One skill point per second, I turn the fireball into a forbidden spell

Chapter 476: Special Benefits Copy Selection and Winning

Chapter 476 Special Welfare Instance - Winning by Making a Choice

Daxia people are not very obsessed with hot melons.

The discussion about Lin Yi did not last too long before it completely calmed down.

The keyword of the hot search was successfully replaced by Atlantis.

Atlantis exists in the records of a certain philosopher.

This mysterious country has technology and power far beyond human imagination. Its power is so strong that it is exaggerated enough to dominate the endless ocean, the vast continent, and the desert forbidden to humans.

To put their power simply, it is the absolute power to dominate the entire blue planet.

Atlantis is an extinction-difficulty instance that occurs once every three hundred years.

This instance is open to all professionals on the entire blue planet.

It is also the only pure welfare instance on the entire blue planet.

Affected by the gravity of the moon, exaggerated tides will appear in Antarctica every three hundred years.

The bottomless sea water under the ice will completely disappear within a short week.

A part of the legendary Atlantis will be completely revealed to the world.

Professionals of the entire Blue Star have the opportunity to obtain the rare treasures hidden in the deep sea and the lost country.

Why is the difficulty of this dungeon marked as extinction level?

That is because the dungeon has rules and restrictions.

Atlantis is an extremely special dungeon, which is divided into three sections.

Two of them are the dungeon entrance and dungeon exit.

The most important thing is a long snake array welfare land that runs through the entire Antarctica.

In addition to the attribute of pure welfare, the welfare land is very different from other dungeon maps, that is, the irreversibility of moving forward.

What does it mean?

After entering the map of the long snake, you can only move forward and cannot retreat.

Every participant, after entering the dungeon, will be teleported to an independent and fixed space.

On both sides of the entire map, there are all kinds of treasures scattered, and the dungeon participants are within reach.

From rare materials to rare skill books to law props, there is everything you can choose.

This kind of welfare, extinction difficulty? It really lives up to its name.

Atlantis has restrictions.

Restriction 1: The treasures in the map are completely random, and each dungeon participant can only touch one treasure during the period of entering and leaving the welfare land.

Restriction 2: The welfare land has a fixed shape, all in a long snake, and the length of the welfare land varies for different dungeon participants, and it is not unknown, and the exit is invisible.

Participants can freely choose the forward speed (cannot retreat, but can stop). Before the dungeon duration ends, no one can leave the dungeon in advance. After the dungeon duration ends, dungeon participants who have not left the welfare land will be trapped in the dungeon forever.

Cannot leave forever!

It sounds complicated, but after reading it carefully, it is not difficult to understand.

To put it simply, Atlantis is a dungeon that tests human nature.

The interpretation of restriction 1 is roughly as follows:

The dungeon participant chooses treasures in a welfare land where he can only enter but not retreat, and has only one chance to pick up treasures.

For example, when a participant encounters an S-level treasure when he just enters the welfare land, he can choose to pick it up or not.

If he picks it up, he can only watch when he encounters SS-level or SSS-level treasures later.

If he gives up, he may only encounter A-level, or even B-level, or C-level treasures later.

Whether it is far-sighted or self-righteous depends on personal choice.

The interpretation of restriction 2 is as follows:

The welfare land has a strong protection mechanism. Even if the strong does not obtain the desired treasure, he can still take it from the hands of weaker participants before the end of the copy.

If the weak want to take the treasure out of the copy and seek the protection of the strong in their own country, they can also exchange the treasure in their hands for the protection of the strong, so as to save their lives.

You can also set the end time of the copy and leave the welfare land at the moment when the copy ends, so as to leave safely. (The Blue Star Professional Alliance has introduced a weak protection mechanism for the Atlantis dungeon. The treasures produced by Atlantis can only be robbed in the dungeon)

This means that as long as the time is good, the treasures you get can basically be taken away.

But this move also has a lot of risks. Once the time is not good and you fail to leave the dungeon in time, you will be completely swallowed up by Atlantis.

It is not uncommon for participants to fail to leave the Atlantis dungeon. Every time the dungeon is opened, there will be many participants with lower levels who are completely swallowed up by this lost country.

Rather than saying that the participants are swallowed up by Atlantis, it is better to say that the participants are swallowed up by their own greed.

It is no exaggeration to say that Atlantis is a welfare dungeon.

The trick to pass the level is very simple.

The rewards in the dungeon are all very good.

Choose the one that suits your identity. The weak can take the rewards they get out of the dungeon without suspense.

The strong do not regret their choices. If they look at it more openly, they can also leave the dungeon with a smile and get satisfactory props.

It is obvious that not fighting can solve all problems, but for thousands of years, no one can see through this.

Human nature really cannot stand the test.

The treasures of Atlantis are endless.

If you can encounter the dungeon opening in your lifetime, the powerful families in Daxia will contact in advance and form an alliance to ensure that family members or descendants can bring back rare rewards to Daxia.

As for those ordinary professionals with ordinary status and few resources, they can only rely on each other and keep each other warm.

It has been three days since the opening of Atlantis, but Antarctica, which is usually sparsely populated, is already crowded with people.

Atlantis is worthy of being a welfare dungeon that only appears once in hundreds of years, and its liveliness is far beyond the ordinary dungeons.

The Daxia team is particularly large and has a luxurious lineup.

There are countless strong men who have reached the eighth and ninth levels, and there are also war gods to escort them.

The lineups of other countries are also luxurious. Countries with a little strength will call for war gods to protect people.

Compared with the countries on Blue Star, the lineup of the United States this time is particularly luxurious.

Six war gods were dispatched at once, one more than Daxia.

In addition to the quality of the bosses of various countries, the number of professionals participating in the dungeon this time is particularly terrifying. I am afraid that there are no less than one million people in the entire Antarctica.

Under the constraints of the rules and regulations of the Blue Star Professional Alliance, there was no trouble in three days.

The biggest contradiction is between Japan and Daxia.

This time, Japan sent two war gods to the dungeon, Mitsui Yasutomo and Inoue Hiyori.

The loss of Ame-kun made Japan lose important law props. Mitsui Yasutomo took on huge pressure to get back Ame-kun, one of the few law props in Japan.

When Mitsui Yasutomo saw the Daxia team, he started to accuse Daxia of all kinds.

Try to rush the monthly ticket list! Ask for monthly tickets, everyone has a free monthly ticket to vote, if there is hope to rush the list! The author will add more chapters for everyone depending on the situation! At the end of the year, I'm going to go all out and earn some rice for the New Year.

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