Online Game: Barbarism And Civilization
Chapter 24 Rules of Plane Warfare
The barbaric and civilized war mode is also called the plane war. According to the different era, the plane war mode is also different. The only major principle is that the planes of different eras cannot fight.
That is to say, the player lords in the Bronze Age cannot attack the player lords who are still in the Stone Age, nor can they attack the player lords in the feudal age. The battle of planes can only be between the player lords in the same era. .
The role of the battle of the plane is divided into the invading party and the defending party. Under normal circumstances, a plane can only be invaded by one player lord.
When the invading party invades other planes, his plane can also be invaded by other planes. This can also be regarded as an alternative type of enemy attack. Therefore, the lord player must be cautious when invading other planes. , Otherwise it is very likely that you will steal chickens and fail to eclipse the rice. Not only has the invasion war failed, but your hometown is probably also lost.
If the invading party invades other planes, his hometown is taken down by others, then he will become a plane wanderer, and he will never be able to leave the current plane before regaining his status as the lord.
After a player becomes a plane wanderer, all technology will be frozen. Unless he can defeat the lord player of that plane, he can only linger on that plane. Of course, plane wars are basically wandering with planes. It's irrelevant.
When other players invade the plane, the default defender is still the lord player of the plane, but the plane wanderers can also actively participate in the war, and it is still the kind of shit stick that wants to beat whoever.
It’s just that he won’t be able to get any system rewards even if he wins. Until he restores his status as the lord, the system rewards have nothing to do with him. The only chance for a plane wanderer to recover his status is to kill the lord player of that plane. Replace it.
The defending party is the one that conducts defensive operations on the homeland to defend the country. As long as the lord player does not die, the defending party has a chance to come back even if it loses all the land and people.
If the invader cannot kill the lord player of the defending country within the effective time of the war, then even if it achieves the final victory, it will not be able to plunder the opponent’s civilization. If you want to plunder the opponent’s civilization, you must kill the plane. The lord player.
If the player of the invaded plane happens to invade other planes, as long as all the remaining troops can be eliminated before the player returns, the civilization of that plane can be plundered. This is also the player who loses his hometown and becomes a plane wandering. The main reason is that everything he has has been looted by others.
During the invasion of the invading party, the defending party can invade other planes, but before the invading party is completely defeated, it cannot invade the invading party's plane in reverse.
When the player lord wants to invade other planes, he must personally lead the team, and cannot assign any subordinates to do it for him. When the guardian lord is invaded by the player lord in the territory, he can assign his generals to defend on his behalf, and the guardian lord himself can Lead the team to invade other planes.
It is not difficult to see from the above rules that the defending party has a certain local advantage, which is also in line with the laws of ancient wars. Therefore, players who want to become invaders must have strong strength, otherwise they may be accidental. Will become a three-dimensional wanderer without territory, technology, and support.
At the same time, in order to prevent the defending lords from jumping over the wall and swapping planes with the invading party, the rules of the plane war clearly stipulate that the defending party cannot invade the invading party's plane before defeating the invading party.
Therefore, if you want to invade the invader's plane, the defending party must first defeat the invading party. Of course, if the defending party is strong, he can fight against the invading party while invading other planes. .
When the invader launches a war of aggression, each soldier carried will consume one point of war value. The war value can be exchanged for scientific research points, and one scientific research value is equal to 10,000 war value.
Civilization Plundering Scroll: Special props, gold level, can be used after winning the invasion war and successfully killing the lord of the defending country, player, you can plunder the opponent’s special civilization while retaining your original civilization.
The Scroll of Civilization Plunder can be drawn from the treasure chest, or can be purchased from the system store with scientific research value. A scroll of civilization plunder is worth one hundred scientific research points.
After the war is over, the winning lord player will receive rewards from the system. Depending on the degree of victory, the rewards given are also different.
The system divides victories into four categories, namely, small wins, big wins, complete wins, and destruction.
A small victory is to obtain some small advantages in the battle, but has little effect on the opponent.
A big victory means killing and wounding a large amount of the enemy's vitality in the battle, and greatly damaging the enemy's vitality.
A complete victory is to completely defeat the enemy's army in the battle, leaving the enemy's muscles and bones broken, and it is difficult to organize an effective resistance.
Annihilation is to kill the enemy lord player in the battle, and annihilate most of the enemy's troops.
The small victory system will reward the player with a bronze treasure box and one point of war points. The big victory will reward a silver treasure box and two points of war points. The victory will reward a gold treasure box and four points of war points. Annihilation will reward a diamond treasure box and eight points. War points.
One point of war points can be exchanged for one point of scientific research value. Bronze treasure chests can be used to open an item. Eighty-five percent chances are bronze level, ten percent chance is silver level, and 4% chance is Gold grade, a 1% chance of diamond grade.
Two items can be drawn from the silver treasure chest. Forty-five percent of the chances are bronze, 40% are silver, 10% are gold, and 5%. The odds are diamond-level.
Three items can be drawn from the gold treasure chest. There is a 30% chance of being bronze, a 40% chance of being silver, a 20% chance of being gold, and a 10% chance. The odds are diamond-level.
Four items can be opened in the diamond treasure chest. 20% chance is bronze grade, 30% chance is silver grade, 30% chance is gold grade, and 20% chance. The odds are diamond-level.
After the war, what kind of victory the winning player achieved is judged entirely by the intelligent system Nuwa. Small wins, big wins and complete wins Nuwa will be judged based on the strength ratio of the enemy and us, and may differ from players’ opinions. Not quite consistent.
The destruction is easier to judge. Just kill the lord player and wipe out the opponent's main force, but the final rank depends on Nuwa's meaning.
As for whether players will use this rule of war to use pig raising tactics, Nuwa has no meaning at all. Death penalty is placed there anyway. As long as the players are not afraid of death, they can raise whatever they want, and have fun. Just fine.
After the lord player has experienced a war, he has an opportunity to use the war-free token.
War-free token: special item, bronze level, after use, it will get war-free status, which can protect the lord player from invasion by other players within one month. The player can automatically cancel the war-free status, and the war-free token cannot prevent the declaration of war. The invasion of the card must go through a war before using the war-free token.
War-free tokens can be opened from treasure chests or purchased from the system store using research value. Ten research points are worth one war-free token.
Barbarism and civilization are divided into three major eras, namely the Stone Age, the Bronze Age and the Feudal Age.
The war in the Stone Age is also called the battle of the tribes. The duration of the war is ten days. The invaders can choose to retreat and return to the own plane on the third day, or they can wait until the ten-day war is over. At that time, the system will retreat. Automatically send the intruder back.
Of course, if the invading party successfully eliminated the defending party within these ten days, then the invading party can choose to return to its own plane at any time within ten days.
The war in the Bronze Age was called the War of Metals. The duration of the war was three months. The invaders could choose to retreat on the tenth day. Otherwise, they would have to wait until the end of the three-month war before the defending party was wiped out. .
The war in the feudal era was called the war of empires, and the duration of the war was one year. The invaders could choose to retreat on the thirtieth day, otherwise they would have to wait until the end of the one-year war before annihilating the Patriotic side.In the Stone Age, the main opponent of the lord player is the player of his own country, and since the Bronze Age, the opponent of the player lord is the player from any country in the world, so every war, the player lord must think twice. OK, otherwise it is very likely to return to before liberation overnight.
Every lord player has a three-month novice protection period after entering the game. During the novice protection period, other lords cannot invade the plane where they are located, but once the novice protection period expires, those new lords will I can only ask for blessings.
The above are the rules of plane warfare for the game Savage and Civilization. Of course, in addition to these clearly stipulated rules, the appearance of some special items also brings great uncertainty to the plane war.
Declare War Token: Special item, gold level, you can use the Declare War token against the designated opponent. After using it, it will ignore the opponent’s war-free status and engage in a timeless battle with the opponent until one party is completely defeated. The signing of an armistice agreement between the two parties can also end the war. In a war launched with a declaration of war tokens, neither enemy nor ourselves can request reinforcements.
Armistice Agreement: Special items, silver level, can be signed when both parties in the war agree. After signing the armistice agreement, the invading party will be immediately transmitted back to its own plane, and the additional terms on the armistice agreement will take effect immediately, and the system will Enforce these additional terms.
Legion Invasion Token: Special item, gold level. After use, it can team up with other lord players to invade the same plane. According to the number of people in the team, there are six types of Legion Invasion Tokens, from two to seven players. Legion Invasion Token, after using the Legion Invasion Token, you must follow the rules of the plane war.
Legion help token: special item, gold level, when the lord player is invaded, after using the legion help token, you can ask for help from other lord players. There are also six types of legion help tokens, which are divided by the number of people from the two-person legion help order. Card to the Seventh Army for help tokens.
The lord player who responds to the legion help token to come to support needs to wait until the end of the war before returning to his plane. If the lord player asking for help is unfortunately killed, all other player lords on that plane will automatically become invaders. Eventually The victors can gain the right of civilization to plunder.
Since the defending side has been destroyed, all lord players can choose to return to their own plane at any time during this period. At this time, there will be no time limit for the war on this plane.
At present, only these four war items are published on the official website. Although the number is small, it can be seen from the attributes that these four war items will bring many variables to plane wars.
With these props, whether it’s the murderous invading monsters or the stand-alone lords who just want to farm silently, they have to be more careful, because at this time the enemies you have to face may be several The terrorist coalition composed of planes, if you don't pay attention, it may be completely crushed.
Before the start of the war of planes, the players were silently playing single players in their respective planes, and they could communicate with each other only when the game was over.
After the start of the plane war, the Neutral City will also be open to all Lord players. Lord players can spend ten Earth Coins to transfer to the Neutral City to communicate face-to-face with other players, and they can also add friends to each other through friends. The function uses text or voice to communicate.
However, when the player is caught in a war with other players, the above functions will be temporarily frozen until the end of the war.
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