Mystery: The arrival of the new Black Emperor
Chapter 289 Three magical items arrived
Along with giving Hobert the magical item, Christine also gave him a list.
The above are the abilities and negative effects of the three magical items. For the "artisan", he can very clearly know the abilities and negative effects of the magical items he created.
The first is the table knife. Its abilities are: travel, flash and record.
Hobert was very happy when he saw the abilities. Although they all had certain usage limitations, the three classic abilities of the "apprentice" path were actually preserved.
The limitations of the three capabilities are:
After using "Travel" once, you must wait for one minute before using it again.
The limitation of "flash" is that it can only flash five times in a row, and you have to wait half a minute before you can continue to "flash".
There is no time limit for "recording", but it can only record one demigod-level ability, which is only 40% of the original power; two sequence 5-level abilities, only 60% of the original power; six sequence 6 and The abilities at the following levels have 80% of their original power.
Compared with a real "traveller", there are indeed many restrictions, but Hobert is not a "traveller". These abilities are enough for him to save his life. Just as Alger, the "Hanged Man", described before: The enemy will be very difficult. If you kill him easily, even a big city like Backlund won't be able to trap him.
Let’s look at the negative effects: the holder will become very afraid of cats. After taking it off, the negative effects will disappear.
Sure enough, it is still an old skill. Unless it is a coincidence, the negative effect of being afraid of cats will be difficult for the enemy to take advantage of.
Hobert couldn't help but try it, pouring spirituality into the knife, everything around him became unreal, and he once again entered the spiritual world without distinction between up, down, left and right.
In just a few seconds, he appeared in the rental house on Blanca Street with a fork in hand.
Looking at the rental house in the darkness, Hobert couldn't help but smile: If Forsi saw herself now, she would definitely think that she was asleep and woke up from hunger.
After waiting for a minute in the living room of the rental house, Hobert used his "travel" ability again and returned to the Queens bedroom.
The drive of more than an hour only takes four to five seconds. Hobert said to himself that he would never be afraid of being late again.
He continued to look at the list, and then the small wine glass. The wine glass was as thick as two fingers and was shaped like a metal goblet.
Its abilities are: channeling, controlling corpses, being able to sign a contract with two underworld creatures, and the gate to the underworld.
There is also a "passive skill": spiritual vision. As long as you wear it on your body, you can always be in a state of spiritual vision, and it will not consume the holder's spirituality.
Needless to say, "clairvoyance", "psychic communication" and "corpse control" are the unique skills of the "Death" path.
The latter two abilities are a complete surprise. Although Hobert himself cannot create an environment similar to the underworld and cannot become a container for undead creatures or spirit world creatures, he can sign a contract with two underworld creatures, which is equivalent to two more. assistant.
When needed, they can be summoned from the underworld with a simple spell.
Regarding this ability, there is a more detailed explanation on the list: The spiritual creatures summoned by this ability are relatively advanced, so you must respect them and prevent them from attacking. As long as the contract is signed, they will not attack the holder, but they must share the spoils with them, otherwise they will tear up the contract and attack the holder.
When Hobert saw the "share the spoils" clause, he decided not to summon them easily.
The "Gate of the Underworld" opens the door to the underworld. If only a gap is opened, the creatures in the underworld will only look at the enemy, filling the enemy's heart with fear.
If the door is fully opened, the creatures in the underworld will rush to pull the enemy. If the enemy does not have a proper response plan, he will eventually be pulled into the underworld.
The limitation of this ability is: the usage interval must be greater than 24 hours, otherwise this ability cannot be used.
As for the negative effects of the small wine glass: it will make you feel cold all over, no matter how thickly you wear it, or even if you are right next to a fire.
Hobert held the small wine glass and felt it. For him, the degree of coldness was not a big problem. For ordinary people, it is easy to catch a cold if the whole body is cold, but for extraordinary people with strong physiques, it is just cold. And, you're less likely to get sick from it.
Then Hobert sighed: With this small wine glass, the "psychic necklace" can be laid off.
Finally, look at the spoon. It only has two abilities: steel skin and rot.
"Iron Skin" is exactly the ability Hobert wants. It is more like a passive skill that can be obtained as long as you hold a magical item.
"Rot" is like a "gift" ability, which can cause organisms to rot quickly, make plants wither, and create a small piece of rotten sludge on the land.
It doesn't seem to be of much use. It is only useful in specific venues and specific situations.
Therefore, Hobert felt that this skill was very useful as a free gift: it was useless and he couldn’t bear to throw it away.
However, as long as he has the ability of "steel skin", he will meet Hobert's requirements.
As for the negative effects, it is greater than the previous two magical items combined: it will become like killing and bloodthirsty, and it will become cruel involuntarily.
This made Hobert lament that even the best "craftsman" would be unable to cope with the extraordinary characteristics of the "Prisoner" path, and would have difficulty controlling the negative effects of magical items.
These negative effects will generally affect the temperament of the holder.
Hobert considered that he could use the negative effect of the "Fighting Ring" to neutralize the negative effect of the "Spoon", and at the same time, he could use the "Corruption Baron" level "distortion" to continuously twist the idea of becoming cruel and bloodthirsty.
Hobert held the spoon in his hand and felt it. After such a neutralization and distortion, he no longer felt much bloodlust and cruelty.
Next comes the naming step, which is still based on their attributes. Hobert named the table knife "Traveler's Knife", the small wine glass "Psychic Wine Glass", and of course the soup spoon is "Steel Spoon".
When naming the spoon, Hobert was slightly stunned. "Steel spoon" didn't seem to express its extraordinary properties, and calling it "rotten spoon" didn't sound good either.
In the end, Hobert decided: let’s just call it the “Living Corpse Spoon”!
After equipping these three magical items, Hobert's strength has reached a new level, and he is more and more confident about tomorrow's exploration.
Then there was the question of how to bring these things into battle. Hobert had encountered such a problem in previous battles.
The Tang Dao requires one hand. When it is needed, should it be taken out of the pocket?
It would be too disrespectful to take out spoons, forks and the like. After all, you are here to fight, so why should you eat a meal while fighting?
The key is that it’s easy to get it wrong and it takes up time.
After thinking for a long time, Hobert went to the first floor and asked the maid to sew some cloth buttons on his jacket. He inserted the magical items into the cloth buttons and then carried them close to his body. Whenever he needed something, he could inject spirituality into it. That's it.
Then Hobert took off all his shirts and asked the maid to sew buttons on them tomorrow.
The only impact is that no matter how hot it is, you can't go out wearing just a shirt. Otherwise, it will be easy for others to judge based on the shape on the shirt that Hobert is carrying a knife, fork, and spoon on his chest, and he also brings his own small wine glass. .
Others hang medals on their chests, but he hangs tableware on his chest, as if he is afraid that others will not know that he is a foodie.
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