Increases the skill level of Demon King Armament Raging Tide by 3.
Up to level 15. Every 4 seconds, if Tartaglia is currently in melee mode with the Demon King's Armament, if Tartaglia is in melee mode, otherwise, the Broken Flow Flash will be triggered.
Interrupts, Slashes, and Bursts, Flashes triggered by this constellation are not limited by their respective trigger intervals, nor do they affect their trigger intervals. Increases the skill level of Extreme Evil Skill, Water Slashing Rain, Extreme Evil Skill, and Extinguishing Flash by 3 levels.
Up to level 15. Extreme Evil Skill: Angel Annihilation: When you cast Extreme Evil Skill - Extinguishing Flash while in melee mode, clear the cooldown of Demon King Armament Rag.
This effect triggers when you return to the remote state.
Talents
: Normal Attack, Broken Rain Demon King Armament, Wild Tide
, Evil Skill, Annihilation, Flash
, Never End
, Water-Shaped Sword
, Martial Arts, Mastery
of Normal Attack, Broken Rain:
Description
: Normal Attack
Performs to 6 consecutive bow and arrow shots.
Heavy Attack
for more damaging and accurate aimed shots.
When aiming, the power of the water elemental will continue to build up on the arrows. Arrows that are filled with torrents deal Hydro damage and apply Flow Breaker on hit.
Broken Current
: When an enemy under the influence of Broken Flow is hit by various attacks from Tartaglia, it will deal Hydro AoE damage. The damage dealt by these effects is treated as normal attack damage.
◆ Broken Stream: When you hit an enemy under the influence of Broken Current, Aim Shot with Full Charge will deal continuous area damage. Flash Break triggers at most every 0.7 seconds.
◆ Broken Stream: Defeating an enemy under the influence of Broken Flow will trigger a burst of water, which will apply the Broken Flow effect to nearby enemies.
The Falling Attack
shoots a rain of arrows from the air and quickly falls to the ground, dealing Area of Effect damage on land.
When in melee combat with the Demon King's Armament: Rage, you cannot perform a falling attack.
Detailed attributes LV1LV2LV3LV4LV5LV6LV7LV8LV9LV10LV11LV12LV13LV14LV15 1st stage damage41.3%44.6%48.0%52.8%56.2%60.0%65.3%70.6%75.8%81.6%87.4%2nd stage damage46.3%50.0%53.8%59.2%62.9%67.3%73.2%79.1% 85.0%91.5%97.9%3rd Rank Damage55.4%59.9%64.4%70.8%75.3%80.5%87.6%94.7%101.8%109.5%117.2%4th Rank Damage57.0%61.7%66.3%72.9%77.6%82.9%90.2%97.5%104.8%112.7%120.7%5th Rank Damage60.9%65.8%70.8%77.9% 82.8%88.5%96.3%104.1%111.9%120.4%128.9%6th Rank Damage72.8%78.7%84.6%93.1%99.0%105.8%115.1%124.4%133.7%143.8%154.0%Aim Shot43.9%47.4%51.0%56.1%59.7%63.8%69.4%75.0%80.6%86.7%92. 8%Charge Aim Shot124%133%143%155%164%174%186%198%211%223%236%Break Flash Damage: 12.4%*313.3%*314.3%*315.5%*316.4%*317.4%*318.6%*319.8%*321.1%*322.3%*323.6%*3 Break Damage: 62.0
Skill Upgrade Materials
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