Online Games: My Start Infinite Plundering Talent

Chapter 12 Show Off! Harvest And Thinking

Water Flow Arrow and 10 Dafa Bullets come again.

Quickly drink a wave of blue bottles.

"Stare!" Controlled directly, the skill dropped.

So far, Fang Han deliberately beat all 20 Yanscorpion boys to the brink of death.

Because they also have the value of providing displacement.

Pulling, changing position again with 【Close-up flashing】, finally draining the Flame Scorpion Queen's HP to below half health.

One hit "blast"!

6900! -400! -100! (Slow down) (Poison) (Burn)

Followed by 10 big balls.

Fang Han found that as the effect of the poisonous injury continued to increase.

Especially now with burns.

Multi-stage attacks will become more and more popular than single attacks.

At that time, the single-shot skill of "Blasting" should also be retired.

Fang Han thought of [Double Casting], [Extra Hit] and other talents.

Moreover, he remembered that the one on the next floor was one of them!

As a result, his motivation was extremely stimulated.

A more focused consciousness followed and showed perfect operation.

"Even if there is no flickering displacement, Dad, you can't hit the drop!"

move!

The side sliding shovel goes directly behind~

The water arrow instantly freezes the scorpion tail.

Another 10 magic ball spree.

Another move!

"Needle rain light." This is a large-scale indiscriminate attack.

Turn over to avoid the sweeping scorpion tail.

Perfect curtain call~

After the needle rain was over, only the Flame Scorpion Queen remained.

The crimson heavy armor appeared, indicating that the blood volume had reached one-tenth.

But most of Fang Han's damage is over 200.

So it's just as powerless.

Even with the "bloodthirsty" blood-sucking ability, if you can't hit anyone, you can't suck it.

The intensive attack interval combined with decelerating frostbite constantly restricts its movement.

With Fang Han's final blow of the Water Flow Arrow.

-1830! -400! (frostbite) (poisonous)

The Flame Scorpion Queen's HP is finally reset to zero.

Fang Han is really dancing on the tip of the knife, but now with [Fake Blood], no matter how big the damage is, he will not be hit by the first hit.

Because even if your attack exceeded the upper limit of fake blood.

It will only be counted as part of the fake blood.

The next hit is the real life value deducted.

This is also the reason why it is an S-level talent.

Perfect show, easy and stress-free!

The only problem is, he used up a lot of his blue bottle.

[Ding, you killed the Flame Scorpion Queen (boss) (first kill), gained 30,000 experience, 50 silver coins]

The Fire Scorpion Queen is not a regular type of field boss.

So it doesn't drop its own parts.

But Fang Han was still jealous, because what was dropped instead was something better.

[You have obtained a special prop: experience beads]

For a liver emperor like him, this is a divine pearl!

["Experience Orb": After carrying it, all the experience points obtained by killing wild monsters are doubled]

Just brush! Keep brushing experience!

In the previous life, relying on this thing in the early stage, a large number of people were far behind.

In this life, it will only be bigger!

[You have obtained equipment: "Molten Flame Armor", "Book of Flame"]

The parts of the Molten Flame Armor and Ice Ice Armor are in conflict, and both are Silver Rank.

However, due to level restrictions, it cannot be equipped now.

[Molten Flame Armor] (Silver Rank)

[Part: body armor]

[Professional Requirements: None]

[Level requirement: lv6]

[Basic Attributes: Defense +30, HP +250]

[Characteristic entry - Flame Armor: When the wearer's health is lower than 50%, immune to damage lower than 50, and cause 50 damage to the attacker's burn]

Originally, the effect was not bad, but because I plundered the skill talent entry of the Flaming Scorpion Queen.

This feature is equivalent to nothing, throw it in the backpack and eat ashes first!

The Book of Fire is the exclusive weapon of the Summoner class, and weapons related to Summoner are in short supply.

Fang Han was sold for a huge price in his previous life!

[Ding, you have plundered the skill entry "Fire Burn", which is merged with "burn" into - Fire Burn]

[Ding, you have plundered the skill entry "Violent Scorpion Venom", which is merged with "Poison Injury" into - Poison Injury, the effect is enhanced]

[Ding, you plundered the skill entry "Bloodthirsty"]

[Ding, you have looted the skill entry "hardening", and the adaptive job has been changed to "toughness"]

Fang Han sighed, his skills are getting more and more!

You can't see it just by looking at the skill introduction.

"Fire burn" directly increases the damage of the burn to 500, burn me wantonly!

And the first burn every 10 seconds will also cause damage equal to 2% of your maximum health.

Tsk tsk tsk, this is a percentage damage!

"Poisonous injury" further increases the poisonous injury to 500, casually poisoning people to death!

"Bloodthirsty" is passive, with a fixed 10% return of blood.

Damn, the amount of blood he recovered from a single blow is higher than the total health...

"Toughness" is also a passive skill, fixedly increasing defense by 20.

Other players don't want to break their own defenses!

Assassins at the same level can't break the defense against his Mage, which is a bit too funny.

[Ding, your level has been raised to lv5, the five-dimensional attribute +1, and you have gained 4 free attributes]

Full power.

He really doesn't lack damage, and under normal circumstances, it's better to pile up meat now.

But because he knew that he would definitely be able to plunder a talent that was s or ss in the future, so now he is going all the way to the end.

Loot all kinds of bonus talents along the way, don't be too beautiful!

[Ding, you have plundered the talent entry - lava heavy armor, rated c]

[Ding, you have plundered the talent entry - scorching heat, rated as b]

A one-tenth blood queen is immune to all damage below 200, but Fang Han will not let his life drop to one-tenth.

Therefore, it can only eat ashes in the panel.

The other can double the "Fire Burn", which in Fang Han's view, is really invincible.

After the burn is doubled, it instantly reaches 1000 damage, and there is a 4% percentage damage every 10 seconds.

"I rub it, just hit it with 500 poison damage + 1000 burn damage, others can still play?"

Fang Han himself felt incredible.

He still underestimated the upper limit of [Infinite Plundering].

Where did it go?

How many similar talents and skills are superimposed?

Exponential explosion is too scary, the value of 2 is nothing.

But the value obtained by multiplying dozens of 2s, or even hundreds or thousands of 2s...

Fang Han himself is numb!

He didn't immediately enter the next floor, but thought about it.

It was completely blind before!

He can't always develop according to the route of his previous life.

Although there are many skills and talents that can be plundered, very few are actually used in combat.

Are many skills useful?

I can do one move in seconds, so is it necessary to be fancy?

The addition of a large number of 2s and the multiplication of a large number of 2s are not a concept at all!

It is unrealistic to rely on the damage of the skill panel to achieve one move in seconds.

So back to the original thought.

Increase the number of damages as much as possible during the time when the one-hit skill is activated.

For example, one hit of "Crazy Bomb" actually does 10 damage.

Then you should first plunder the talent that multiplies the number of damage judgments! ——[Double Casting], [Extra Hit], [One Divided into Two], etc.

Then because every hit will come with [poison damage], [fire burn] and additional damage with various percentage effects.

What he needs to do is to plunder more skills of the same kind.

Just increase their basic value, and the number, and multiply by the above times.

Even if it's only 1% and I end up taking 100 rides, wouldn't that mean everyone must die!

Of course, percentage skills must have many restrictions.

After the above is done, it is the talent or passive skill that improves the final damage base.

For example, let your attack be a critical strike, and then the critical strike damage is increased by more than 200%...

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