Number One Game Designer
Chapter 291 Uncapped Bonus Pool
For all the game journalists at this E3 exhibition, there were wave after wave of excitement, and there was something to write about every hour and every minute of every day.
As for today's E3, it seems that the biggest winner of the three new consoles released by the three major manufacturers in the three days is Lao Ren.
As the name suggests, this generation of mainframe CHANGE machine has made quite a big change, so it is full of gimmicks. Although the third day is not over yet, it seems that the return of the old man on the mainframe is already a certainty.
It has opened up a brand-new host model outside the existing host market. In terms of mobility, neither Sofa's host nor Microsoft's host can compare with it. Can you play with the two hosts while eating and drinking? CHANGE can.
But this is incomparable. Regarding the return of the old man, all the game media have reached a consensus after being angry: be cautious and optimistic.
This is also because the host still has the last point of uncertainty: the demo is often not the same as the player gets it. So as long as the machine in the player's hands is basically the same as the one shown now, they can basically announce that the old king is back.
However, although Lao Ren's machine is amazing, what surprised all players and reporters is the stunning appearance of Hongyi Games.
Before the start of the exhibition, the outside world was also talking about the so-called "Hongyi \u0026 Ren's" theme day. It is generally accepted that Hongyi and Lao Ren reached some deals behind the scenes. For example, Hongyi made special games for Lao Ren. Then the old man took Hongyi or something.
But looking at it today, Hongyi has become the protagonist without any weakness.
Whether it is the stunning debut of "Assassin's Creed: Spring and Autumn" or the topic brought about by "GTA", all players are full of expectations for Hongyi's games, and players are gradually realizing one thing: now Hongyi no matter Whether it has been released or has been previewed, no two games have the same style.
No two games are exactly alike, whether it's the core game mechanics or the art style that serves as the coat of the game. The players on the scene are also quietly spreading a slogan:
"Produced by Hongyi, it must be a high-quality product."
But there is another popular slogan:
"Hongyi's words are put into practice, and the family sacrifices will never forget to tell Nai Weng."
Of course, this is what the Huaxia players said privately to each other, and they smiled heartily when they said it.
It is probably complaining that the games behind Hongyi Games are basically super-long trailers. These producers have come here to give you good ideas and previews, and then tell you that our games will take a long time to go online. !
"GTA", the three Ogg brothers said that it will take two years to complete the production.
"No Man's Sky" is even worse. Kirkle said that he has the basic pursuit of art, so he will spend three years slowly polishing this game.
"October Woman" is a bit faster, because this game does not have many complicated systems, and the most time-consuming part is the art. Even so, Shui Yuan said that the estimated time of the game is one and a half years.
Even the racing game that cooperates with Ferrari has not even decided on a name, just saying stay tuned. The person in charge of Ferrari blew there for a long time, and finally came to the questioning session, asking when the game will be launched and when there will be a price. He asked three questions, and finally the player asked without giving up: We always have the right to know the name of the game Bar? "Sorry, we don't know the name of the game, we only know an internal code name."
Players are desperate, you have a game that has not yet been finalized for publicity, it really makes players want to die, although it sounds like a lot of new things to be added are very interesting, but you said that this game doesn't even have a name now, that is I can't be happy now.
But fortunately, Hongyi pulled the player's heart back, because the one who played was a standard oriental beauty, one of Hongyi's current executives,
Lu Wanqi, who is mainly in charge of the numerical control department of "Eternal".
"Hongyi not only created a brand new game, a brand new game mode, but also created a brand new industry."
As soon as he said a word, Yu Jiashu knew that this beautiful young lady was going to talk about e-sports.
After the start of the new season, disputes over this topic have almost become a daily occurrence, because in the final analysis, the current competitive games are fundamentally different from the original online games.
Although the previous RPG online game players PVP each other, those gang battles, team camps guarding corpses, etc., are only the condiments of the game, and do not occupy the main content.
Competitive games, like the current "Eternal", are competitive to the extreme. They don't need to be as simple as the original online games. If you want to experience all the content, you need to go through a long period of upgrading, equipment building, etc.
In this game, as long as you want, you can start a confrontation with other players at any time.
Moreover, the core part of this game is not the development of game characters. Even if you charge more money and spend more time, everyone’s data for the same character will be the same at the beginning of the game. The difference, this is the core part of competition: you can win not because you spend enough money or time, but because you are strong enough.
So in the next time Lu Wanqi will explain Hongyi's e-sports concept. Yu Jiashu was drowsy when he heard it, but most of the other developers present who were also game producers listened with gusto.
For them, these parts are the real "dry goods" belonging to Hongyi. How can the player group capture them? What is the difference between competitive and recreational? How to avoid the player's burnout period for competition? How to operate the game IP? And so on, these are issues that producers who are not familiar with this field are eager to understand. In the end, Lu Wanqi said:
"In the future, e-sports will be the ultimate mode of online games."
"The traditional online game industry has gradually withered, and these PVE-oriented online game models may eventually have a second spring on mobile phones because of the low pressure on players. This is why Hongyi is now optimistic about mobile games and has already taken the lead. step."
"On the more specific level, Hongyi also has a more detailed classification of these markets internally. Of course, we will not go into details here."
"On the other hand, our boss FANG has always said that competitive games are not complete, only competitive + competition is a complete competitive game."
"Friends who follow Hongyi's "Eternal" should also know that Hongyi has been promoting the "Eternal" game competition hosted by itself, and this year's tentative final Intercontinental World Championship is still on the 12th day before Christmas. At the beginning of the month. The scale of this year’s event is even bigger. We have three complete competition areas, each of which now has 32 teams competing for the strongest in the competition area. After a year of fierce competition, each division will have four teams. World Championships, and then compete for the only championship and prize money."
"And this part I believe everyone will be interested in - first of all, the championship prize pool of this world championship is 5 million US dollars, and after the world championship, the "Eternal" store will have a unique 'Eternal Contract Type I' exclusive to the first season, Players who purchase this contract will get a series of exclusive missions, and after completion, there will be unique skins and map plug-ins, and there are too many rewards, so everyone is welcome to check it out on the official website.”
"The other part I want to talk about is that 50% of the proceeds from the sale of this 'Eternal Contract' will be directly added to the prize pool, 25% of which will be donated to charities, and the remaining 25% will be used as funding for Hongyi's "Eternal" , you should understand, we also want to make money."
Lu Wanqi stuck out her tongue playfully, and didn't care about these players anymore. They looked at the long string of numbers on the screen behind Lu Wanqi in a daze:
$5000000! And there is no cap!
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