Online Game Hunter
Chapter 79 Reaching the back door of the copy
When walking in a completely dark underground city, it is better to have a light source than no light source. Of course, light can easily attract creatures hiding in the dark, but it is enough to be able to see clearly and be bold.
Xiu Yi quickly completed the spell casting. Following the slight fluctuation of magic power, a dim white light spot appeared in front of him.
Dim white light spots slowly rise and fall in the sky, like a small boat floating on the sea.
Xiu Yi pointed the wand in his hand forward, and the white light spot left in front of him and flew forward. Xiu Yi used the wand to control the light spot so that it was about fifteen yards in front of him.
Then start walking forward slowly.
The distance of fifteen yards is neither close nor far. The light emitted by the white light spots can no longer reach Xiu Yi's body, but he can clearly see the scenery in front of him with his low-light vision.
——This is the practical application of more than ten years of gaming experience.
If a large group of people are moving together in the dark, then the brighter the better. But if there is only one person, it is best to be cautious and not be exposed to the light at will.
You must know that things like light sources have unparalleled attraction in the eyes of monsters crawling in the darkness. Creatures with light sources are even more delicious! So when you are in darkness, you need to ensure the existence of light sources.
, and you need to prevent yourself from being exposed to the light source.
In my memory, there are no monsters in the passage leading to the back door of the dungeon, but there are quite a few rats. However, that is the passage that countless players have walked through, not the first time someone has explored it at this moment. If suddenly from the darkness at this moment,
If a ratman or a bloodthirsty mutant rat pops out, it's not worth making a fuss about.
While directing the light spot to explore the path forward, Xiu Yi followed the route in his memory. After about five minutes, he came to a slightly spacious underground square.
The underground square is about four or five yards high, and the length and width are more than fifty yards. At the innermost side of the square, a colorless vortex emitting a faint light is quietly rotating - this is the back door of the dark replica of the pirate ship.
.
Hayrifal Port is located at the midpoint of the west coast of Ellam in the Western Continent and is famous for trade and fishing. The dungeon developed in the early stage will naturally be related to pirates. A pirate ship docking in the port at night is used as the entry-level dungeon.
It couldn't be more perfect for the occasion.
Such a dungeon is available at every player's birth point. The content and enemies of the dungeon are different depending on the characteristics of the area. For example, if a player's birth point is close to a mountain forest, the dungeon will most likely be "raid on the Goblin camp"; there is a mine near the birth point.
Cave, then it is basically "Kobold's Candle", or "Threat from the Underground"; the birth point copy is a large area of water, usually "Murloc's Raid", "Naga Siren's Tears".
As an entry-level dungeon in the early days of the game, the Dark Pirate Ship dungeon is very simple.
There are three bosses in the dungeon, namely the boatswain, first mate and captain of the pirate ship. Before fighting each boss, there will be three waves of mobs. The first two waves of mobs are composed of one elite pirate and two ordinary pirates.
It is composed of two elite pirates and two ordinary pirates.
There are a total of thirty mobs and three bosses in the dungeon. The key points of the strategy... In fact, there is no need for the key points of the strategy at all. Players who enter the dungeon only need to perform their duties and advance steadily. There will be no problem in clearing the dungeon.
.The possible difference is nothing more than the length of time it takes to clear the instance.
There are many differences between high-fidelity virtual games and traditional virtual games, and the biggest difference is undoubtedly the combat system.
In traditional virtual games, players usually only need to "make an attack decision" during combat. That is, players only need to decide when to attack, from which direction to attack, and what skills to use to attack. Hit, hit
Where and so on, the system automatically determines it. As for defense, it is even simpler. Except for positioning, the rest is completely taken over by the system, and the player does not need to worry about it at all.
But high-fidelity virtual games are completely different. Both attack and defense require players to do it themselves. Especially after turning on the "real mode", players can only fully control the game character by relying on their own hard power. Otherwise, even if they have extreme
Even at a high level, he is still just a sandbag for people to beat.
So at this stage, there are actually not many players who can "perform their duties". Especially the damage bearers, that is, tanks.
One-on-one, it is not difficult to entangle the enemy. But one-to-many, it is not easy to attract hatred. Tanks in traditional virtual games have the "taunt" skill, but in high-fidelity games, it can
No! How to attract hatred and how to stabilize hatred is enough for tanks to study for a long time.
Xiu Yi stopped in front of the vortex at the back door of the dungeon. He waved his wand to disperse the white ball of light, and then began to prepare to enter the dungeon.
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