Online Games Barbarism and Civilization

Chapter 24, Plane War Rules

The mode of war between barbarism and civilization is also called plane war. According to different eras, the mode of plane war is also different. The only major principle is that planes of different eras cannot fight.

That is to say, player lords in the Bronze Age cannot attack those player lords in the Stone Age, nor can they attack those player lords in the feudal age. The battle between the planes can only be fought between player lords in the same era. .

The roles of the war of planes are divided into the invading side and the defending side. Under normal circumstances, a plane can only be invaded by a player lord.

When the invading party invades other planes, the plane he is in can also be invaded by other planes, which can also be regarded as a different kind of enemy, so the lord player must be cautious when invading other planes , otherwise it is very likely to steal the chicken and lose the rice. Not only did the invasion war fail, but the hometown is also likely to be lost.

If the intruder's hometown is taken away by others when he invades other planes, he will become a plane wanderer, and he will never be able to leave the current plane until he regains his status as the lord.

After the player becomes a plane wanderer, all technology will be frozen. Unless he can defeat the lord player of the plane, he can only linger on the plane. Of course, the plane war is basically a wandering with the plane is irrelevant.

When other players invade the plane, the default Weiguo side is still the lord player of the plane, but the plane wanderers can also take the initiative to participate in the war, and they are still the kind of shit sticks who want to fight whoever they want.

It's just that even if he wins, he won't be able to get any system rewards. Before he recovers as the lord, the system's rewards have nothing to do with him. The only chance for a plane wanderer to recover his identity is to kill the lord player of that plane. instead.

The Weiguo side is the side that conducts defensive operations on the mainland to defend the country. As long as the lord player does not die, the Weiguo side has a chance to come back even if they lose all their land and people.

If the invading party cannot kill the lord player of the defending country within the effective time of the war, then even if they win the final victory, they will not be able to plunder the opponent's civilization. If they want to plunder the opponent's civilization, they must kill the plane Overlord player.

If the player of the invaded plane happens to invade other planes, as long as all the remaining troops can be eliminated before the player returns, the civilization of that plane can be plundered. The main reason is that everything he has has been plundered by others.

During the invasion period of the invading party, the defending party can invade other planes, but before completely defeating the invading party, he cannot invert the invading party's plane.

When the player lord wants to invade other planes, he must personally lead the team and cannot assign any subordinates to do it for him. When the lord of the defending country is invaded by the player lord, he can assign his generals to defend his territory, and the lord of the defending country can himself Lead a team to invade other planes.

From the above rules, it is not difficult to see that the defending side has a certain local advantage, which is also in line with the laws of ancient warfare, so players must have strong strength if they want to become invaders, otherwise they may be killed if they are not careful. He will become a wanderer in three planes without territory, technology, and backup.

At the same time, in order to prevent the lords of the defending country from jumping over the wall and swapping planes with the invading party, the rules of plane war clearly stipulate that the defending party cannot invade the plane where the invading party is located before defeating the invading party.

So if you want to invade the plane where the invading party is located, then the defending party must first defeat the invading party. Of course, if the defending party is strong, he can fight against the invading party while invading other planes .

When the invading party launches an aggressive war, it will consume a point of war points for each soldier it carries, and the war points can be exchanged with scientific research points.

A point of research value is equal to 10,000 points of war value.

Civilization Plunder Scroll: Special props, gold level, can be used after winning the invasion war and successfully killing the lord player of the defending country. You can plunder the opponent's special civilization while retaining your own original civilization.

Scrolls of civilization plunder can be opened from treasure chests, or can be purchased from the system store with scientific research points. One scroll of civilization plunder is worth 100 scientific research points.

After the war is over, the winning lord player will receive rewards from the system, and the rewards given vary according to the degree of victory.

The system divides victories into four types, which are small victories, big victories, complete victories, and destruction.

A small victory is to obtain some small advantages in the battle, but it has little impact on the opponent.

A big victory means killing and injuring a large number of the enemy's vital forces during the battle, causing the enemy's vitality to be severely injured.

A complete victory means completely defeating the enemy's army during the battle, leaving the enemy wounded and making it difficult to organize effective resistance.

Destruction is to kill the enemy's lord player in the battle and wipe out most of the enemy's troops.

The system will reward the player with a bronze treasure chest and one point of war points for a small victory, a silver treasure chest and two points of war points for a big victory, a gold treasure chest and four points of war points for a complete victory, and a diamond treasure chest and eight points of war points for a complete victory. war points.

A point of war points can be exchanged for a point of scientific research value, and a bronze treasure chest can open an item, with an 85% chance of being bronze-level, a 10% chance of being silver-level, and a 4% chance of being Gold grade, 1% chance of being diamond grade.

There are two items that can be opened from the Silver Treasure Chest, with a 45% chance of being Bronze, a 40% chance of being Silver, a 10% chance of being Gold, and a 5% chance of being Gold. The odds are diamond-level.

There are three items that can be opened from the golden treasure chest, with a 30% chance of being bronze, a 40% chance of being silver, a 20% chance of being gold, and a 10% chance of being gold. The odds are diamond-level.

There are four items that can be found in the Diamond Treasure Chest, with a 20% chance of being Bronze, a 30% chance of Silver, a 30% chance of Gold, and a 20% chance of being Gold. The odds are diamond-level.

After the war, the winning results of the winning players will be judged entirely by the intelligent system Nvwa. Nvwa will judge small victories, big victories and complete victories based on the ratio of the strength of the enemy and us. opinions are not consistent.

The destruction is easier to judge, just kill the lord player and wipe out the opponent's main force, but what level can be rated in the end still depends on Nuwa's meaning.

As for whether players will take advantage of this war rule to use pig raising tactics, Nu Wa has no intention of prohibiting it at all. Anyway, the death penalty is placed there. As long as players are not afraid of death, they can raise them however they want. Just be happy.

After a lord player has experienced a war, he has a chance to use a war-free token.

War Free Token: Special props, bronze level, after use, you will get free war status, which can protect the lord player from the invasion of other players within a month. Players can automatically cancel the free war status, and the free battle token cannot stop the declaration of war Invasion of cards, you must go through a war before using the war-free token.

War-free tokens can be opened from treasure chests, or can be purchased from the system store with scientific research points, and one free-to-war token is worth 10 scientific research points.

Barbarism and civilization are divided into three major ages, namely the Stone Age, Bronze Age and Feudal Age.

Wars in the Stone Age are also known as tribal wars. The war lasts for ten days. The invaders can choose to retreat their entire army on the third day and return to their own plane, or they can wait until the end of the ten days of war. At that time, the system will Will automatically teleport the intruder back.

Of course, if the invading party successfully wiped out the defending party within these ten days, then the invading party can choose to return to its own plane at any time within the ten days.

The war in the Bronze Age is called the War of Metal, and the war period is three months. The invaders can choose to retreat the whole army on the tenth day, otherwise they can only wait until the end of the three-month war before destroying the defending side. .

The war in the feudal era was called the War of Empires, and the duration of the war was one year. The invaders could choose to withdraw their entire army on the thirtieth day, otherwise they would have to wait until the end of the one-year war before destroying the defending side.

In the Stone Age, the main opponents of the lord players were players from their own country, but since the Bronze Age, the opponents of the player lords are players from any country in the world, so every war, the player lords must think twice OK, otherwise it is likely to return to the pre-liberation overnight.

Every lord player has a novice protection period of three months after entering the game. During the novice protection period, other lord players cannot invade their plane, but once the novice protection period expires, those new lords will I can only ask for luck.

The above are the rules of the plane war in the game of barbarism and civilization. Of course, in addition to these expressly stipulated rules and regulations, the appearance of some special props also brings great uncertainty to the plane war.

War declaration token: special item, gold level, you can use the war declaration token on a designated opponent. After using it, it will ignore the opponent's exemption from war status, and engage in an epic battle with the opponent without a time limit until one side is completely defeated. The signing of an armistice agreement between the two parties can also terminate the war. In a war launched with a declaration of war token, neither the enemy nor the enemy can request reinforcements.

Armistice agreement: special props, silver-level, can only be signed when both parties to the war agree. enforce these additional terms.

Legion Invasion Token: special item, gold level, after use, you can team up with other lord players to invade the same plane, there are six kinds of Legion Invasion Tokens according to the number of people in the team, ranging from two-person Legion Invasion Token to seven The Legion Invasion Token, after using the Legion Invasion Token, you must also abide by the rules of the plane war.

Legion Response Token: special props, gold level, when a lord player is invaded, he can ask for help from other lord players after using the Legion Response Token. card to the Legion of Seven SOS token.

The lord player who came to support in response to the legion request token needs to wait until the end of the war before returning to his own plane. If the lord player who asked for help is unfortunately killed, all other player lords in this plane will automatically become invaders, and eventually The victor can obtain the right to plunder civilization.

Since the defending side has been destroyed, all lord players can choose to return to their own plane at any time during this period. At this time, there will be no time limit for the war on this plane.

At present, only these four kinds of war props are announced on the official website. Although the number is small, it can be seen from the attributes that these four war props will bring many variables to the plane war.

With these props, whether it is those murderous invading monsters, or some stand-alone lords who just want to farm quietly, they have to be more careful, because the enemies you have to face at this time may consist of several The terrorist coalition formed by the planes may be completely crushed if you are not careful.

Before the start of the war of planes, the players played the single player silently in their respective planes, and could only communicate with each other at the end of the game.

After the start of the plane war, the neutral city will also be open to all lord players. Lord players can spend 10 yuan of earth coins to send to the neutral city, communicate with other players face to face, and add friends to each other. The function uses text or voice to communicate.

However, when a player is caught in a war with another player, all of the above functions will be temporarily frozen until the war ends.

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