Noble Emblem

636 Blasphemer

In the game, high-level spellcasters are difficult to sneak attack. Their "field of vision" is very wide, because as the level increases, their ability to detect the environment also steadily increases. For example, mental power, the spiritual link of the magic pet, detection technology, etc.

At the beginning, the field of vision was relatively good, and the most suitable scouts were the long-range professions. They had the talent to enhance their eyesight and the skills to hide their figures. But in the later stages, the powerful mage has almost become an all-rounder, attacking enemies, assisting, attracting fire, etc.

Especially in the "division of labor" of human shield, more often than not, mages will do a better job.

For example, facing a terrifying thunder giant, no matter how powerful a warrior is, it is impossible for him to hold up his shield and resist. After all, the weight and tonnage are there, and the opponent can push the soldier into the soil with one slap. Even if the soldier is not injured, he will lose his ability to move for a certain period of time.

But the mage can use ice shields, earth walls, or energy shields to create mud, snow, oil slick and other terrain restrictions to limit the opponent's mobility, so as to create fighter opportunities or delay time.

A mage can become an all-rounder. After master level, he is much more powerful than a warrior of the same level, but this does not mean that the mage is invincible. First of all, the initial requirements for becoming a mage are too high. Just learning spell modeling can stump a large number of impatient players. Secondly, mages will be very powerless when facing magical creatures.

Creatures that feed on magical elements are often the nemesis of mages, such as hellhounds and void insects. These creatures are not often seen, but once they appear, if they are not much stronger than the opponent, the masters can only run away.

Moreover, many legendary creatures are very resistant to magic. Powerful mages can restrict their movements, but they still need powerful physical professions to come forward to deal the last blow.

Composite professions have the best of both worlds... but they also have a bigger problem than mages. Not only do they also need enough talent to learn and understand magic, but because their talents are too scattered in the early stage, they are not good at anything and do everything unsatisfactorily, so it is difficult for them to grow up, which is much more difficult than mages.

If mages need to reach the master level before they can stand out, then the composite profession cannot truly stand out on its own until the legendary level.

Even Beta, a god-born nobleman, is the same... But the great thing about Beta is that he has a very good sense of combat and can suddenly increase his strength by one level.

Moreover, the shortcoming of the composite professional ability being too average is only relative to the players. Players' attributes have grown extremely high. Within the Golden Son, composite professionals who have not reached the legendary level are indeed not good at everything, but put outside... composite professionals are special talents who are proficient in everything.

Fast and slow, strong and weak, all need to be compared with reference objects to draw conclusions.

The site's heresy promoters came at a lightning speed. Through Joan's spiritual link, Beta saw that the six heresy promoters were generally at a very high level. Two were at LV6, and the other four were all at LV4. This way Their combat power is enough to become an elite mercenary team in the country of Holevin, but in the country of France, they are probably just ordinary members of the heresy promoters.

The heritage of a big country cannot be achieved by a small country, especially a traditional powerful country like France with a vast land and a population that accounts for one-third of the entire human race.

Beta was not sure whether these six people were coming for him. He was too lazy to move. After all, the Rooney brothers had just become knights not long ago, and they had not yet accepted some things, especially the younger sister Kenisha, whose body had not really recovered yet, and was planning to let him go. She rests for a while first.

It would be best if the other party is not here for people like him. If so, then he is not afraid.

It’s not like he has never encountered the heretical arbiter of the Temple of Light in the game before, and he has killed many of them... Back then, either his cousin Beta or the paladin mediated a certain dispute between the Silver Wings Guild and the Temple of Light. , the Temple of Light must be seriously injured.

It was already late in the game, and there were a lot of legendary level players.

Except for cousin Beta, the other F6 members are biased towards the players themselves.

To ordinary people, the Heretic Arbiter is very scary, but to Beta, that's just the way it is.

Moreover, he felt that since the Temple of Light was currently in civil strife, it was normal for the heretic arbiters to move around, and the chance of coming against him was low.

But the reality did not develop as he thought. Six heresy promoters appeared in the distance of the road. Even from a very far distance, the heavy sound of horse hooves could be heard.

Rooney stood up, subconsciously protecting his sister behind him.

Beta had already sensed that the other party's arrival was unkind, and he narrowed his eyes slightly. In a short time, the six heresy promoters rushed in front of them and surrounded the three of them.

The leader is a young man, probably no more than thirty-five years old. He looks very square and looks like a very determined person.

"Beta from the Kingdom of Hollevan?"

The leader looked at Beta, with a little excitement in his eyes, but more indifference on his face: "We suspect that you are a spy from the Holevin Kingdom, intending to subvert the security of our Temple of Light. Now, you will return to the Light with us immediately. Temple, for interrogation.”

The French have a natural sense of superiority. They are the largest country and the strongest country... With hundreds of years of stable rule, they have the right to be proud. And the most important thing is that the God of Light is still the state religion of France. Even the coronation of the king can only be carried out with the nod of the Temple of Light.

The people of France are very arrogant, the people of the Illuminati Cult are even more arrogant, and the heresy promoters with special powers are extremely arrogant.

In their view, the pope of a small country and a small church came to their territory alone, and he was not just left to be rubbed and crushed by them, and he could play whatever they wanted.

Beta smiled and ignored them.

Rooney took two steps forward and drew the long sword in his hand.

The six heretic arbiters were stunned for a moment, then burst into laughter, leaning forward and backward on their horses.

Beta ignored them, but turned to Rooney and the others and said, "Get on your horse and leave, ignore them."

The six heretic arbiters immediately stopped laughing, and all six of them took out their own weapons at the same time, a standard mace and a small white buckler.

"If you dare mount your horse, kill them immediately. This is an order from the Temple of Light."

Cold tone and full of arrogance. The leading heretic arbiter raised his head slightly and looked down at Beta: "I don't care what your status is in Hollevan. This is our country of France and the shepherd land of our Light God Religion. Pagans, put away your Pride, give me your humility and come with us."

Beta knows how dark an institution like the Heretic Arbitration Institute is. Once you go in, you can't even think of coming out intact.

Only a fool would follow them.

Carissa had already run to the big tree at this time, untied the horse's rope, and was about to mount the horse. One of the heretic arbiters saw it and immediately fired a blazing ball at it.

This is a very common low-level light damage magic. If Carissa is hit, even if she has become a professional at this time, she will still be seriously injured.

Rooney pulled out his long sword and wanted to chop down the ball of light, but Beta was one step faster.

A bronze beam of light pushed the light ball back, then hit the unsuspecting attacker in the chest, knocking him off his horse and falling to the ground several meters away.

The man struggled to get up from the ground, with blood pouring from his mouth.

"How dare you resist."

The leading heretic arbiter was furious, jumped directly from his horse and jumped towards Beta.

Beta took a step back, and the mace in the opponent's right hand hit the ground directly. He had not yet landed. Logically speaking, this should be a good opportunity to attack, after all, there was such a big flaw.

But Beta knew that this was just an illusion. The combat priests of the Light God Religion were actually very shady. They deliberately set up many shady tricks, and this was one of them.

Beta pretended to attack with his fist, but the Heretic Arbiter, who had not completely landed, suddenly turned the small buckler on his left hand sideways.

The small buckler suddenly burst out with intense light, like a small sun that suddenly appeared.

This is the glare technique unique to the Guild of Light... If a person who is not physically strong enough or falls victim to this technique in the dark, his eyes will probably go blind. Even if he is not blind, it will take at least five or six minutes before he can barely see.

Rooney's eyes were dazzled, and he backed away with tears on his face.

The leader fell to the ground with his eyes closed. When he opened his eyes, the light on the small dome had disappeared. He balanced his body and saw that the enemy in front had closed his eyes and seemed to be possessed. .

This man was overjoyed. He had tried this dirty trick many times. Just when he was about to step forward and hit the opponent's shoulder with a hammer, he saw the opponent's figure suddenly move, and he was hit by a punch in the face. He took a few steps back. Only then did he stand firm.

He felt that the left half of his face was completely numb.

"You didn't get hit by the glare spell?" The leader was extremely surprised.

The other four heresy promoters also jumped off their horses and surrounded him. They also felt that the other party seemed to be no ordinary person.

Beta retracted his fist. The only weapons the noble was good at were swords and scepters. Other weapons would have damage penalties. If a warrior with 10 points of strength punched this person in the face, the person would probably faint, but Beta couldn't. He punched him with 10 points of strength, leaving only six points at most.

"It's still the same old thing that hasn't changed in more than three hundred years."

Beta shook his head helplessly. Players suffered a lot from this move back then.

He looked at the other six people and said in a nonchalant tone: "For the sake of the goddess of light being my cousin-in-law, this time is just a warning. If you do it again, be prepared to die."

"blasphemer!"

The faces of the six heresy promoters became angry at the same time.

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