My World: From Zombies to Demon King HIM
Chapter 493
The words of the player captain were like a soft knife. Although the tone was euphemistic, it clearly expressed the meaning of "please leave".
Notch naturally understood the other party's intention, so he didn't say anything more.
In fact, this communication with the player captain benefited Notch a lot.
Although the final result was not satisfactory, and even a little unhappy, it at least made him understand the needs and ideas of some players.
Moreover, by observing the thinking and attitude of the player captain, Notch can also roughly infer his views on the rules of the rainforest area.
Obviously, the player captain did not completely succumb to the rules.
Maybe at the beginning, he did choose to succumb to these rules because he was afraid of the powerful military force of the rainforest.
However, in the process of getting along with Bread Sheep, he gradually accepted this rule in his heart. Not only that, Notch could feel that the player captain even hoped that the main world could also implement such rules.
Notch was sure that there were many players who agreed with the player captain.
Although the player group is considered to be a group of people who put interests first, this does not mean that they are indifferent and ruthless.
After all, humans are emotional creatures and cannot completely get rid of the influence of emotions.
Many times, the inner entanglement of players is due to the conflict between interests and emotions.
This also made Notch deeply aware of the mystery of the rainforest area rules.
Before that, he had been thinking hard about how to cleverly eliminate the hostile relationship between players and local native creatures.
However, no matter how hard he tried, he never found an ideal solution.
There are two main problems facing Notch.
First, the main way for players to obtain resources is to kill these native creatures.
This setting is one of the basic rules of the game. Players can only obtain resources by defeating animals, monsters and villagers.
Once this underlying code is changed, the entire game will change dramatically.
Secondly, the current situation is that local creatures are hostile to players, and it is actually difficult for players to distinguish whether these creatures have self-awareness.
This is particularly obvious in the monster camp, because whether the monster has breeding consciousness or not, they are hostile to players.
Seeing a monster rushing towards them, it is difficult for players to tell whether it is a conscious monster or not.
Notch once considered treating the game data and the local creatures with self-awareness differently, such as changing their outfits or names.
However, this idea was quickly overturned for a simple reason.
These local creatures with self-awareness did not emerge out of thin air, they evolved from the game data themselves.
Therefore, trying to distinguish them at the data level is useless.
Under the premise that the game settings cannot be changed, how to resolve hatred has indeed become a difficult problem.
However, the rules of the rainforest area cleverly solve this problem.
The animals, monsters and villagers here will actively trade with the players.
In this way, players can easily solve their own material needs without having to kill those local creatures.
This obviously protects the interests of the players and avoids unnecessary conflicts.
In addition, this active trading behavior can effectively distinguish those local creatures with self-awareness from those refreshed by ordinary games.
However, these are only the most obvious parts of this rule.
On the surface, this rule seems to only satisfy the players' desire for profit.
It does not completely eliminate the hatred between the two sides, but can only temporarily maintain a short peace between the two sides.
However, in fact, the deep meaning contained in this rule is the key to solving the hatred problem between players and those self-conscious native creatures.
It quietly builds a bridge of emotional connection between players and native creatures in a subtle way.
Gradually stimulating the emotional thinking mode deep in the hearts of players, this is the most critical point. Driven by interests, players accept this rule.
In the process of enforcing the rules, they inevitably have to contact and communicate with these self-conscious native creatures.
With mutual contact, their emotional thinking will gradually be amplified.
Just like the player captain, he was just trying to obtain food resources at the beginning.
He didn't expect that a bread sheep would disrupt his thinking.
The player captain's ideaChange, it is because his emotional thinking has surpassed his desire for benefits.
Once the emotional thinking of the players exceeds the degree of their desire for benefits, they will wholeheartedly agree to accept this rule.
They are no longer succumbing to this rule, but agreeing from the bottom of their hearts, and even want to devote themselves to promoting this rule.
Once both parties fully recognize this rule, the hatred between them will be completely resolved.
After thinking of this, Notch also sighed sincerely.
"Being able to think of such a rule and implement it perfectly..."
"HIM is really not simple..."
It is not easy to come up with such an exquisite rule, let alone put it into practice and achieve perfection?
In order to successfully implement this rule, the first thing to do is to convince those native creatures who have awakened their self-awareness.
Under this set of rules, the players are actually in a very passive situation at the beginning.
The most critical point for initiating this rule is to convince these native creatures with self-awareness.
Notch certainly knew how much hatred those native creatures who had awakened their self-awareness had for the players.
At the beginning, he risked being bombarded by saliva machine guns to barely get Stephen to let down his guard.
Moreover, he spent a lot of time and energy just to convince Stephen, an alpaca.
It may be relatively easy to change a person's ideas, but it is difficult to change the thinking mode of a group of people.
However, HIM actually successfully changed the ideas of all creatures in the two major camps of animals and monsters.
It was hard for Notch to imagine how HIM convinced these native creatures who had awakened their consciousness.
But he was sure that HIM did not use coercion.
After thinking of this, Notch quickly caught up with the player captain, and when he looked at the entire rainforest, his eyes were full of tension and expectation.
"It seems that I have to find a way to meet this "mysterious" HIM..."
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