Number One Game Designer
Chapter 486: Players' Expectations
Hongyi's three games were like throwing a concentrated TNT into a pool of stagnant water, which shocked the players who hadn't played a new game for half a year, and announced their return at the same time.
However, some players made a rough calculation and found that Hongyi is really busy in the second half of the year. First of all, the summer game of "Eternal" will come to an end in the second half of the year, and then there will be the traditional swearing-in meeting for the World Championship, and then from the summer game From the beginning to the end, the smell of gunpowder in "Eternal" is getting stronger and stronger. At the same time, following Fang Xi's earliest commitment to "Left 4 Dead" with a heavyweight DLC every year, this heavyweight DLC will also be released in the second half of the year. Many people speculate that it will be released. Put it on the carnival for unified release.
Fans of "Origin of Everything" are also looking forward to it. Although it is a completely open game, there are relatively few officially provided blocks in this game. Compared with the colorful mods, not only most Players, as well as most mod makers, are also looking forward to it. They hope that the official can have more basic blocks and better game optimization, so that they can make more high-quality mods.
It’s fun to say that Fang Xi’s vigorously promoted creator reward plan first covers the creation community of the origin of all things. In this community, if you want to obtain these mods, if you want to use these mods when you are online with others, then You need to pay.
At that time, many independent producers were stunned when they saw Zhexi. There was no way, so Boss Fang made a complete series of mods and uploaded them on it, and marked the price for those producers' reference.
And until now, until today, Fang Xi's own light and shadow package, material package, and the first mod with a new map plugged in are the most downloaded in the same category, and these downloads have also brought him countless One hundred thousand income.
Yes, the mod alone can get so much money, so in the Origin of Everything player community, there is a vulgar warning for newcomers:
"If you persuade people to buy modules, you will be struck by lightning."
The consensus of the players is that the game "Origin of Everything" is very conscientious, the original price is less than 100 yuan, and it has been a long time since its release. Now if you wait for the event, you can get the genuine version of this game for only 30 yuan , but the mod of this game is really a money-burning thing.
A skin may only cost a few yuan, a new map may cost more than a dozen yuan, and a light and shadow material package may cost more than 20 yuan. After buying it, oh shit, my computer can’t carry it at all, should I upgrade it? Then the wallet bleeds profusely.
And now the Honghu community recognizes that the most demanding computer configuration is precisely the cartoon-style game Origin of Everything. When you don’t use anything, a Pentium 256 can make this game run smoothly, but when you add hundreds of mods Going up to integrate, Tianhe-2 can be completely blocked by you.
So this is the case, most players are looking forward to it, hoping that the official can bring the game an upgrade, although the mod is good, but it is a bit tired after playing for a long time, they want some new mechanisms and new things, so their eyes Also gathered at the carnival.
When all the players' eyes were on the carnival, Fang Xi's eyes were on Wangjing City. If he understood correctly, if he read the report correctly, Shao Qiulin would be able to give him a job before the carnival this year.
Speaking of this, it is necessary to talk about a subtle cognitive difference that many people have always had. As many people know, there are basically two ways to develop games now. One is the European and American industrialized assembly line. job, and another is the all-inclusive model of Japanese star producers.
If these two models are carefully distinguished, Fang Xi believes that each has its own differences, and there is no absolute distinction between which one is better than the other.
The typical one is to take history as an example. If the industrialized assembly line really blows up the workshop star producer,
So why did Japan win the game market in the 1980s? Finally, in the 1990s, American games were played by Japan for a year, and even lost their hometown?
This is because the early games were not big, so a strong team with a capable lead producer can complete the production of a game quite capable.
Considering the size of the game at that time, it would be boring to force the division of labor on the production line at that time. For the art resources needed for a game at that time, a dedicated artist could finish the sketches in one afternoon, and the required ones in a week. Art resources are all done.
The same is true for the Octopath Traveler game. After comprehensive consideration, Shao Qiulin felt that this game belongs to a typical Japanese game style. It needs a harmonious unity of the plot and gameplay, the art and the text, and it needs someone who draws the original art. Those who understand the plot and need to perfect the plot know what the characters in their minds look like.
In this case, it is obviously inappropriate to talk about division of labor and cooperation, so Shao Qiulin used the method of collective creation, and formed a round table conference in Wangjing to discuss the plot and original paintings of the game, so that All R\u0026D personnel achieve a common understanding while reserving differences, and a unified understanding, so that the game can be unified from the core.
The result is that he succeeded. The game that was originally said to take two years to complete is now a little over a year. Shao Qiulin said that he is already finishing the game.
Boss Fang is naturally very happy. In this way, Carnival will finally have a heavyweight game in charge. Although this game is not strictly speaking a 3A commercial masterpiece, its artistry and the core of its game thinking should be able to dominate the market. .
Not seeking big sales, just seeking to break through the sky, this is Fang Xi's request. As for selling sales and so on, Hongyi has a lot of games now, and it is time to boost his reputation.
Another piece of good news is about "Extraordinary Racing", the simultaneous promotion of entertainment and entertainment that Fang Xi had planned for this game has finally started.
The comic version of this game, Hong Yi paid a lot of money to hire a well-known painter in China, while the movie was handed over to Han Junren to guide.
When Fang Xi gave the script to the painter and Han Junren, they were in completely different states.
The painter was in admiration at the time, and was shocked by Fang Xi's pretense of putting a glass of water in the car so that the water would not spill out.
Han Junren's performance is more intuitive:
"Boss, this is impossible!" He yelled: "I actually understand the thing you set. In fact, it means the G value in the car. A qualified racer can control this G value. If the G value reaches a circle, it is indeed impossible to spill it out, but in reality, if you are running a mountain road, there are speed bumps, potholes, and sharp turns, the water will disappear in minutes, which is unrealistic."
Fang Xi could only roll his eyes.
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