National Game Producer
180 misses
Before He Jiu uploaded the game, he had already passed the review of the official game platform and could officially put it on the shelves at any time.
As for why he made the game...
In fact, he thought that he would have "exchanges and discussions" with people like him today, so he casually created a game.
After all, the best way to convince these people is obviously to come up with another high-quality game.
Hua Yao: The difficulty of the game is a bit high, even higher than "Slay the Spire". If you can't do it, don't force it.
"If it doesn't work, don't force it"?
……no?
The six main people in charge were unhappy at the time.
Who can say that it can’t be done?
How can a man be certified as "no good" by a strange woman!
If they are being persuaded to quit just because of the quality of the game, it doesn't matter to them at all;
But if they are persuaded to quit because of the difficulty of the game, they will not accept it at all.
Who among the game producers in this world is not good at playing games?
Anyone who is not good at playing games is already dead.
…
the other side.
After Ye Jinlin received the game, he clicked on it immediately.
The game is called "Darkest Dungeon".
This name matches the name of "Slay the Spire" very well, and the difference in the style of the two games is not big. They both seem to have their own personal styles.
Killing...
Dark...
It’s really hard to imagine that two games of this style were actually created by a woman.
After entering the game, there is an opening animation.
The plot of the animation tells a horror story.
In some unknown remote corner.
As a noble lord spent his final years peacefully in his domain, he heard a strange and disturbing rumor.
Rumor has it that there is a door to a mysterious realm hidden beneath his family estate.
That area is full of indescribable and incomprehensible power.
As a result, the lord began to spend all his wealth to dig out the door.
Finally one day, they dug the door.
That is an ancient and evil portal.
The noise made by the lord and others disturbed the evil existence behind the door.
Eventually, death and madness spread like a plague.
The lord ran away from the portal area alone, and then wrote to his distant relatives for help, hoping that the other party could rescue the family from the evil hands and restore the family's glory.
The opening animation ends and the game comes to the main menu interface.
'Hmm...a very traditional magical story, it seems to also contain some Cthulhu elements...'
Ye Jinlin thought silently in his heart.
The last time I saw a background setting of this style was in "The Labyrinth" of "Firebringer".
So, will Cthulhu elements also become popular in the gaming circle?
After a while, he collected his thoughts and opened a new archive directly.
At this time, three difficulty options popped up on the screen.
【Mingyao】【Extreme Darkness】【Hellfire】
To describe it in more straightforward terms, they probably mean simple, ordinary, and difficult.
Ye Jinlin was silent for a long time and chose to start with [Extreme Dark] difficulty.
——He is leaving a way out for himself.
Judging from what he has learned so far, he is quite looking forward to the specific content of this game.
But considering that the other party is just a novice, he doesn't have high expectations.
Looking at these issues with a normal mind can help him avoid many unnecessary emotional fluctuations.
As for the question of "will it work?"...
He chose only medium difficulty.
If it is too difficult for him to play, it only means that there is something wrong with the design of the game itself.
Under normal circumstances, given his gaming talent, how could he be stumped by a game?
This is definitely not his own problem!
Officially enter the game interface.
At the very beginning of the game, it is customary to start the novice tutorial part.
The combat gameplay of the game is somewhat similar to "Legend of Sword and Fairy", which is a very traditional turn-based combat gameplay.
However, compared to the combat system of "Legend of Sword and Fairy", the combat system of this game is undoubtedly much more complicated.
In addition to traditional character attributes such as life, defense, damage, and critical strikes, as well as character equipment, character combat skills, etc.
The characters in this game also have traits with various positive or negative effects, skill preference positions, skill preference targets, camping skills and other attributes that affect the battle process.
At the same time, the characters' various resistances and various diseases will also affect the entire battle process.
The most important thing is that the characters in the game also have pressure value settings.
During the dungeon exploration, the characters will continue to accumulate stress due to the influence of darkness, enemies, events, injuries and other factors.
When the stress level rises to a certain level, the character may collapse due to this, and then enter an extremely negative state of torture, and may even suffer from heart failure in the end.
In short, in this game, there are too many character details that players need to pay attention to.
Ye Jinlin looked at this information and felt dizzy.
What are these!
He has never seen a game with such a complicated combat system before!
Fortunately, this is a turn-based combat game where you can pause your research at any time, otherwise he would only feel more tortured.
'Is the difficulty of the game only reflected in the complexity of the combat system... In this case, it cannot be regarded as a problem with the design of the game itself, it can only be regarded as the game's entry threshold is relatively high...'
Ye Jinlin continued to advance the novice tutorial while thinking.
The game scene is on an old road.
The squad he controls has two members.
One [Crusader]; one [Bandit].
[Crusader] stands in the front row, and [Bandit] stands in the back (there are four body positions in total).
As for the skills and positioning of the two, we can actually get a rough idea from their professional identities.
The lower left corner of the interface displays the basic attributes, equipment, and skills of the selected character;
On the lower right side of the interface is the scene map and the team's inventory;
Right above the interface, there is a burning torch.
[Brightness: 100] is displayed below it
【++dodge】【++detection】【++++monster panic】
Obviously, these are settings for the brightness of the torch.
As the brightness of the torch continues to decrease, the benefits and debuffs it provides will not continue to change.
It can be predicted that when the brightness of the torch drops to a certain level, the character's pressure value will definitely skyrocket.
When Ye Jinlin saw this, he felt something was wrong in his heart.
——The difficulty of playing this game may not only be reflected in the complexity of the combat system.
After the team advanced for a certain distance, they soon encountered the first enemy.
That is a [Bandit Throat Slitter] with 12 points of health.
He carefully checked the opponent's attributes, then controlled his own [Bandit] and launched an attack on him.
The order of characters' attacks is not decided by the players themselves, but is determined by the speed of all characters.
The fastest character will naturally get the right to attack first.
If a certain enemy character is faster than all your own characters, then the enemy character will undoubtedly have priority to attack.
This is a setting that is very fair to both players and enemies.
After a very cheap-looking but atmospheric animation demonstration, [Bandit] successfully defeated [Bandit Cutthroat] by 8 health points, leaving the opponent with only the last 4 health points.
Then, it was the turn of [Crusader]’s action round.
Ye Jinlin continued to control [Crusader] to attack [Bandit Cutthroat], and finally successfully killed the opponent.
‘Easy, it’s much easier than imagined...’
Ye Jinlin cooed silently and controlled the team to move forward.
After looting a traveler's tent, he encountered the final battle of the novice tutorial.
This time, he has to face two enemies.
A human shield-type enemy [Bandit Bloodletter] with 35 points of HP, 1 point of speed, and occupying two positions;
And a long-range enemy [Bandit Musketeer] with 12 health points, 6 speed points, and group attack capabilities.
Ye Jinlin glanced at his [Crusader] and [Bandit].
[Bandit] is 6 points of speed; [Crusader] is 1 point of speed.
Theoretically, the attack sequence of all characters should be in the order of [Bandit] > [Bandit Musketeer] > [Crusader] = [Bandit Bloodletter].
However, due to the influence of the torch's light, the enemy was frightened in the first round.
Therefore, the enemy's actions are placed at the end of this round.
'In this case, I will have to try to ensure that the brightness of the torch is as high as possible, so as to maintain a high probability of being frightened...or I will find a way to increase the character's movement speed?'
Ye Jinlin thought about the game mechanism seriously for a while, and then suddenly woke up.
What are you doing?
You haven’t even finished the novice tutorial stage yet, so why are you starting to think about what’s next?
I am here to evaluate the quality of the game, not to focus on playing the game!
He quickly collected his thoughts and turned his attention back to the present.
[Bandit Bloodletter] has too much health, and it is estimated that he will not be killed in less than three rounds;
[Bandit Musketeer] has very little health, but he is standing in the back row of the third cell, making it difficult to attack;
[Bandit]'s dagger melee skill can only hit the two enemies in the front row. The flintlock long-range skill can hit the enemies in the back row, but a single skill cannot kill the enemy [Bandit Musketeer] in the back row.
];
As for [Crusader]... all his skills can only target the enemies in the front two rows, so they can be ignored.
'So, no matter whether I focus on the front row or the back row, I can't kill any enemy in one round... Well, since it's just a teaching level, why don't I put the two characters' each
Try all the skills?'
Ye Jinlin thought of this and did it directly.
The result, after two rounds.
None of the enemies died.
His own [Crusader] and [Bandit] only had half of their health left.
Now he started to panic.
This is completely different from what he imagined!
Is it just a tutorial for beginners?
How could the enemy be so powerful!
Ye Jinlin immediately gave up his plan to try out the skills, quickly adjusted his mentality, and began to attack fiercely at the enemy's [Bandit Bloodletter] in the front row.
After one round, he successfully killed [Bandit Bloodletter].
However, although [Bandit Bloodletter] is dead, he is not completely dead.
——The opponent left [wrecks] (with health) on the spot.
[Wreckage] continues to maintain the enemy's formation, allowing [Bandit Musketeer] to remain in the third grid.
In other words, before he cleans up the [Wreckage], he still only has the long-range skill of [Bandit], which can hit [Bandit Musketeer].
Fortunately, [Bandit Musketeer] now only has the last 3 points of health left.
[Bandit] A long-range skill can definitely kill the opponent.
Ye Jinlin relaxed and used [Crusader] to knock out some of [Wreckage]'s health, and then waited until the next round began and used [Bandit] to launch the final attack on [Bandit Musketeer].
"boom--"
Accompanied by a dull gunshot.
There was no blood splattered on the enemy.
Three big words "miss" appeared above the enemy's head.
When Ye Jinlin saw these three words, he almost had brain congestion.
"Blank!"
He couldn't help shouting.
No wonder he was so excited.
After all, if the enemy attacks again, there is no guarantee that his team members will not be reduced.
This is a tutorial for beginners!
In the novice tutorial, you can reduce the number of people. It’s a lot of fun!
Fortunately, what he worried about did not happen.
Although [Bandit Musketeer] used the group attack skill to hit [Crusader] and [Bandit], it only beat the robbers to near-death health and did not kill anyone.
Next it is the turn of the [Crusader] action.
Ye Jinlin could only continue to use him to fight against the [Wreckage], and finally successfully cleared the [Wreckage].
The next round begins.
It's [the robber's] turn to act again.
Ye Jinlin couldn't help but swallowed.
If he "misses" again this time, he will really have to reduce his staff.
He can't afford to lose that person!
'I shouldn't be that unlucky... The rare situation of missing two consecutive attacks shouldn't happen to me...'
While muttering in his mind, he issued an attack command.
The next second, the words "Missed" appeared above the enemy's head again.
"boom--"
Ye Jinlin couldn't help but hit the table in the conference room with his fist.
"Fuck! Can this game be played?" He couldn't help roaring.
"What's wrong?" Xiao An, who was sitting opposite him, took off his VR glasses and asked aloud.
Ye Jinlin also took off his VR glasses, took a few deep breaths, and slowly calmed down his emotions.
Ten seconds later, he asked: "Have you played that "Darkest Dungeon" yet?"
"I played it and it feels pretty good."
"Where have you been?"
"I just cleared the teaching level and went to the town to recruit two new team members."
"Small town..."
"What about you, how are you?" Xiao An looked at him.
"Well..." Ye Jinlin looked away expressionlessly.
"Have you never passed the teaching level?" Xiao An asked.
"Fought." Ye Jinlin replied in a muffled voice.
In fact, he did pass the teaching test.
It's just that he only got through it by relying on the blood lock in the teaching level.
According to normal circumstances, he will definitely kill at least one team member this time.
Really...
How could there be such an outrageous probability!
How could there be such an outrageous game!
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