Everyone was about to start cleaning up the monsters, but after hearing what Wang Yang said, they all stopped because they knew that Yuan Lai would continue to attack the city next.

"Doesn’t that mean we still have a chance to get rewards like this from the system? Really, if any player finally collects all the artifact equipment, I don’t know what effect it will have."

"But no matter who gets such equipment, I believe it must be a player from our Eastern Continent. Now players from the Western Continent no longer dare to be as rampant as before, thinking that our equipment is poor and our level is low so they can bully us."

"They were just born in the game, a few months earlier than us, and their map is indeed more convenient to upgrade, but relatively speaking, their equipment must have been purchased directly from outside by recharging, unlike We all made it ourselves"

"Although we also have some wealthy players who spend money to buy these equipment directly from other players who have obtained the equipment, but most of the time, we are still in the stage of killing monsters, exploding equipment and upgrading."

"This also shows that Western players are stupid and have a lot of money. In this case, we don’t need to be polite at all. After they buy the equipment, we can just get it from them directly. Of course, just let them spend more money to buy it."

Seeing these contents in the chat box, Wang Yang also laughed, because Wang Yang has always thought so.

Players in the West are more clumsy than players in the East. This is also determined by the wisdom of the East and the West. All players in the Eastern Continent are better at using some of the peerless powers of some of their characters' attributes. After forming skills, people in some teams cooperate with each other, and then go to these maps in the system to obtain equipment and gold.

Some players in mainland China are just the opposite. They are better at spending time in the usual process of killing monsters and upgrading.

When some equipment is missing, they do not have much ability. For them, when it comes to fighting for another piece of equipment. , it relies more on many people working together to accumulate attack power.

Only in this way can they kill the boss. Of course, it takes a lot of lives in the process of killing it.

It is precisely for this reason. and habits, so there are more places to upgrade in the Western Continent, so that after they lose their levels after death, they still have places to re-spawn monsters and raise their levels back.

The system in the Eastern Continent has been adjusted. There are more places to fight bosses and earn money.

This is also a very user-friendly system that is adjusted according to the different needs of players from the Eastern and Western continents.

It is precisely because of this adjustment that players from the Eastern continent are better at it. Fighting bosses and slaying monsters as a team has become a daily habit for them, while players in the Western Continent are more focused on individual heroism, entering the map to slay monsters. Experience.

When they met the Demon King, they showed their advantage and their chivalry, swarmed up and killed the boss together, and then finally decided how to distribute the equipment that the Demon King had just exploded.

"Let's go on, let's clear the monsters in the map and chat while walking. Now we have mastered how to fight these monsters. We just need to be a little more careful. If we stand here chatting, we will definitely waste our time. less time"

"Although we haven't seen other teams or single players enter the map yet, we can't guarantee that it will still be the same in the following layers of maps. If someone is really squatting in the boss's lair now, wouldn't it? By saying we wasted time, did we create opportunities for them?"

Wang Yang felt that what everyone said made sense, but Wang Yang felt that chatting while fighting monsters was still a bit dangerous.

After all, some monsters directly spawned inside the team. If everyone is not focused, it will be difficult to be the first. It is difficult to deal with monsters when they are discovered.

Therefore, Wang Yang also thinks that everyone should pay attention to these things. Even if they are chatting, they should do so when chatting or seeing monsters. Chat when you are almost killed.

Instead of chatting when the monsters are swarming, it will not cause the group to die like when you meet the devil, but if people die sporadically. , level drop is also a pity for everyone.

"It’s okay to chat while fighting monsters, but everyone needs to pay attention to ensuring their own safety, especially for auxiliary professions. You can only chat when you need to ensure the safety of others. Otherwise, safety should be the priority."

"I don’t want to hear that someone has died when I have killed half of the monsters, or that someone is not paying attention, causing some trouble to the teammates around him. After all, with the experience everyone has gained in this map, if two people really die, If so, it means you have entered this map in vain."

After Wang Yang said this, he felt that everything that should be reminded has been reminded. If someone really still doesn't pay attention to death, it should be regarded as his own decision.

Even if he regrets it, there is nothing he can do. After all, in this map now The experience of monsters can be calculated. Everyone must be able to meet almost one level of experience before they die.

And for everyone, if they die twice, a whole level of experience will be enough. You may lose a whole level of experience.

Of course, this does not mean that you cannot accept this kind of death at any time. Sometimes you have to make the choice to die when you are attacking a city. Sometimes when fighting a boss, you also have to make this choice, especially when working on projects. Many times, people are accumulated with human lives.

During the siege, people will be resurrected immediately after death, and the punishment is also very serious. Yes, all the experience of the player's current level will be reset to zero for the first time. If the player dies again for the second time, the level will drop directly.

However, this is not the case when fighting a boss. It will be deducted according to the experience ratio. The player's experience ratio.

But it also means that if you die twice, most of the experience bar will be deducted, although the experience speed of killing monsters and upgrading is still acceptable.

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