Netherworld Game Producer

Chapter 30 Escape Online Mode

Li Wen, who returned home, did not rest, but continued to improve the game plan of Resident Evil.

And this morning is the day when Escape is officially launched.

Is it the bankruptcy of a money-losing company, or is it a huge profit! Everything is today.

Resident Evil is different from escaping. There are complex combat mechanisms in the game. Don’t look at it as just shooting. Its combat mechanism is not much simpler than traditional ACT.

And it is necessary to balance the balance between zombies and firearms, and let players keep their desire to explore while playing.

These all require a large team to make.

Although it is said that the game engine is very developed now, and it is also possible to purchase AI motion capture programs that are more complete than real-life motion capture.

However, for character expressions or something, you still need to hire professional actors to capture the expressions.

If it is only done by the people in Happy Paradise at present, it is estimated that it will take about a year to make the game possible.

In this world where big manufacturers make one masterpiece a month on average, extending the game production cycle to such a long time is undoubtedly digging one's own grave.

Although the game is very profitable, but! The industry as a whole has also taken to the extreme.

Both big and small factories are desperately rolling.

If Li Wen wants to have his own place in the game circle, he can only compete with other manufacturers. Whoever rolls more powerfully will be able to stand up.

He is now a little famous with his brother Sledgehammer and the upcoming escape, but if he doesn't launch a new game for two or three months, he will soon be forgotten by players.

He has already made three plans.

The first type is that the sales of pure horror game escape are violently dead. The game is not liked by the public. If he does not make money, or even loses money, he will not be so desperate that the sky falls.

He can also do some underworld games, the low-cost ones, such as "I Wanna", such as "Hollow Knight" and so on...

The production cost of this kind of small game is not high, and the gameplay is also good. Although it can't make a lot of money, it can also accumulate capital little by little, and can maintain Happy Paradise.

Just like Big Brother Sledgehammer, a lot of money, everyone makes money!

He believed that under the promotion of Xiaotian, these underworld games would definitely be sold.

The second is that Escape is sold, but the sales volume is not high, and the money is very small. However, as long as it can make money, it means that there is still a certain audience for pure horror games, and he can continue to make similar types of Escape. Pure horror game.

For example, "Layers of Fear" such as "Face" and "Silent Hill PT", which has influenced countless horror games...

Relying on pure horror games, accumulating capital, slowly moving towards big factories, and finally making masterpieces such as Resident Evil, Evil Spirit Possession, and so on.

The third type is the most beautiful. Escape is a big hit, and everyone makes money... The game company expanded, the original team continued to make Escape 2, and then opened a Resident Evil production team, both ways.

Whenever Resident Evil sales exploded, he would be able to fulfill his wish to carry money in sacks.

There are so many Resident Evil works, everyone must make money, okay?

It's okay to finish copying Resident Evil, and there are still evil spirits possessed!

Evil Spirit Possessed is a survival horror game made by Shinji Mikami after he left Kabu.

As for who is Shinji Mikami... the famous father of biochemistry.

From Resident Evil 1 to Resident Evil 4, Mikami Shinji joined, especially Resident Evil 4, which made Mikami Shinji a veritable father of biochemistry.

When Evil Spirit Possession was just released, it also caused a shock in the game circle.

The first evil spirit possessed under the training of Shinji Mikami, the underworld is not good, and the survival horror game has been raised to a new peak.

The various traps and various BOSS battles inside make players remember it fresh.

Especially in one of the levels, while avoiding the pursuit of Miss Sadako and the mobs, you also need to use the gun shooting switch to stop the jet flame blocking the way.

Emotions of pressure, tension, and fear will always interfere with players making the most correct judgments.

In addition, the game has just been released, in order to let players experience the ultimate fear, Mikami also locked the game for 30 frames...

Under various inappropriate settings, all players have experienced a thrilling and terrifying journey.

Li Wen liked the possession of evil spirits very much at the beginning, and he played the PS4 version. The reason is very simple. If you play on the computer, you can't help but use modifiers to reduce the difficulty after a card level.

As a result, the experience of the game will decline rapidly, and in the end, it will not even be interesting.

Therefore, modifiers can easily lose players' enthusiasm for the game.

The world he is in does not have modifiers and plug-ins that affect the balance of the game.

In the past, when technology was not as developed as it is now, plug-ins were flying all over the sky, but now they will be banned by game companies once they are found to be using plug-ins.

Not one of the company's games, but all of the company's games can't be played.

Modifiers are not punished if they are only played offline.

However, the current masterpieces all have online modes, you can team up with online players, or PVP, and the gameplay is very rich.

So, in general, players are more willing to play online mode, which also led to the decline of modifiers.

Over time, nobody made modifiers anymore.

You know, even Li Wen's escape has an online mode...

One can imagine the status quo of other games.

As for the form of the online mode of escape.

It's not that players play monsters in a mode similar to PVP.

Instead, players exist in different spaces, and at a certain node, two to four players will appear in a scene at the same time.

You can cooperate or play individually.

Multiplayer does make the game less scary, but it also improves the gameplay a lot.

Only players of the same difficulty can meet.

After all, simple mode monsters are completely different from normal mode monsters.

However, Li Wen made a hell setting on this basis, that is, players have a chance to reach five people in the same scene at the same time.

When the player reaches five people, the simple mode will be directly promoted to the normal mode.

Players who could have been able to pass through the backplane will experience what horrors are.

It won't return to easy mode until the monster kills all five players.

The probability of five people playing at the same time is not too high, only about ten percent...

Well, Li Wen is indeed a little bit of a person.

On the day of the release, countless players who just want to experience the simple mode will realize what the real fear is.

...

Twelve in the morning.

Zhou Bo is a lover of horror and supernatural works.

He has been paying attention to escape for a long time, and since Xiaotian's live broadcast, he has been looking forward to escape.

finally!

Game is unlocked.

Although he doesn't play games often, after all, horror games are just a layer of scary skin, not scary at all.

But he can still operate a simple game like escape.

When choosing the difficulty, he was a little bit troubled.

For a while, I didn't know what kind of difficulty to choose.

In the end, he decided to use the simple mode to practice proficiency first, and finally to challenge the normal mode.

After entering the game, he sighed that the game screen had evolved to be difficult to distinguish between true and false, while manipulating the characters to explore the map.

In the process of traveling, he suddenly saw countless white shadows drifting by! startled him.

I thought there was a setting for monsters like ghosts in the game.

It was not until the game prompt appeared that he knew that these white shadows were also players...

It's just that everyone doesn't exist in the same space.

After entering the administrative hall, he received a game prompt.

He entered the node where the player is online... In his sight, he found four other players.

"Huh..." A KU player asked, "I remember that online didn't say two to four players? Why five?"

"Maybe it's just released. There are too many players and there are bugs. Don't worry, one more person is better!" Another player with gruel on his head said.

After a few people introduced each other, they decided to form a team to explore.

Zhou Bo was a little naive because he didn't play games very much, so he kept up with the players in front of him silently.

In this game of escape, five people explore together, the fear is indeed reduced a lot, the players can still talk and laugh, and the atmosphere is very relaxed...

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