Number One Player
Chapter 484
"No, no, no," Xu Shaoyang's analysis was refuted, "Actually, if you calculate it carefully, it should be equivalent to one person destroying a large nest of evolved animals and plants!"
"Yes, the brave man is so powerful." Shang Yinhe said.
There was a little bit of pride in his heart.
By the time of the third copy [Plant War], the difficulty of the copy had increased to sixteen times.
Sixteen times!
Do you know what this means?
Is this still a multiple of difficulty that human beings can challenge!
Fortunately, after accumulating the previous two dungeons - especially the more popular [Metal Roar] dungeon, Shang Yinhe Mianqiáng also has some gold coins, and can afford the [Limited Time] sold in the store, which can reduce the difficulty of the level in a short time. Difficulty reduction symbol].
This kind of prop is divided into several grades. The cheapest one is limited to one minute, and the most expensive one can be limited to a whole year. Of course, in fact, Shang Yinhe has calculated that no matter how hard he tries, he will never be able to do it in thirty days. In a game that started from scratch, he produced enough talisman to afford a year-round difficulty.
By the way, this kind of extremely expensive prop that seems impossible to use in the game is not completely useless and designed to be purely funny. After all, after leaving the dungeon, Shang Yinhe can actually use points to exchange for this kind of talisman paper, thereby making use of this kind of prop. It's just that he doesn't have the need to do it at the moment.
[Limited-time Difficulty Reduction Talisman] is very expensive. The cheapest one is three times more expensive than ten consecutive draws, which means it requires 30,000 gold coins each time. The effect is to double the difficulty of the copy.
Although this effect sounds very good, in Shang Yinhe's hands, even if he uses this extremely expensive talisman paper, the difficulty of the copy is still eight times higher.
Eight times, hehe!
It’s so bald…
What else can Shang Yinhe do? I can only bite the bullet and break through...
This copy of [Plant War], with a six-star rating, is composed of six cards, including five green cards that represent wood attribute abilities, and a white card that serves as a landmark.
When making this copy of [Plant War], Shang Yinhe had already made ten consecutive copies four times. Including the cards that had already been used, he had a total of 44 cards in his hand, of which there were a total of 9 green plant-type cards or cards. The wood attribute cards, 7 blue water cards, etc. look very exaggerated.
With this foundation, Shang Yinhe is ready to challenge the six-star difficulty dungeon.
However, not all cards of the same series can produce the best effects when combined together. The more cards that are combined into a copy, the lower the degree of matching of the cards in the copy will be, and the evaluation of the corresponding copy will be reduced.
After careful selection, Shang Yinhe used a five-star white landmark card [Ghost Attack] as a base, and then used five other green cards as materials to successfully build a six-star copy. These five green cards are: four-and-a-half-star level [Bright Sunshine], four-and-a-half-star level [Fairytale Plant], four-and-a-half-star level [Plant Layout], four-star level [Vase Willow Branch], and Five-star level [Plant Paradise].
A six-star copy is not so easy to achieve. If you replace this four-star [Vase Willow Branch] with a four-and-a-half-star [Alienation Tree], or add another four-and-a-half-star [Green Swamp], This will cause the evaluation of the entire copy to drop to five and a half stars.
Shang Yinhe fumbled for a long time in the endless game process of [Amusement Park] before he managed to figure out some tips on how to achieve a high-rated copy.
Since all card elements must be turned into a real copy in the end, if the card elements conflict with each other, it will reduce the difficulty of the copy and the evaluation will also be reduced.
This is also the true meaning of the "card matching degree" that must be present in every copy.
For example, the current [Plant Wars] dungeon is a half-tower defense dungeon that is somewhat similar to Plants vs. Zombies, with moderate difficulty and perfect matching. But once other elements are added, such as a huge green swamp or a corrupted green tree, the original perfect balance will be broken. Instead, the entire copy will be nondescript, and the evaluation will be lowered.
In short, it was very lucky that in this game where Tianhu started, Shang Yinhe could just use 5 green cards to piece together a six-star copy, which was also the first six-star copy in this game.
His approach can be said to be very responsible for reality;
However, for him, this approach was very unfriendly.
Six-star copy, eight times more difficult!
Hehehehehe.
What do you mean by cheating yourself?
He is cheating himself with his own strength!
Fortunately, Shang Yinhe still has a slight advantage.
First, when challenging this plant-type (wood attribute) copy, Shang Yinhe originally had plant-type abilities at his side.
In the [Amusement Park] dungeon, I don’t know if there is something wrong with the system’s judgment. He can enter the dungeon of each attribute and obtain the ability of each attribute. There is no need to perform "pre-attribute calibration" in reality. test”.
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