Online game Warcraft: Continental Hegemony

Chapter 135 Advancement, Wind-Slashing Swordsman!

Although the Swift Wind Swordsman is at full level, his attributes are only 700 health, 350 magic, 38-41 attack, and 4 medium armor. [6] [9] [s] [h] [u] [x] [.] [c] [o] [m] When facing three furbolgs with attributes like this, just look at them at a glance, which side is more powerful? It has advantages and can be seen very directly. With the furbolg's attack, three attacks in one round would do hundreds of damage. However, facing their attacks, the Gale Swordsman would only be able to attack for nine rounds at most, even if he had to dodge a few times in between! But after nine attacks, the Gale Swordsman may not even be able to kill a furbolg!

Of course, what is said above is only true if you simply look at the panel attributes and the two directly fight each other's basic attacks on the spot. The biggest advantage that players have against monsters is that they have various operations, and they can fight monsters with basic attacks on the spot, but I'm afraid not many will do that! Back then, Chen Fei managed to defeat three ghost wolves with just one new mercenary! What's more, he is a Swift Wind Swordsman now! The furbolg is only four times more powerful than the wild wolf at most, while the gale swordsman is more than four times stronger than the new mercenary!

Moreover, as for the furbolg, after Chen Fei was surprised, he immediately had a way to deal with it: skill consumption tactics!

The so-called skill consumption tactic, as the name suggests, is to rely on skills to fight, gradually consuming the enemy's blood volume, and achieving final victory. The key points that need to be mastered are: 1. Calculate your skill cooldown and mana amount, so as not to be embarrassed when you run out of mana; 2. During the skill cooldown, try to reduce the damage you suffer as much as possible; 3. When releasing the skill, try your best to More units may be affected.

Chen Fei is naturally quite familiar with this tactic. He has already known the answer to these three points: the best skill to deal with furbolgs is Wind Slash, which causes 150 straight-line damage and costs 100 blue at a time. With the Blue Swordsman's 350 blue, three times is enough to kill the furbolg. As for the next two questions, there are only three furbolgs. Based on Chen Fei's operation, will this be a problem?

As the test began, the three furbolgs naturally rushed forward immediately. Chen Fei is not in a hurry to face them. The testing room is the same as when he switched to the Gale Swordsman class. There is not much space, but if it is used for positioning, it is still no problem. Immediately, Chen Fei immediately moved the Gale Swordsman to the left and rear, and moved it to the corner first. It will have a good benefit in a while.

As the Gale Swordsman moved towards the back left corner, the three furbolgs naturally turned around and came this way. However, when the Gale Swordsman moved to the lower left corner, Chen Fei decisively moved along the left edge. This movement naturally changed the direction of the furbolgs.

However, because the Gale Swordsman moved like this, the furbolgs got stuck with each other and rushed over in a diagonal line. And this is exactly what Chen Fei wants! The Gale Swordsman immediately rushed forward and activated the Wind Slash!

A wind blade came out from the hands of the Swift Swordsman and accurately passed through the three furbolgs. Three -150 damage emerged from their heads at the same time! Next, it's time to wait for the next skill to cool down, counting down for twenty seconds. During this period, Chen Fei must try his best not to be attacked by the furbolg! [I forgot the cooldown of Feng Zhan and couldn’t find it, so I’ll just set it for twenty seconds]

It is unrealistic to avoid being attacked by furbolgs. After all, the space is so big. All the Gale Swordsman can do is to circle around as much as possible. When it comes to circling, naturally the distance he needs to move is longer, that is, It is inevitable that the furbolg will catch up! Of course, it’s not easy for the furbolg to catch up!

After Feng Zhan took action, Chen Fei immediately pulled the Gale Swordsman and continued to move forward. As a result, the Gale Swordsman overtook the furbolg and turned into a situation where the furbolg was chasing after him. Previously, Chen Fei did not operate and let the furbolg rush over first. This made both of them in the lower half of the room. Therefore, by moving the Gale Swordsman upwards, he could gain nearly ten seconds and half of the cooldown of Wind Slash!

In this way, Chen Fei was only attacked by the furbolg twice during the period when the second Wind Slash was cooling down. The furbolg got close to him, and it was impossible to attack all three. Chen Fei cleverly relied on his positioning. , causing them to block each other, thus limiting the furbolg at the end from being able to take action!

And as the second Wind Slash took action, the furbolg's health was reduced by half. To be honest, apart from the initial panel attribute comparison that surprised Chen Fei, and then thought of the tactics to deal with it, the furbolg didn't put any pressure on Chen Fei at all. By the time the third Wind Slash was cooled down, the Gale Swordsman had not even lost 200 HP! And after the third wind slashed through, each of the furbolgs only had more than fifty points of health left! The Gale Swordsman can easily take it away with two basic attacks!

Just like the new mercenaries, they relied on positioning to cause the furbolgs to get stuck with each other, thereby reducing their number of shots and at the same time counterattacking at their own pace. In the end, all the furbolgs were killed, and the Gale Swordsman still had nearly 300 lives left! This ending is much easier than the new mercenary.

The screen jumped from the test room back to the job transfer hall, and the system prompts also popped up.

Tip: Congratulations to the player for completing the advanced test. The Swift Wind Swordsman successfully advanced and became the Wind Swordsman.

Next, Chen Fei naturally took a look at the attributes of the Wind-Destroying Swordsman:

Wind Swordsman: Level 1, HP 600, Magic 300, Attack 30-35, Medium Armor 5; Dodge, 15% dodge normal attacks; Continuous Slash, each basic attack has a 15% chance of adding another basic attack; Wind Blade Sword : Consumes 100 mana, adds wind magic to the weapon, adds an additional 15 points of magic damage, ignores 4 points of armor, lasts for 20 seconds, and has a cooldown of 20; Wind Slash, consumes 100 mana, causes 200 damage to a unit within 500 yards in a straight line, and has a cooldown of 20; Whirlwind: consumes 75 mana, causes 100 damage to units within 200 yards, and has a cooldown of 15; wind blessing, consumes 50 mana, increases its own movement speed and attack speed by 15%, lasts for 15 seconds, and has a cooldown of 30 seconds.

After seeing the attributes of this blast swordsman, Chen Fei was quite satisfied. He didn't want to be like the Magic Gunner. The Wind Swordsman was improved on the original basis of the Swift Wind Swordsman. Although the panel attributes were reduced due to returning to the first level, all four of the original skills were obtained. promote!

The dodge and consecutive cuts have been increased by 50%, and the increase in the probability of passive skills is not fixed for the improvement of combat power. There is an element of luck involved, but as the value goes up, there will definitely be an improvement!

As for the Wind Blade Sword, the improvement is even greater. Not only does the incidental damage triple, but the ignored armor is also doubled! If this is coupled with the armor reduction of the dark element, Chen Fei can eliminate ten points of armor from the unit! At this stage, even elite-level monsters may have negative armor under these two skills! And negative armor means you will suffer more damage!

As for Feng Zhan, the damage increased by fifty points, so Chen Fei didn't really care. But the latter two new skills still satisfy him: Whirlwind is also a range skill, and the damage is not bad. As for the wind bonus, status skills are the best skills to increase output!

Overall, the Swordsman of Zhanfeng fully achieved what Chen Fei wanted, and even exceeded the attributes he expected!

My code writing has been very average lately. . . Forehead. . Then, let’s talk about a rather bad thing. The following plot was a little stuck. .

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