt ordinary players, the game will soon collapse and players will be lost in large areas. Without ordinary players,

The existence of players, these so-called high-level players, no matter how strong they are, have no meaning.

In short, this special hunt started by targeting novices, lone wolves, and then small guilds, and now it has completely evolved into the city.

The balance of the game has long been broken, making the originally highly playable game gradually lose its fun. Many internal beta players have chosen to quit, and although some players have not quit, they don't want to be as aggressive as before.

After listening to Jian Lai's cry, Xu Yang frowned.

"What are the game officials doing? This is the closed beta. Will anyone still play it after the open beta?"

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