Mystery: I Married the Queen of Mystery
#277 - A ghost ship was captured
For Captain Egbert of the "Ghost Ship," the time had finally come to give an account to the forces that had provided him with the ghost ship. It wasn't that he hadn't tried hard enough, but that the enemy was too powerful!
Out of the pirate crew of four hundred, over three hundred had died in the two rounds of battle!
Early this morning, the "Ghost Ship's" first mate, a Sequence 6 "Necromancy Instructor," who had been leading the pirates' charge, had died under the "Argo's" bizarre weapon.
Just when he thought the "Ghost Ship" was beyond the "Argo's" range, his spirituality suddenly sensed danger, and he quickly looked at the "Argo" through his telescope.
He saw the "Argo" raising its "Spirit Wave Cannon."
Egbert didn't know what that weapon was, of course, but his spirituality told him that it was likely the source of his dangerous premonition.
So Egbert immediately used the ghost ship to summon the "Whale Spirit," a huge, somewhat illusory whale that suddenly leaped out of the void and swallowed the "Ghost Ship" and two other ships.
… …
As the "Ghost Ship" left, the dense fog that had enveloped Cruz Island quickly dissipated.
Preis, who had stayed behind at the harbor, hadn't seen the entire battle, but seeing the "Ghost Ship" and the other ships retreating, he knew that the "Sword of Dawn" pirate ship had won.
Without Odis ordering him, he quickly organized his men to go and support "Lighthouse Hill."
Not long after leaving the harbor, someone in the group suddenly pointed to the sea and said, "Look!"
They saw a new weapon appear on the deck of the "Argo."
The weapon, which looked very complicated, extended two metal rods, and in the middle of the rods, it gradually became illusory, as if the surrounding air was gradually becoming solid.
Suddenly, a seemingly illusory and solid point of light was fired out at an extremely fast speed.
Boom!
A huge explosion followed!
Preis and the others' pupils constricted as they saw the violent explosion shoot straight into the sky!
That was in the direction of the "Ghost Ship!"
They immediately realized that no one could have survived such a violent explosion!
The shockwave from the explosion dispersed all the fog at sea.
The eastern horizon was already turning white, and the sky was beginning to brighten.
A few seconds later, the shockwave reached the coast of Cruz Island. Even from that distance, Preis and the others could clearly feel as if they had been pushed hard.
At this point, they finally understood that the "Argo" had never intended to let the "Ghost Ship" go; it had only planned to attack it after pulling away to a certain distance.
The reason for pulling away to a certain distance was simple: the weapon the "Argo" had just used was too powerful, and using it at close range could have resulted in friendly fire.
After a long while, everyone came back to their senses and saw the "Argo" accelerating, quickly heading towards the "Ghost Ship."
… …
Inside the "Argo's" bridge, Odis sat in a large chair, observing the front with a telescope, confirming the results of the battle.
The "Whale Spirit" that had suddenly appeared earlier had been torn to pieces by the "Spirit Wave Cannon," and of the two ships following behind the "Ghost Ship," one had been completely destroyed, and the other was only a third of its original size.
The "Ghost Ship" had capsized, and a large hole could be seen in its hull, but it hadn't sunk immediately.
Odis immediately ordered, "Full speed ahead! Prepare the 'Spirit Extinguishing Cannon.'"
An "Extraordinary Puppet" quickly went to replace the two silver metal rods of the "Spirit Wave Cannon" with two pale white metal rods.
The "Spirit Extinguishing Cannon" was a weapon modified from the "Spirit Wave Cannon." Although it wasn't as powerful as the "Spirit Wave Cannon," it had a good effect against undead creatures.
This was a weapon that Odis had specially "customized" for the ghost ship.
At this moment, on the sea near the "Ghost Ship," a bronze door with intricate patterns suddenly opened. The door swayed, and with a "creak," it opened.
Within the gap was an endless darkness, and countless indescribable eyes were densely packed, looking out. At the same time, from the crack, a large number of wriggling, strange, and temporarily unclear things were rushing in frantically.
That was the "Gate of the Underworld!"
At this moment, many evil spirits and underworld creatures were peering out, as if they wanted to come out of the door.
At the same time, on the "Ghost Ship," the few remaining crew members and sailors, whether dead or alive, had their souls sucked out of their bodies and into the "Underworld" amid their unwilling cries.
At the same time, Egbert appeared on the hull of the "Ghost Ship."
He understood that only by fighting desperately at this moment could he possibly escape.
After summoning the "Gate of the Underworld," Egbert released a large number of undead, letting them attack the "Argo."
At the same time, under his command, the capsized "Ghost Ship" was rapidly approaching the "Gate of the Underworld."
Egbert hoped that the undead could hold off the "Argo," giving him a chance to escape from the underworld.
Every time he entered the underworld, Egbert had to pay a considerable price, but he couldn't worry about that much now; he had to escape from here first.
At this time, the "Argo" was still some distance away from the "Ghost Ship." After Odis saw the "Gate of the Underworld" that Egbert had summoned, he said, "'Spirit Extinguishing Cannon,' charge!"
Zzzzzz~
Unlike the "Spirit Wave Cannon," after the "Spirit Extinguishing Cannon" was charged, the two extended metal rods turned bone-white, and a pale white cylinder appeared between them.
This cylinder was aligned with the metal rods, making it look like there was a gun barrel.
The "Extraordinary Puppet" reported, "Report, Captain, charging complete."
Odis saw a large number of undead being released from the "Gate of the Underworld," so he ordered, "Aim at the 'Gate of the Underworld,' fire!"
A pale white light was emitted, striking the "Gate of the Underworld" directly.
This light was not fleeting, but like the "laser weapons" in Odis's memory, it remained in a state of emission.
It was as if someone had drawn a white straight line between the "Argo" and the "Gate of the Underworld."
The evil spirits that rushed out of the "Gate of the Underworld" seemed to suddenly see the thing they feared most and turned to run back.
But they were still a step too slow. The light emitted from the "Argo" instantly struck the tall "Gate of the Underworld." Wherever the light went, the undead had no room to fight back and were instantly crushed into pieces!
To deal with undead of this level, the "Spirit Wave Cannon" didn't need to hit them directly; as long as they appeared within a certain range, they would be violently attacked and completely annihilated.
The pale white light silently struck the "Gate of the Underworld," and suddenly, clusters of pale white light rippled around, reflecting the sea into white.
At this moment, Egbert looked at the scene in front of him, his scalp tingling, his eyes filled with fear!
Creak~ Clang~
The "Gate of the Underworld" first closed on its own, and then, under the attack of the pale white light, it began to collapse!
It fell faster and faster, but when it fell halfway, the "Gate of the Underworld" suddenly became illusory and quickly disappeared into the real world.
Whoosh~
However, the process of the "Gate of the Underworld" collapsing still stirred up a violent gust of yin wind!
This gust of yin wind stirred up shallow waves on the sea, shocking Egbert back to his senses.
He saw the "Argo," trembled all over, and decided to abandon ship.
… …
In the "Argo's" bridge, the "Spirit Extinguishing Cannon" had also entered a resting phase due to continuous firing.
Odis saw through the telescope that Egbert must have used some sealed artifact to fly away from the "Ghost Ship."
Egbert was flying very fast, and even the "Argo" couldn't catch up to him at this point.
So Odis put on his mystical items and came to the deck. He first used a "Flying Scroll" to fly in the low air, and then used the "Travel Ring" to enter the spirit world to personally kill this "Great Pirate."
Egbert, who was flying fast at sea, suddenly felt a spiritual warning again. He looked around and saw a illusory door opening not far from him.
Egbert immediately used the ability of the mystical item to blow a gust of wind hiding "wind blades," while completing the process of "bribery."
Odis had just come out of the spirit world and used a "Defense Scroll" to block the "wind blades," but he was still subjected to Egbert's subsequent "weakening," and his physical strength and spirituality became weaker.
However, this didn't affect Odis too much, because he mainly used scrolls and mystical items in battle. As long as there was still some spirituality, it wouldn't affect his combat effectiveness too much.
So, at the moment of being "weakened," Odis used the ability of "imprisonment," followed by the combo of "harvesting" and "death."
Egbert couldn't resist and was killed by Odis's "strongest combo."
In fact, from the moment he left his "Ghost Ship," this ending was already doomed.
And if he didn't leave the ghost ship, he wouldn't be able to withstand the subsequent attacks of the "Argo," but he could have held on a little longer on the ghost ship.
Odis didn't have time to wait for Egbert's characteristics to be analyzed, so he directly put the other party's body into the "Knowledge Wilderness."
Then, he used "Travel" to come to the sky above the "Ghost Ship."
The main body of this ship was not damaged, and the injuries it had sustained on its hull had already been slowly recovering.
Odis was a little unsure whether he had captured this ghost ship?
Whoosh~
Suddenly, this classical sailing ship flipped over on its own and floated on the sea again.
It furled its own sails, dropped anchor, and opened the door to the captain's cabin.
Odyss was slightly stunned: Was this an invitation to board?
He checked his own condition. The "Weakening" effect had disappeared, and the effect of the "Defense Scroll" was still active. So, he cautiously boarded the "Ghost Ship."
Although the ship had capsized earlier, the deck was relatively dry, with no accumulated water.
The ship had two huge masts, and the ropes, lanyards, sails, etc., swayed slowly in the breeze, but Odyss always felt that they could move on their own in the next second.
In fact, they could indeed move on their own; they had furled the sails just now.
The "Ghost Ship's" helm was on the deck, an outdated design because it meant that a sailor had to be on duty on deck even during a storm.
After confirming that there was no one on board, Odyss strolled to the captain's cabin. Besides some furniture and daily necessities, there was also an exquisite jade chair.
Most of it was crystal clear white, with only a small portion having a blood-like crimson color, so bright that it was almost dazzling.
At this moment, Odyss's "Eye of Secrets" suddenly opened on its own. His gaze became unusually deep, and everything in the captain's cabin became blurred. All the surrounding furnishings disappeared, leaving only the jade chair.
However, the crimson color on it had disappeared, leaving only the beautiful white jade color.
Odyss saw several people wearing robes he had never seen before, pressing a well-built man with bound hands onto the white jade chair.
Those wearing strangely styled robes began to chant obscure and difficult-to-understand incantations. Odyss could tell after a little discernment that it was the "Language of the Dead!"
Odyss immediately recalled Old Man Eagbert's description of ghost ships. One type of ghost ship was created by performing certain rituals to the "Nether King," turning the entire ship into a ghost ship.
This method was a bit like a "Ghost Ship Workshop," allowing for mass production.
Moreover, the ghost ships produced could cooperate well with humans and possess some abilities of the "Death" pathway or other special abilities.
Odyss realized that this "Ghost Ship" was such a ghost ship.
The illusory scene before his eyes continued to change. The Death Church bishop, wearing a bishop's robe, kept chanting incantations and piercing steel needles into the body of the well-built man.
Amidst the man's screams, blood flowed all over the jade chair.
After the man died, another man was brought up and bled little by little with steel needles.
It was unknown how many people were killed, but the white jade chair took on a blood-red color.
At this moment, the "Eye of Secrets" closed on its own, and Odyss's vision returned to normal.
Looking at the crimson colors on the chair in front of him, Odyss interpreted the information he had just received. Such a ghost ship required many soul sacrifices.
Moreover, they all had to be special spiritual bodies. One of the spiritual bodies had to be highly compatible with the ghost ship, giving an ordinary wooden ship a human "ship spirit" before it could be considered a ghost ship.
This was actually quite difficult because a human spiritual body was unlikely to be compatible with a lifeless wooden ship. They could only kill some extraordinary people and try their luck.
Fortunately, there was the "War of the Four Emperors" in that era, and they could capture some extraordinary people from enemy countries to "use."
Then Odyss realized that he had to sit on this chair and undergo certain trials before he could completely obtain the ship.
Odyss pondered for a moment. Eagbert was also a Sequence 6, and the power displayed by this ship was probably around Sequence 5. The so-called trials should not be too difficult.
So Odyss glanced outside. It was already starting to dawn, and he took a deep breath and sat on the chair.
However, having seen the scene just now, he did not lean on the back of the chair but only sat on it a little.
The jade chair was icy cold, making Odyss shiver.
In an instant, he suddenly found himself in a dimly lit room. The dawn that had just appeared outside seemed to be very, very far away from him all of a sudden.
At the same time, around the white jade chair, incomplete figures appeared, some missing limbs, some with missing torsos, and some with missing heads.
Odyss immediately sat up straight, as if he was suddenly in a pile of corpses on a tragic battlefield.
They faced Odyss, all staring at this man who suddenly sat on the chair.
These gazes seemed to look directly into the soul, making one's spine tingle.
Suddenly, these broken corpses surrounded Odyss, reaching out pale hands, or hands that only had bones left, to grab Odyss.
At this moment, Odyss felt like he was about to be buried by a pile of corpses.
Although he had some psychological preparation, he was still somewhat flustered and opened his leather bag to pull out the "Sun Flare Scroll."
As a result, he couldn't pull it out after two tries. On the third try, he finally pulled it out, but Odyss felt something was wrong. He looked down and saw that he was holding a pale palm.
Odyss took a deep breath, subconsciously wanting to leave the chair.
But at the critical moment, he maintained his composure, and his butt did not lift up.
At this time, pale palms stretched out from Odyss's leather bag. The original scrolls, besides turning into palms, also turned into eyes, glaring at Odyss with strange gazes.
Odyss knew that the more this was the case, the more he had to remain calm.
He took a deep breath, looked away, not looking at those strange eyes, and said in a hoarse voice: "If I become the captain of this ship, I will restore your freedom, return you to, or send you to the Netherworld."
At this time, Odyss felt very strange. Logically speaking, having experienced some strange things, he did not feel fear, but his subconscious and body felt very terrifying.
So his voice trembled, like a normal person seeing a ghost.
He realized that this should be a manifestation of the "Death" pathway's abilities.
As soon as Odyss finished speaking, the surrounding incomplete figures stopped at once, and the hands stretched out from the leather bag gradually retracted.
Then the figures made way for a passage, and the outline of a human face appeared on the wall of the captain's cabin and quickly formed facial features.
The human face opened its mouth and said to the figures in an ethereal voice: "Have you forgotten the pain in the Netherworld?
"When the Death God was here, we were trapped on the ship and could not go to the Netherworld."
"After the Death God fell, it became even more chaotic and brutal there. Whoever wants to go back, go back."
The figures seemed to recall some terrifying memories. Some of the figures even trembled. With a shake, the facial features and an arm fell to the ground.
It quickly used its remaining hand to pick up its organs and "install" them back in place.
Odyss was stunned by this operation. After a while, he looked at the face on the wall: "Are you the ship spirit?"
"Yes," the human face opened its mouth and said. "The previous captain is dead, and we need a new captain.
"Please forgive their 'enthusiasm' because we do not welcome cowardly and brainless captains."
Odyss twitched the corner of his mouth: "Indeed, quite enthusiastic."
He paused and said: "Then, I will be the captain of this ship. Do you have any objections?"
The ship spirit said: "No objections."
Odyss said: "I will rarely be on this ship. I will have other crew members command this ship. You must obey their commands."
The ship spirit also said: "No problem."
Odyss nodded: "What faction does this ship belong to?"
Of course, he knew that those ghost ships willing to cooperate with humans were basically in the hands of secret organizations.
The "Deep Blue" pirate group should also have an organization behind it.
The ship spirit said: "We only need a captain. We are not interested in the affairs of humans."
Odyss was about to retort: Weren't you humans in life?
But in the end, he did not say that, lest the captain and "crew" be at odds.
After becoming the captain, Odyss was able to leave that strange space on his own.
Back in the real world, Odyss's gaze first fell on the leather bag around his waist.
He almost lifted the leather bag to check if the scrolls inside had turned into pale palms and strange eyeballs.
However, thinking that the ghost crew members were still watching him, he restrained the thought and said to the wall in front of him: "Follow the 'Argo' back to port."
No mistake, first hair, first content, first look!
Whoosh~
The sails opened, and the helm also turned on its own, sailing towards the "Argo."
Odyss used the ability of "Travel" to return to the "Argo's" cockpit, commanding the "Extraordinary Puppets" to put away their weapons and begin to return to port.
During the return journey, Odyss returned to his workshop and entered the "Knowledge Wilderness" through meditation. Eagbert's body was still here.
Eagbert's extraordinary characteristics had been extracted. The magical item he used was aligned with Sequence 6 "Wind Benefactor."
Odyss took the magical item seized from the "Red Lion" pirate group, aligned with the "Spirit Medium," and performed "Spirit Communication" on Eagbert.
Because the body was in the "Knowledge Wilderness" just now, the spiritual body had not shown any signs of dissipating.
After entering the state of spirit communication, Odyss first asked about the potion formula of the "Lawyer" pathway. To Odyss's surprise, Eagbert also knew the formula of Sequence 5 "Chaos Tutor."
Then he asked: "How did you get the 'Ghost Ship'?"
Beside Egbert's corpse, his spirit, looking somewhat ethereal and lost, opened its mouth as if to say something, but ultimately nothing came out.
Audis paused, then went to the "Central Simulator" and, using the power of the "Knowledge Wilderness," discovered that Egbert's spirit actually possessed the power of "Secrecy."
This was an ability only available after Sequence 6 of the "Arbitrator" pathway.
Fortunately, Audis could currently borrow some of the power of the "Knowledge Wilderness," otherwise it would have been difficult to get anything out of him.
He used a higher level of power to bypass the "Secrecy" ability and asked again, "How did you get the 'Ghost Ship'?"
Egbert's blank face struggled for a moment before he said, "It was given to me by Commander Seger Becks."
Audis was taken aback, "Who is Seger Becks?"
"He is the naval commander of the Feneport Kingdom at Midway Island."
Audis smiled helplessly. He had guessed that Egbert must belong to some force, but he didn't expect it to be someone from the Feneport Kingdom Navy.
Only then did he realize: No wonder the "Deep Blue" pirate gang was interested in an iron mine.
Generally speaking, pirates would not be interested in such things; they would only be interested in the owner of the iron mine and the gold pounds earned from selling it.
So he asked again, "What was their mission for you?"
"To frequently operate in the Rothsted Archipelago waters and plunder the merchant ships of the Loen Kingdom," Egbert's spirit replied.
Audis thought for a moment and then asked, "If the 'Ghost Ship' is captured by someone else, what kind of people will the Feneport Navy send to find it?"
Egbert's spirit seemed to ponder for a moment before saying, "They should send at least one flagship, leading a fleet to search."
Audis nodded. That is to say, they would send at least a Sequence 5, as well as a battleship and several cruisers.
If this Sequence 5 also disappeared, they might send a demigod. Of course, it is possible that they would send a demigod to solve the problem right from the start.
Audis was not afraid. Most "Great Pirates" have the secret support of a force behind them, and he was not sure if he would mistakenly destroy the pirate gang and put himself in a inexplicable crisis.
Because this was precisely the meaning of Audis flying the "Dawn of Elements" flag. He estimated that after the other party learned that the "Argo" was flying the "Dawn of Elements" flag, they would most likely send someone to talk to him, rather than immediately sending a demigod to eliminate him.
Audis pondered for a moment and came up with a strategy to deal with it.
Back in the real world, the "Argo" had already entered "Moon Bay."
On the pier, people cheered to welcome the return of the "Argo." After witnessing the power of this ship, the people of the port town had enough security.
After Audis disembarked, he inquired about the current situation. After learning that Pres had already taken all the young and middle-aged people to support "Lighthouse Hill," Audis asked everyone to prepare food for the warriors.
At the same time, he had five "Extraordinary Puppets" guard the pier, because now the entire town only had elderly people, children, and women.
Then he first came to "Lighthouse Hill." The fire here had not yet been extinguished, but Bives had already organized manpower to cut out a firebreak.
When Audis saw Pres, he scolded him head-on, "You idiot with donkey piss in your brain, who told you to come?"
Pres was stunned. The manpower he brought had helped a lot here. It was okay not to be praised, but he was actually scolded.
However, after witnessing the power of the "Argo," he had no temper at all, and smiled, "I just came to see if I could help with anything here?"
Audis stared at this "former town chief": "Didn't you see that a pirate ship sank at the entrance of 'Moon Bay'? At least 10 pirates jumped into the water from that ship.
"And you went to bring people to support 'Lighthouse Hill,' leaving the town full of old people, women, and children."
The surrounding people gasped. Pres was also taken aback. He didn't have this kind of combat experience, and he didn't consider this.
He said somewhat flusteredly, "Should we go back quickly?"
"No need," Audis said, "I have already left guards there."
He paused and said, "Pres Xiasuo, disobeying orders, abandoning your post!
"Bives, whip him twenty times."
More and more people gathered. Everyone was stunned after hearing Captain Gahr's punishment. They had only seen the town chief whipping others with a leather whip, and had never seen the town chief being whipped.
"Yes," Bives found a leather whip from the surrounding people: "Mr. Pres, please take off your shirt and lie on that tree over there."
Pres glanced at "Captain Gahr's" cold eyes, knowing that if he dared to resist, he might be killed on the spot.
He knew very well that now that the battle was over, Captain Gahr was the new town chief.
So the first thing he would do would definitely be to undermine the prestige of the former town chief.
Audis did have such thoughts, and he wouldn't waste the reason that was handed to him.
Pres had no choice but to take off his shirt and turn his back to Bives.
In the beginning, he endured the first few whips without screaming, but Bives understood the captain's intention very well, so after a few whips, Pres's back was already torn and bloody.
Pres could no longer bear it and screamed. After twenty whips, the prestige that this town chief had accumulated before was almost wiped out.
Then Audis said, "Bives, take 100 people to search around 'Moon Bay.'
"I will have Bives and Rupert also search towards 'Moon Bay' from the north and south directions, and try to catch all those pirates.
"Pres, you stay here and wait for the fire to go out before taking people away."
After Bives left with his men, Audis went to notify Bazel and Rupert separately.
At about ten o'clock in the morning, they gathered near Moon Bay.
However, only 9 pirates were found. There should be a few more people who have not been caught.
This was the only group of survivors from the "Deep Blue" pirate gang. None of the pirates who landed on "Lighthouse Hill" survived, and there were no survivors on the two ships that evacuated with the "Ghost Ship."
Audis, who was sitting in a chair in front of the bar leisurely drinking, asked Bazel to bring those pirates over.
The pirates did not dare to raise their heads when they saw Audis.
The scene in the early morning was really shocking to them. Their ship was like paper, and it was engulfed in a sea of fire in a very short time.
Fortunately, they were in the offshore area and could swim to Cruz Island, but when they went to the beach, they saw an even more shocking scene.
Half of "Lighthouse Hill" was on fire, and the screams of the pirates attacking there even made them regret going to sea.
So when Bives and others searched, they did not resist at all and surrendered directly.
At this time, the original sheriff Tom asked from the side: "Town chief, should we kill these 9 people too?"
Town Chief Gahr had said before that no prisoners were needed.
But Audis said: "No, they are still useful."
Then he asked these 9 people: "Among you, who can speak the language of the Feneport Kingdom?"
They thought that this captain needed a translator, so the four pirates who spoke Feneport language quickly volunteered and proved that they were very useful in fluent Feneport language.
The "Deep Blue" pirate gang often traveled between the central route and the Rothsted Archipelago in the east, so some of the crew were Feneport people.
The remaining five people trembled, fearing that this captain would order them to be executed.
Audis nodded and said to the remaining five: "Can you speak Loenese?"
The five people quickly raised their heads and said "Yes, yes, yes."
"Then, I will send you to Bayam," Audis continued, "And you four who can speak Feneport language, I will send you to Midway Island.
"I order you to go to the taverns there and tell the tavern patrons the whole story of the demise of the 'Deep Blue' pirate gang."
The nine people were all stunned, but after hearing that they could survive, they were first surprised, but then they couldn't figure out what this captain wanted to do.
One of the pirates quickly said: "We will never reveal anything here!"
"Bastard!" Audis said: "I told you to say it, so you go say it!"
Seeing that these people were still not enlightened, Audis had no choice but to say: "I want to be a 'Pirate General,' and of course I need some achievements."
Only then did the nine people understand, and they all guaranteed that they would tell everyone what happened here.
In fact, even without Audis's order, as long as they could go back alive, they would definitely publicize what happened here.
Only then did Audis smile and nod.
This was his response. First, the four people who went to Midway Island were to tell the Feneport Navy that the ship that captured the "Ghost Ship" was flying the "Dawn of Elements" flag, so as not to send too powerful opponents directly.
The five people who went to Bayam were to "notify" the Loen Navy. Audis believed that they should know more or less about the background of the "Deep Blue" pirate gang, and they would most likely take action, at least to investigate what was going on.
As long as they take action, Audis can take advantage of the situation and use it as a second round of deterrence against the Feneport Navy.
If it's not enough, then I have to ask the Night Goddess Church to come forward.
Audis also realized at this time that he had many ways to deal with this matter.
After explaining everything, Audis asked people to knock these 9 people unconscious, and then Audis ordered them to be carried to the tavern's warehouse.
Unseen, Audis used "Travel" to send them away one by one.
First, he sent five of them to Bayam, and then he went to send the other four.
Midway Island is an important island on the central sea route. The Feneport Kingdom has been operating here for a long time and has established a considerable colonial city here.
Cruz Island is quite far from both sea routes, but it is closer to the central sea route, otherwise, the Feneport Navy would not have taken a fancy to the iron ore mine.
Audis didn't have time to wander around here today. After sending the people, he just took a distant look at the colonial city and returned to Cruz Island.
The battle to defend the island this time has been won. The "Deep Blue" pirate group is almost completely wiped out. Next is to clean up the battlefield and recover the spoils.
At noon, it started to rain, and the fire on "Lighthouse Hill" was completely extinguished.
The rain on the sea comes and goes quickly. Around two o'clock in the afternoon, a rainbow appeared on the horizon.
At the same time, the work of recovering the spoils also began.
Audis did not let the residents of Cruz Island participate in this work, only using his own crew and "Extraordinary Puppets" to complete it.
Bazer led 15 "Extraordinary Puppets" to "Lighthouse Hill" to recover the spoils.
Rupert, driving the "Argo," led 10 "Extraordinary Puppets" to the location where the "Ghost Ship" was bombarded by the "Spirit Extinguishing Cannon" to recover the spoils.
Bivis led the remaining crew, along with 10 "Extraordinary Puppets," to the offshore area outside "Moon Bay" to recover the spoils.
In the evening, the three teams that recovered the spoils returned one after another.
The residents of the town had already prepared roasted lamb, roasted chicken, roasted fish, and other foods in the restaurant to entertain them. Ilez and other navigators also disembarked to participate in this celebration dinner.
The town was particularly lively today, with many people drinking and celebrating outside their doors on the streets and alleys.
Before today, they would never have imagined that they could destroy the "Deep Blue" pirate ship.
In the restaurant, Audis raised his glass to all the crew members at the table and said, "Let us raise our glasses together to celebrate this victory."
Everyone's faces were filled with smiles, and they all raised their glasses.
After drinking together, Audis said seriously, "Before celebrating, let's talk about how to divide the spoils."
"First, let me talk about the rules for dividing the spoils. In future battles, regardless of whether you encounter the spoils you need, you must hand them in first, and then I will distribute them uniformly."
"The principle of distribution is based on the contributions everyone made in the battle."
"In addition, among the spoils, not everything is necessarily what everyone needs. You can also exchange your contributions for merits and exchange them for what you really need from me."
Everyone slowly nodded. This was similar to the distribution mechanism of most extraordinary organizations, so they had no objections.
"Let me talk about the distribution of gold pounds," Audis said, "This time we should be able to get about 8,000 pounds in bounty. The navigator trainees who stayed behind will get 50 pounds each, and Mr. Ilez will get 100 pounds."
The reason why there is so little bounty is because many pirates with bounties were burned or sunk to the bottom of the sea, and there was no way to find anything to prove their identities.
Ilez was about to decline, because he had said when he boarded the ship that he didn't want any spoils.
But Audis said first, "This is a bonus, not spoils."
With Ilez guarding the ship, Audis was very relieved, so when preparing to divide the spoils, he planned to give them some bonuses.
"Combat Captain Cleveland, Boatswain Sarina, crew member Noi, and trainee crew member Boris also performed very well in this battle," Audis said, "Your bonus is 300 pounds each."
"First Mate Rupert and Third Mate Bivis, your bonus is 500 pounds each, and the First Mate's bonus is 800 pounds."
The faces of several new crew members, such as Sarina, immediately lit up with joy. They didn't expect that they would receive such a large bonus just after joining the "Sword of Dawn."
They all sighed in their hearts that the captain was very generous and distributed most of the gold pounds to the crew members.
The reason why Audis was so generous was because he would obtain most of the characteristics and sealed items of this battle through the "conversion" of merits.
So he continued, "In addition to the bonus, according to the merits you have obtained, I have prepared items that can be exchanged for each of you."
The fifth update is 10,000 words, thank you for your monthly tickets.
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