Number One Game Designer
Chapter 399 The end of the cost is a dead end
The main purpose of Fang Xi's so-called closed ecosystem is actually not to turn the trading game into a one-shot deal.
A one-shot deal is easy, but it’s not a way to maximize profits. It’s like selling a pig for the price of a pig in a vegetable market, but if you can own a restaurant, you can sell this pig. Each part of the heart, liver, spleen, lung, skin, etc. is sold separately, and the proceeds obtained may not be enough for two pigs.
The principle of doing business in the vegetable market is also applicable in the world. If this method is upgraded, this is actually the prototype of the "monopoly" that the financial industry is clamoring for now. For Fang Xi, the game industry monopoly It doesn’t matter if you don’t have a monopoly. After all, players are real people. If you don’t do a good job in the game, you will be just like a monopoly. If the game is excellent, even if your platform is difficult to use, players will come here especially.
Lin Rongchang was also very interested after playing "Eternity". When the topic changed, he talked about "improving the cost performance of games and creating a game ecosystem" he said earlier. He mentioned three directions respectively. One is a community built by Honghu Ecology, one is the ecology of the e-sports circle created by "Eternity", as for the last...
"When it comes to improving the cost performance of players' games, the two directions I mentioned are of course the prototypes proposed by Mr. Fang, so let's talk about the last one about game classification. I heard that Mr. Fang was here yesterday. We are watching a play at the meeting, so I can't refuse today."
Fang Xi shook his head amusedly. He was not angry about Lin Rongchang's invitation. After all, he said it himself. The atmosphere of this kind of meeting-style symposium should be more relaxed and lively. Although Lin Rongchang missed classes in college Years are counted, but what is lost is Dongyu, and the ability to mobilize the atmosphere is still there. It is not bad to ask the client to finish with some rainbow farts.
Fang Xi got up and took the microphone from Lin Rongchang, ignoring the other party's winking, and went directly to the front of the stage.
"The general direction Mr. Lin said before is correct." Fang Xi said, and then with a wave of his hand, the scene in the arena changed, as if going back in time, surrounded by some pixel-style game screens.
"These things are believed to be familiar to the slightly older players present."
The players on the scene looked at each other, then raised their heads and debated with their eyes wide open.
"This is... "Legend of Heroes of Longtu"! It's a game from the 1990s!"
"This is "Dragon and Lion"! It was also a game almost twenty years ago, and it was my enlightenment game!"
Of course, there are still many European and American players who have discovered the DND type of games they played when they were young. An enlightenment game for players from all over the world.
"For the games at that time, because the relationship of the times was mainly limited by the memory, the size of the memory occupied by many games at that time may not be as large as a CG of a game now, so the predecessors at that time could only be creative. Worked hard on the gameplay, so many gameplays that are still used today were born, such as turn-based, red and blue potions, stamina settings, and classic upgrade maps and so on.”
Following Fang Xi's words, the images around the players were constantly switching according to his words. Lin Rongchang was really envious when he saw it. This kind of speech can be regarded as "combined with pictures and texts".
"At that time, each game occupied very little memory. The most direct relationship was that the production of each game was not very troublesome. At that time, the biggest cost of each game was actually the level design of the game. On the other hand, as long as these are done, a game that is less than 1MB in the cartridge can be done by a programmer.”
"This is the early game, a game is basically the brainchild of a designer."
When Fang Xi mentioned this, most players would of course think of the rumored title of "Father of XX", but this title might not be useful at the time.
In the first generation, there was only one programmer, and the total working group was only 16 people. Except for Yao Zhuangxian, who is known as the father of the fairy sword, the others did not get much extra compensation for making this popular series, and even among them More than half of the people's later work has nothing to do with the game, which is also a sigh.
Of course, this is not what Fang Xi wants to talk about. There is a very simple cost issue involved in this, and Fang Xi does not intend to go into details. This part can only be skipped in a hurry:
"At that time, a game could be produced by one person in a month, so there was no problem with a one-shot deal at that time, because in fact, a game is not only used to think about the level plot and the brain cells consumed by the game logic. , there is not a lot of redundant work. It is a bit like a street vendor now.”
"But after all, the times are developing and technology is constantly improving."
Fang Xi waved his hand again, and a 3D-modeled game character appeared beside Fang Xi, or it could not be called a character, it could only be said to be a human-shaped thing made of several squares, and now many players still recognize it based on the color matching. Come out: "This is Ling Xiao, the protagonist of "Long Tu Zhi"!"
Fang Xi nodded: "Yes, this is the appearance of the protagonist in the first generation of "Long Tu Zhi" almost 27 years ago. At that time, the producer of this game made his first pot of gold with this game, so Later, two films were produced in succession. Later, due to some reasons at that time, the game was widely praised at the time, but only 83 copies were officially sold, the developer went bankrupt, and the producer also withdrew from the game industry.”
I can't say why everyone is shaking, but this time and space quickly suppressed this trend, and the protection of copyright is very good, so there is nothing to criticize. Fang Xi also mentioned:
"Later, Donghuang Games bought the IP of this series, and continued to release sequels, and then this series became one of the series with the most people who know it. Nine games, spanning 21 years."
"During the past twenty-one years, this character has become more and more plump." Fang Xi waved his hand again, and then the players saw that the mosaic gradually had more decorative patterns of clothes, the eye sockets began to sink, and the jaws parted to form a mouth. It was this character who began to refine step by step.
"I think the image of this character can represent the technological changes in the game industry over the past two decades. Now, it is very rare for one person to make a best-selling game. The division of labor for each part has become extremely detailed. Previously At that time, he was like the producer of "Long Tu Zhi 2", he was not only a programmer, he also worked part-time as an artist, finalized the copywriting for the game plot, and even did most of the dubbing."
"But now, the plot design alone is divided into world view structure, dialogue writing, character storyboarding, plot novel writing, etc., which was unimaginable at the time."
Most of the players present began to understand what Fang Xi was going to say.
"The game at that time was just telling a story, but in the current game, we want to present a world for you!"
Fang Xi said softly.
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