Netherworld Game Producer

Chapter 57 Psychopathic game-making genius?

'Gone? Isn't Li Thief going to explain to our players why the game is so perverted? ’

'It's really a knife to pull the eye, and it opened my eyes! ’

'Li Thief, do you want to be so crazy? Isn't it just to make a good game, if it goes on like this, your RP will be lost. ’

The audience's barrages came one after another, and the dense mahjongs covered Xiaotian's face.

Li Wen coughed lightly, "Cough, the current normal mode is indeed somewhat unreasonable, but please rest assured that the game will be repaired and updated immediately."

"After the official launch of Resident Evil, both the simple mode and the normal mode can bring 'happy' to different players."

"The purpose of our company, Happy Paradise, is to create 'happiness' for players attentively, so that all players who have played our games can feel the 'happiness' of going to heaven."

This is the public relations speech he has already prepared.

The original Resident Evil is not actually a game of the underworld, there is a little underworld element, but very little.

And under his training, even the simple mode is also very underworld.

One of the most underworld spots here is the tracker.

It can't be beaten to death, and even if it is caught by a tracker, it will also peel off its skin.

According to his design, the tracking monster node appeared for the first time, the cadre training center after the train.

The average player plays the game in a specially created depressing atmosphere, and the time it takes to train the cadres is almost two hours.

At this time, the enhanced zombies such as Tracker and Crimson Head began to appear.

Pushing the game directly to the most underworld part, even in simple mode, has a certain degree of difficulty.

At that time, it will definitely be scolded by many players, just scold it, anyway, the money will not be refunded!

A stalker is a strange concept to players in this world, and it can be said that they do not know what a stalker is at all.

Maybe the first thought of the players was to kill the tracker at the beginning. After being killed by the tracker a few times, it is estimated that they will know that this product is invincible.

Resident Evil 2 Remake is the most talked about by players is the tyrant, the stalker.

In the dark police station, the footsteps of tyrants walking in the corridor are heard from time to time, which directly fills the players with adrenaline.

There is also Mrs. Hachi-chi and her three daughters in Resident Evil 8 Castle, who were also trackers when they first appeared.

Trackers is a really nice setup, especially in a survival horror game.

Even with sufficient firepower, it can also bring players a good tense experience.

Most survival horror games are designed with trackers.

The possession of evil spirits has pushed the design of stalkers to the peak. Who is not afraid of being chased by Miss Sadako with disheveled hair? Was caught direct GG.

This is a design that Li Wen has verified in the market in his previous life and has given very good feedback.

He definitely couldn't let it go.

And, of course, be prepared for the wrath of players who take off for the first time with a stalker intimidated.

This set of public relations rhetoric he prepared was intended to be used when players were crushed by the trackers and scolded him.

Unexpectedly, this game has not been officially launched, and there was a problem when Xiaotian was broadcasting live.

After he finished speaking, he glanced at Liu Xiaozhi, who was sweating profusely.

Fortunately, the game is not online yet, and it can be repaired.

He couldn't sit still in the conference room, and hurried back to the office area of ​​the Resident Evil production team to work overtime alone... Fortunately, it was easy to just remove the intelligent AI of the zombie dog.

Looking at Liu Xiaozhi who was going to work overtime, Li Wen began to think.

Because there are many members of the Resident Evil production team, he did not adopt the mode that everyone could give opinions when the escape production was made.

He had the final say on the entire Resident Evil project.

Since the official launch of the Resident Evil project, because the recruited employees are almost all veterans, there are no newcomers.

Coupled with this world has a powerful game engine, game production becomes very simple.

On-boarding employees only need to be familiar with the game engine and can easily start working, which is very convenient.

So, all he did was to group Resident Evil into groups and let the group leader arrange everyone's work.

The meeting is only held once a week. From the establishment of the project to the completion of the project, there are also four meetings.

And the meeting only exchanged the production progress of each group, and did not discuss the game settings and creativity.

Resident Evil became the product of his words.

Perhaps because he did not discuss with the members of the Resident Evil production team, this kind of small experiment behavior of the employees occurred.

It seems that in the future, I will often discuss game ideas with the employees more often.

Think of it as a bug that appeared at the beginning of the game.

There are very few bugs in the game now, very few, but not all!

And the game has not been officially launched, so the bug can be fixed as soon as possible, and it is harmless.

Li Wen's public relations rhetoric sounds ordinary and serious.

Games are all about making players happy.

But I don't know why, the audience in Xiaotian's live broadcast room always thought his remarks were weird.

What does it mean to let players enjoy the 'happiness' of going to heaven?

Why does it always sound so wrong!

Combined with Li Wen's previous games, Big Hammer... Escape...

Do these two games bring joy to players?

It seems to bring only 'depression'...

Brother Sledgehammer not only tortured the player's mind, but also tormented the player's peripherals. He even heard that the younger brother broke down because of Brother Sledgehammer and moved the 7090 luxury rocket launcher graphics card into two pieces.

For such a tormenting game, who would believe that the producer is not perverted!

Let's talk about escape 1.

This game is even more perverted. Before, Brother Sledgehammer only tortured one person. After all, there is only a single-player mode.

Good guy, as soon as Escape 1 starts, five people are directly tortured.

When you first see a monster in normal mode, the player has no power to fight back.

And obviously these players admitted that they were timid, and they all chose the simple mode.

Also to be pulled into normal mode by the producer to be tortured.

Li Wen has naturally become the object of hatred and love by players.

To say that Escape 1 is a shit work, then players will only hate Li Wen, and will not like him.

But the problem is that Escape 1 is not shit at all, and even more fun to play, especially the normal mode, which makes players unable to stop at all.

In the eyes of players, Li Wen is a combination of contradictions.

Psychopathic game-making genius.

Such perverts say that players can enjoy the 'happiness' of going to heaven?

In an instant, the barrage exploded again!

Countless players posted similar messages in Xiaotian's live broadcast room.

' Please be human, we are just ordinary game lovers. ‘

' Can Li Thief restrain your perverted attributes? ‘

' Brother Li, I'll call your father the head office, don't make the game too perverted, my heart is not good, I'm afraid! ‘

etc. pop-ups.

At this moment, the number of people in Xiaotian's live broadcast room has also exceeded 20 million, and the popularity is still rising.

Li Wen is very helpless, where is he perverted?

He just wanted to make a good game...

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