Chapter 47: Raising the Skill Level !!

At the same time, Chen Mo discovered that this skill could be increased by infinite aura.

[God's Blessing]

Effect: After leaving the battle, you will get a shield value of 10,000% attack power.

Duration: Permanent

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Chen Mo's current attack power is almost 25W+, which means that with this BUFF, Chen Mo is equivalent to increasing the amount of health by 250W, and this amount of health will automatically recover after leaving the battle.

The enemy may have worked hard for a long time and finally knocked the shield down, and Chen Mo only needed to find a chance to get out of the battle, and the shield value could immediately return to 250W.

It is estimated that any enemy will directly despair when they see Chen Mo's full shield after returning, and this skill is simply Lai Pi.

Then Chen Mo looked at the Earth-shaking Hammer again.

[Ground Hammer]

Level: 1

Effect: After use, enemies within the range of 50x50 can get a debuff BUFF, and for the duration of the debuff BUFF, the enemy falls into a state of chaos, causing the enemy's direction to be out of step and the movement function is reversed.

Skill Duration: 30 minutes Skill Cooldown: 300 seconds

Skill Consumption: 100MP Skill Proficiency: (0/100)

Introduction: One of the skills of the Divine Punishment Knight, under the aura, the enemy's ability to move will be greatly limited.

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The description of this skill seems complicated, but it actually allows the player to automatically go right when they walk left within range, and move backward into forward movement.

The attenuation of attributes may also be increased back by stacking other BUFFs, but this skill, which directly affects the player's directional function, has no way to solve it except for a long period of adaptation.

Although it is said that players can gradually adapt if they stay in this state for a long time.

But when fighting, a few minutes can determine the direction of a power war, and there is no time to adapt.

A single misalignment can kill Huangquan, not to mention the direct direction movement disorder.

Therefore, this skill seems to have no actual attribute attenuation, but in fact there is no solution.

Finally, there is a skill [Divine Fury] [Divine Fury]

level: 1

effect: After use, deal 20% of the player's HP and shield value to the enemy.

Skill cooldown: 15 seconds

skill consumption: 100MP

skill proficiency: (0/100)

Introduction: The main output skill of the Divine Punishing Knight, pile up the amount of health and shield as much as you want, your damage will exceed your imagination.

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Seeing this skill, Chen Mo finally understood why the Divine Punishment Knight could become the only hidden profession.

This skill is simply too strong.

The knights in "Dawn" have high defense, thick HP, and the only drawback is that their attack power is not enough.

Under normal circumstances, when fighting bosses, knights are required to stand in front, but due to insufficient attacks, sometimes there is a problem that the boss hatred cannot be pulled.

You know, the mages and priests in the back row are all crispy, and they are generally undead and crippled by the boss.

Therefore, some knights have to make trade-offs in defense, health and attack in order to hold the boss steadily.

But there are gains and losses, the attack power is strengthened, and the hatred of the boss can be pulled, but the HP and defense have dropped again, and it is easy to die suddenly when resisting the boss's trick.

This has almost become a knight's unsolvable problem in "Dawn".

But the Divine Punishment Knight is different, with the skill of Divine Anger, the Divine Punishment Knight can be brainless to pile up blood, the higher the amount of health, the more terrifying the damage caused by the skill, which does not have the problem of not being able to hold the BOSS hatred.

With Chen Mo's current 150W+ HP plus 250W+ shield, a divine anger is 80W damage, if you count the critical damage, none of the bosses below level 30 can bear Chen Mo's damage.

This strength, even if Beelzebub came in person, Chen Mo felt that he had the power of a battle.

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However, this skill is not perfect for Chen Mo, and the CD time of the skill is a bit long.

Chen Mo still had 30 skill points, and he decided to raise the Divine Fury first.

[System message: You used a little skill point and successfully increased the skill "Divine Fury" by one level, and the current skill level is level 2]

Chen Mo looked at the skill effect of Divine Fury again.

[Divine Fury]

Level: 2

Effect: When used, inflicts damage on enemies equal to 22% of the player's HP.

Skill cooldown: 14 seconds

skill consumption: 110MP

skill proficiency: (0/200)

Introduction: The main output skill of the Divine Punishing Knight, pile up the HP shield as much as you want, your damage will be beyond your imagination.

......

Seeing that the effect of the improvement after the upgrade was still quite obvious, Chen Mo decided to directly raise the Divine Rage to level 10.

[System message: You used a little skill point and successfully increased the skill "Divine Fury" by a level, and the current skill level is level 3] [System message: You used a little skill point and successfully increased the skill "Divine Fury" by a level, and the current skill level is level 4]

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[System message: You used a little skill point and successfully increased the skill "Divine Fury" by a level, and the current skill level is level 10]

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[Divine Fury]

Level: 10

Effect: When used, deals an enemy damage equivalent to 40% of the player's HP.

Skill cooldown: 5 seconds

skill consumption: 200MP

skill proficiency: (∞/∞)

Introduction: The main output skill of the Divine Punishing Knight, pile up the amount of health and shield as much as you want, your damage will be beyond your imagination.

......

After reaching level 10, the damage of divine anger directly reaches 40% of HP, that is, a divine rage can deal 160W+ damage without counting critical hits.

The most important thing is that the cooldown time has also been shortened to 5 seconds, and the time that could only be used once can now be used three times, which is terrifying.

But this is not the end, because Chen Mo still has 20 skill points on him.

Chen Mo did not forget the Knight Power skill he first obtained, the effect was to increase the attack power by 10%, and under the hundredfold increase of the infinite aura, increase the base attack power by 10 times.

The reason why skill points were not used on it before was because the basic attack power was too low at that time, and it was not obvious to put skill points on the power of knights.

But his current power points have increased a lot, the basic attack power is much higher than when he was at level 1, and the skills linked to attack power have gradually increased, and now the benefits of upgrading the knight's power skill are very high.

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