Pastor's Tantra

Chapter 138 Rare Characteristic: Shadow Incarnation

——Although the explosion rate of the New Moon Ceremony is very high, it is too high!

Or is it because I have enough points and obtained special victory conditions, so my explosion rate is directly maxed out?

Aiwass recognized all three characteristics.

The first characteristic "Challenger's Courage" is the characteristic of the same name on the holy spear - its effect is to be able to exempt from the "fear" and "shock" effects that have a higher priority than one's own. Whether it is the suppression of energy level or the bonus of extra priority, it can be triggered, and its characteristic is that it can ignore the priority and be immune to some controls.

It looks very useful, but in fact this is the most useless.

The basic idea of ​​​​this world is that it is better to eliminate control than to avoid control. All resistances may be penetrated by entries of the same level.

Just like "the strongest spear and the strongest shield", if the priority is the same, the spear will always have a higher priority than the shield. Just like extraordinary beings with the same energy level, their skills can affect each other normally without affecting each other. Takes damage from effects as well as saving throw resistance.

Moreover, the application scope of this resistance is very narrow. It only takes effect on people with a higher energy level than oneself - but it does not take effect when faced with the fear effects used by extraordinary people who have the same or even lower energy level than oneself.

And if the fear comes from the situation rather than the enemy, this resistance is also ineffective.

For example, if you create a ritual site that scares everyone who enters this environment, the resistance it provides will be ineffective.

Of course, there are other types of resistance, specifically designed to target the environment... But unless you are a lone wolf with no teammates at all and no one to help you, you will definitely gain a lot from control.

Once many spells are cast, their saving throws have nothing to do with their nature.

For example, if a certain curse is difficult to remove, it is only because the curse itself is so strong that it is difficult to remove it. But it is impossible to infer the caster's energy level based on how difficult it is for a low-level curse to be lifted - because the immunity caused by energy level suppression has actually been calculated at the time of the hit.

Controls such as sealing, binding, freezing, petrification, etc. are also in a similar situation.

Unless the spell effect is still maintained - such as continuous freezing, continuous curse, permanent seal using a magic circle, control at the end of the spell is just control.

Just like the petrifying sight used by Asparvaton before, it was still his regular mechanism even after he entered the original version. Players who are already level 70 by then will still be petrified by a glare.

That copy fully demonstrated what it means to avoid control as opposed to removing control - because ordinary petrification resistance is ineffective against Asparvaton's petrification ability.

And it is different from the low-level petrification rays and petrification magic eyes.

His petrification ability does not activate rays that can be reflected, blocked, and absorbed, nor is it a magic eye that must be looked at to complete petrification, or even a gradual petrification process. As long as you are locked with his gaze, you will be instantly petrified.

Asparvaton's Petrification is an instant control with no forward swing, no reading bar, and no trajectory. In the game, this is a special action that will be triggered every 5% of the life lost; the main countermeasure is to move everyone except the tank around before the health is about to drop, and then petrify those who have dedicated their lives to the road. Players solve it in seconds.

Otherwise, if you are killed in the petrified state, you will not be able to resurrect in battle; and if you are injured in the petrified state, you will lose the maximum health value. This negative state can only be cleared by dying once.

If the wet nurse is distracted or is petrified after being petrified, and the tank is not released from control immediately, and the tank is hit with a powerful hammer right after being petrified - basically it will be destroyed this round. Even if it doesn't die immediately, the tank will be as brittle as paper later.

As an ancient giant born before the birth of the "profession", Asparvaton walks on multiple paths. This is the innate power that the giant chief received from the Dusk Path.

The term "silent dead" is commonly known as "zombie" among players.

It looks like an entry for the Dusk Path, but it is actually an exclusive entry for the Beyond Path.

This is an undoubted skill in the game. There is just one problem, that is, its resurrection is actually a false resurrection.

Its effect is that after death, you can immediately be reborn with full health and enter the "silent dead" state. The form of the silent dead is regarded as undead, and will automatically remove all conditions imposed by others, and gain a "beyond death" resistance state, able to temporarily resist most controls.

However, life will decline faster and faster, and spells such as "dispel the undead" and "shout the undead" will be used.

Generally speaking, a resurrected player can live for seven or eight seconds without feeding. If you feed, you can live for at most ten seconds longer, and then the milk won't come back. In PVE, many dungeons may be cleared by just 1% or even 0.5%. The few seconds of standing up and being able to output violently without feeding may determine the outcome.

In PVP, most demons prefer this entry.

Because Demonologist is too fragile. As a back-row spellcasting profession, if you can be cut to death by the opponent, you will probably be cut to death a second time if you stand up.

But the devil is different.

The professional characteristic of the Majin series of professions is that when seriously injured, a large amount of blood will be restored in one breath, and then it will enter a demonized state that quickly deducts blood. Most of the demon's abilities can only be used in the demonized state. Therefore, most of the abilities in the healthy state are self-damaging skills. You can burn blood while rushing over to get beaten in order to quickly enter the demonized state.

After being resurrected by the "Silent Dead", the demonic state will still be maintained.

In other words, the devil has three lives - and the third life is still in an explosive state.

After entering demonization, the demon who was immediately controlled and killed stood up again. At this time, the opponent's brain would usually shut down and he would be faced with a dilemma:

Because even if you leave him alone, he will die soon. The double decay rate of Demonized and Silent Dead is very fast, so killing them again will be a waste of time.

But if you really just leave it alone and go around, you will be held down by the demon who has entered the demon state and beaten wildly - because the demon knows that he will die soon, so the few seconds of crazy output from the stance are really a little bit Unstoppable. After all, the characteristic of Beyond the Road is that the conditions for getting injured are harsh... but as long as the conditions are met, it will be the highest level numerically.

"Beyond Death" also provides resistance. If you want to control him and wait until he dies, the control may be resisted, which will be very disgusting. As a melee profession, Demon Man's frankness is obviously much better than that of Demonologist. If he takes another round per second, too many skills will be wasted.

The greatest meaning of this entry is to lower one's intelligence and force the other party into a dilemma. As long as the opponent reacts quickly enough, the demon who can survive for five or six seconds standing up is actually not a big threat.

But usually players will be somewhat confused when they see the person who just fell down in seconds stand up again with full health. And at this moment of hesitation, the devil, who had been mentally prepared for a long time, had already finished his set.

In the real world, this ability to briefly resurrect after death is indeed useless.

Its greatest significance is probably to die together with the enemy who killed you - after all, players know the term "silent dead" to some extent. As long as they see a demon on the opposite side, they will doubt whether the opponent has this feature.

But the aborigines of this world don’t know that. Seeing the person who was killed standing up again can be a bit off guard. It can even act as a sneak attack.

——Although this world actually has a lot of resurrection abilities. But at least in this version, the conditions for resurrection are still relatively harsh, or the resurrection is incomplete.

The Dusk Path has the most resurrection paths, but they are a bit strange.

The preservationist can preserve the memories of others and implant them into the body of the baby to play a role in rebirth, but it is only a partial memory and not the real soul; the amber craftsman can make himself a phylactery similar to that of a lich. Things, but currently they can only be used by specific dolls, golems or corpses, because they have not yet been able to make normal physical backups; necromancers can also pull up the dead, but the resurrected dead must not only obey the undead The mage's command, and will be stripped of path adaptability.

The most complete resurrection at present is the high-level ability of the path of devotion.

There is a ritual magic that can exchange one life for another - as long as the other party's soul has not dissipated or been saved immediately, the priest can save the other party through self-sacrifice. The specific performance is to give up his body to other side. Rituals beyond the path have all kinds of messy possibilities, anything is possible.

However, the resurrection technique, which is held by every player in the healing profession and can even be used after a brief reading in battle, actually does not exist in the plot, and it is impossible to possess it in the early stage.

This is a spell built purely on game mechanics. The evidence is that all NPCs killed by swords cannot be resurrected.

The above two characteristics are both beautiful in an ideal state, but in fact they are not very useful.

The only thing Aiwass can choose is the third one.

In other words, he came here for the third one - Ai West used Shadow Demon throughout the whole process just to see if he could get this entry.

——This is the best purple entry that a demonologist who has made a contract with the Shadow Demon can obtain in the first promotion ceremony!

[Shadow Incarnation (Purple): You are a container and an incarnation. The shadow is no longer your enemy. 】

The effect of this entry is similar to "Container of Burning and Glory", which is a two-in-one lower-level option. The difference is that this is a specialization characteristic that specifically strengthens a single attribute, so it is slightly stronger than an attribute that strengthens multiple attributes.

Its default effect is to provide both level 1 shadow affinity and level 1 dark container. But if in addition to this entry, you also have at least one level of dark vessel, you can use the ritual to turn its effect into providing two levels of shadow affinity; if you have at least one level of shadow affinity, you can turn it into providing two levels of shadow affinity. A dark container.

Its effect can be turned on or off. Attributes can be adjusted every new moon and full moon.

In other words, this is a specialization trait designed to compensate for weaknesses.

Because if you specialize in a certain pure attribute, you need both the container and the affinity entry for this attribute. In fact, this entry is not of much use to players. It mainly saves washing points... but for Aiwass who does not have washing points, this entry can effectively solve the problem of wasted entries!

His current effect on Aiwass is to bring Aiwass's "Shadow Affinity" level to level two, and also add a level one container entry. This allows Aiwass to use Shadow Demon more conveniently and have the mana to create "Field Card: Shadow Vault"!

In this case, no matter Aiwass gets the dark attribute "Affinity" or "Container" entry in the Transcendence Ritual next time, he can change the shadow affinity to level three - in this way, Aiwass will You can get out of the wheelchair!

It's best to have access to the Dark Vessel so that this trait can work perfectly.

If Shadow Demon was cultivated by Aiwass into a high-level Phantom Demon and sealed into the card, he would not need Shadow Affinity and would be able to get out of the wheelchair. At that point, he can also turn his specialization into a container entry to add mana to himself.

And if he is preparing for a difficult battle and needs to specialize in Shadow Demon... he will need to increase the "Shadow Affinity" entry to increase the upper limit of combat ability. At that time, he can use rituals to transform the "Darkness" Container" entry is turned back.

Although it is just a purple entry, because of its flexibility, in theory it can even be regarded as adding a fourth-level basic entry!

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