Mystery: Order and Disorder
Vol 5 Chapter 6: The "Count" as 1 in the table (below)
Having said that, in fact, Grelint really doesn't have much confidence in whether he can fully return before the end of the world. Let's see what the promotion ceremonies are like:
Sequence 3: Change the mental state of a mythical creature (angel or saint who opens the form of a mythical creature).
Sequence 2: Rebuild (or destroy) a large city by hand, and restore (or destroy) at least 90% of all its inanimate matter.
Sequence 1: Abolish part of the legal provisions or human customs of a country or region and replace it with an order with its own brand.
Sequence 0: Govern a country at a deep level, and implement a set of rules and architectural styles that are different from the past, driving the people to secretly build nine pyramid-like mausoleums, and then enter one of them, in a sacrificial ceremony that covers most of the people in the country The promotion is completed in the ceremony.
Among them, the promotion ceremony of Sequence 1 and Sequence 0, Grelint has been working hard to prepare, but the effect is not great, the ceremony of Sequence 3 already has an idea, only the ceremony of Sequence 2 "Duke of Entropy", he For the time being, there is nothing we can do. Of course, the former is easier to destroy and rebuild, but large cities... Generally speaking, it refers to cities like Coston that are second only to giants like Backlund and Trier. , wanting to destroy more than 90% of all its inanimate matter with one's own power, I am afraid that it is not something that ordinary "Frenzy Mage" can do.
Of course, for Grelint, who can use the "Duke of Entropy" ability in advance, rebuilding a certain city seems to be a better choice?
At least you don't have to deal with the church.
Shaking his head, Grelint temporarily put aside this relatively distant trouble. After some trials and tests, he finally figured out all the abilities of the "Fallen Earl":
First, the core of "Fallen Earl" is to find loopholes in the rules and take advantage of them.
All things and environments follow certain rules, and the "Fallen Earl" can find their loopholes and make them exploited by themselves. At this level, they have been able to demarcate an area, and then use, add or tamper with some of the rules to create a combat environment that is beneficial to them - this is actually very similar to the "Judge" approach's ability to control the battlefield.
The first point is actually closer to the innate "instinct", rather than a specific extraordinary ability.
Second, when it comes to extraordinary abilities, "Fallen Earl" has gained three new ones: gift, use, and amplification.
Gift: This is the sublimation of "bribery-charm" and "bribery-arrogance", which can be seen as the result of its qualitative change. It can bypass the ritual action of "bribery" and directly maximize a certain state. Applied to the target, it is worth mentioning that this ability can not only be used to impose negative states on the enemy, but also can be used to apply beneficial states to allies... Its spellcasting method is extremely flexible, any state that a person may have, theoretically "degenerate" Earl" can gift it to the target.
The more conventional ones include making the enemy eager, arrogant, greedy, irritable, demoralized... making the allies high-spirited, calm, composed... The less conventional ones include "sex drive" and "sage mode" - which is very Restraining witches should also be one of their favorite support methods.
This is a single ability, but it allows repeated casting, some states can be superimposed, and some will be canceled by internal friction.
Exploit: You can keep a certain state longer, or end it early to make it more beneficial to you. In most cases, this is an active extraordinary ability, and you need to choose a certain state and tamper with it.
The normal way to use it is to end the negative state imposed on oneself early and prolong the buff state—so, don’t try to drag time and stack buffs in front of a “Fallen Earl”, relying on hard power to fight quickly is the kingly way, The longer you drag on, the more one trades off, and the more the environment favors the other.
Thinking of "use", Grelint couldn't help but think of a very interesting idea:
Some people, when unleashing their extraordinary abilities, obviously don't need them, but they always like to use some signature actions, such as snapping their fingers, pinching their monocles, praising the sun, etc... At such times, give him a "use", Maximize their movement, don't know if it makes them feel
So embarrassing that the spellcasting was interrupted on the spot?
Amplification: This is a conceptual and regular Extraordinary ability, which can enhance the effect of one’s own behavior (including Extraordinary ability), can make the opponent’s negative state, make the damage he suffers serious, and can enhance the negative side of the sealed artifact Effects... It has usage restrictions, only one effect can be amplified at a time, and the same effect cannot be amplified repeatedly, but the "amplification" of the same target in different states can exist at the same time.
In addition, "enlargement" and "reduction" are a pair of concepts, and if you can "enlarge", you should naturally be able to "reduce". However, in order to use "Amplify" in this way, at least one third of the "Earl Fallen" potion must be digested.
In addition to the new abilities, his mid- and low-sequence abilities have also been enhanced to some extent.
The core abilities of the two mid-sequences of "Chaos" and "Twisted" have all been greatly enhanced, but there has been no qualitative change.
The "chaos" of Sequence 4 can affect the structure of things, scale standards, and the accuracy of attacks, causing solid buildings to collapse, shortening the far distances in front of them, and causing targeted attacks to be bizarrely missed.
The "distortion" of Sequence 4 can drastically change the target's language, actions, intentions, and attack effects, turning fatal attacks into serious injuries, blows into pushes, forwards into retreats, and escapes into charges.
At the same time, the casting range of these two abilities has been increased to 500 meters.
As for "corrosion of the mind", "gigantic body", "majesty of the king", and "persuasion", all of them have only been enhanced, not qualitatively changed.
Among them, "Spiritual Corruption" will be transformed into "authority" in the spiritual field in one step in sequence 3, combining with the qualitatively transformed "Bribery-Charm", "Bribery-Arrogance", etc.
The characteristics of "giant body" are the same as before, but the increase in strength has increased. In the "giant" state, regardless of his extraordinary abilities, Grelint can almost fight a "witcher" hand-to-hand, and his strength is still higher than that of a giant dragon... Another point, after Sequence 4, Grelint will become huge again. In battle, he no longer has to worry about bursting clothes and becoming a naked man. He can synchronize the size of "chaotic" clothes so that it always fits his body.
"King's Majesty" already has an absolute deterrent effect on ordinary people, the low-level sequence of all pathways, and the medium-low sequence of the "Lawyer" and "Arbiter" pathways. You don't need to fight, the majesty it inspires can scare them away , and can also control small-sized animals such as birds and mice, and directly control them... However, to be honest, these two aspects are actually of little use value.
As for "persuasion", this extraordinary ability that has been strengthened all the way from Sequence 9, but has never undergone a qualitative change, has become terrifying unknowingly. To ordinary people, Grelint can even convince them with completely false and illogical words to let them do what they want. UU reading www. uukanshu. com This is an extraordinary ability linked to the target's personality and willpower. Every time the target rises to a mysterious level, the effectiveness of this ability will be greatly attenuated once.
It is also the ability to crush the underlying target. Compared with the "majesty of the king", "persuasion" is much more practical. For example, when you speak to the people, you only need to dispatch a little bit of power to make your words an irrefutable truth to the people.
"Right now, I am a serious 'Count' both in terms of my inner extraordinary essence and my outward identity.
"Please call me 'Your Excellency'. "
After testing his extraordinary abilities, Grelint ran into Carroll who had called him to dinner, and couldn't help but hug her, and said a little in high spirits.
Carol stuck out her tongue, rolled her eyes and complained:
"I can't believe that you actually compare that identity with the Extraordinary Sequence of Sequence Four."
"That identity still has a lot of uses, hehe."
He smiled.
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