Online Game: My Poisonous Gas Can Evolve!

Chapter 3: Career Choice: Wizard

What Luo Heng possessed in his previous life was ordinary talent, and in the later period, he was able to turn around by relying on unrepeatable luck.

There is no guarantee of such good luck in his life.

After choosing the talent, six weapons appeared in front of Luo Heng.

They are sword, glove, bow and crossbow, staff, dagger, and another staff.

A staff was surrounded by colorful lights, while a black mist spread over the other staff.

This represents six professions, swordsman, fighter, ranger, mage, assassin, and wizard.

A swordsman is well-balanced in all aspects, with excellent sustained mid-to-short-range output and good damage resistance. Later, if you change your job to a magic swordsman, you can use the power of magic to carry out mixed damage attacks. combo with sword skills.

Fighters focus on close-range bursts, and their ability to resist injuries is top-notch. Changing to an airbender can make up for short hands and carry out Qi-gathering attacks at medium distances, while changing to a warrior can further improve close-up explosive power.

Ranger belongs to the long-distance output profession, and is divided into bow school and crossbow school. The bow school pays attention to the explosive power of one blow, while the crossbow school pays attention to continuous shooting and rapid shooting. Bow school and crossbow school are their career transfer directions.

Mage is a profession that uses arcane energy to cause damage. It is also divided into two genres. They are large elementalists who use long-term chanting to accumulate power and cause a large amount of terrifying magic damage, and those who use short characters to perform small magic bursts. the Arcane Envoy.

Assassin is a profession that focuses on hiding in the shadows and waiting for opportunities. His job changes are juggler and assassin. Jugglers use a variety of consumable props to interfere with enemy attacks through weird and unpredictable actions. Many, unlimited.

Assassins, on the other hand, hide in the shadows. By superimposing buffs, they can find the enemy's weak points and perform one-hit kills. As long as they make a move, it means a person dies. It is the strongest profession for single-target kills.

And finally, there's the wizard.

A wizard is the most annoying profession in the constant world. He causes damage by cursing or poisoning, and these damages are often delayed.

There are also two types of job transfer for wizards. One is to curse the wizard, through a long ceremony, to cast a curse, causing various negative BUFFs, and terrifying damage that can kill people suddenly.

The other is the poison witch, which creates poison clouds, generates venom, causes continuous blood loss damage to a wide range of targets, or buryes people with highly poisonous buffs that only he can see, and detonates at critical moments.

In any case, the wizard is the most unpopular profession.

Because they are too insidious.

If he was killed by an assassin, it would be excusable, and he might still see the shadow of the other party before he died.

However, if it was poisoned or cursed to death, it would really be an unjust death. Suddenly poisoned or cursed to death while walking on the road, it would definitely make people angry and want to scold their mothers.

Most importantly, I still don't know who killed me.

It is not without reason that wizards will become the most annoying profession in the constant world in the future.

If you want to perfectly match this talent, the wizard is the first choice, and the poison witch among the wizards is the first choice among the first choices.

Six occupations and twelve job transfers all have poison attribute skills.

But among the 12 job transfers of the six jobs, there are only two jobs that focus on poison attacks, Juggler and Poison Witch.

The tendency of jugglers tends to be able to focus on any type of attack, and Luo Heng decisively excludes jugglers.

So from the beginning to the end, Luo Heng had only one choice, Poison Witch.

Although he would be excluded and discriminated against by players, Luo Heng didn't care.

Three trillion trillion trillion trillion trillion trillion years of experience, the cold loneliness of the universe.

Even if it was like a dream, it made Luo Heng mature a lot, and his heart became indifferent.

Luo Heng pointed at the blackened staff and laughed at himself.

"If the time like the sand of the Ganges River hadn't entered my mind in the form of a dream, I might have become a person who would not have any emotional fluctuations by now, right?"

[Congratulations on choosing your profession: wizard]

【Professional transfer will be opened after the player reaches the tenth level of the Tower of Eternity and after the first floor is cleared. 】

There was a flash of light on Luo Heng's body. Originally, he was only wearing a white shirt, but he changed into a black magic robe and a pointed magic hat.

This is his default attire, a whiteboard suit with no attributes at all.

Only weapons are real.

【Emerald Poison Witch Staff】

Equipment level: 0

Grade: Epic

Intelligence +50

Special effect: All poison attribute skills can extend the duration by 50%.

Description: A level 0 epic weapon, a rare treasure.

"epic?"

In Luo Heng's previous life, it wasn't the Green Snake Game Cabin, and he didn't know that the Green Snake Game Cabin would be equipped with epic-level equipment.

Although it is level 0 equipment, it can't stand the epic level.

In front of Luo Heng, a white input box appeared.

【please enter your name】

Luo Heng thought about it for a while, considering that this might be the name he would use for trillions of years, he didn't want to leave black spots because of the name in the future, and finally entered his name: [Luo Heng]

A panel is generated in front of Luo Heng.

【Luo Heng】

Grade 1

Health: 200/200 (each level provides 100 points of blood, each point of resistance provides 10 points of blood)

Magic value: 1150/1150 (each level provides 100 magic points, and each point of intelligence provides 15 magic points)

Physical attack power: 30

Magic attack power: 210

Defense: 30

Magic Resistance: 80

[Strength: 10] (1 Strength = 3 physical attacks, and affects critical strike rate) (Crit rate: 0%)

[Intelligence: 60] (affects magic attack and magic resistance, 1 intelligence = 3 magic attack power, 1 intelligence = 1 magic resistance)

[Endurance: 10] (affects defense and magic resistance, 1 stamina = 3 defense, 1 endurance = 2 magic resistance)

[Agility: 10] (affects movement speed and crit rate)

Every level up gets 5 points of free attribute point distribution.

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