Pendor Empire In Other Worlds
Chapter 3: explore
After walking for about two hours, Lothar vaguely heard the sound of running water.
After exploring the sound of water, Lothar found a small stream.
The clear stream flows briskly down the river, and after a clear spring gathers on a flat place, it flows out slowly from the opening. Reflected in the surrounding green trees and flowers, it is indeed a beautiful scenery.
Seeing the creek, Lothar had no water dripping since he crossed it, and after another fierce battle, Lothar's dry mouth was overjoyed at first, and then he was shocked. Hid his body toward the back of the big tree facing the stream. After carefully observing that there was no danger around, he quietly stuck his head out of the tree trunk, and carefully observed the situation around the message through the gap between the trees.
is holding a shield in his left hand, a war sword in his right hand, and a crossbow and crossbow on his back. He is already fully armed.
There are a few small animals drinking water by the creek. They should not be carnivores. However, judging from their look around and their tight bodies from time to time, there should be some carnivores often appearing here.
There are densely packed footprints scattered around the creek, most of which are small and shallow, and should not be the footprints of large beasts.
After searching carefully, no large footprints were found, and there were no traces of snakes and insects crawling around, Lothar let out a sigh of relief.
It is currently certain that there are no large carnivores in this area.
I want to come too, this creek is too small to be in the eyes of the beasts.
The clear and transparent stream has no room for aquatic carnivorous creatures.
After the observation, Lothar completely relaxed, took the weapons and equipment back to the inventory, and walked out from behind the tree trunk. I found a stream far away from the small animals, squatted down under their curious and vigilant gaze, folded his hands and picked up a handful of clear water, and drank it.
After three or four times, Lothar finally stopped her thirst, washed her face with water, and sat cross-legged on the grass by the river, preparing to take a rest.
Until then, Lothar had no time to continue exploring the riding and slashing system.
called "system" in his heart, and the familiar khaki interface appeared in front of him again.
This was discovered by Lothar in previous battles. The interface easily interferes with the line of sight during the battle. Lothar tried several times in his mind, and found that when he gave the "close" command in his heart, the interface would temporarily disappear until he did it again. The call will only appear.
This undoubtedly provided him with great convenience.
Looking at the slightly changed interface compared to the game, Lothar thought for a moment. Instead of opening the few options that changed, he opened the recording option.
The sub-items under the record option have also undergone some changes, followed by seven options: log, recent news, record, game concept, subordinates, territory, and faction. The character and location options are replaced by "subordinates and territories", and the "return" option is missing.
Lothar hesitated for not having a "return" option, and silently thought of returning, and the interface returned to the initial interface.
"It seems that the combination of riding and cutting system and reality has undergone many optimizations, and it has become easier to operate."
Lothar no longer hesitated, and clicked on the record option again, and then opened the "recent news" sub-item.
As Lothar expected, there are 19 messages in the recent news, 12 of which are repeated in pairs, all of which are "Hyena was killed by Lothar, you gained 135 experience", totaling 810 experience.
Other news is:
"Your one-handed weapon proficiency increased to 129";
"Your one-handed weapon proficiency increased to 130";
"Your crossbow proficiency increased to 33";
"Your crossbow proficiency increased to 35";
"Your level is raised to level 2."
The appearance of these news was in Lothar's expectation.
In the previous battle, the sword was the main force in the battle, and the one-handed weapon proficiency increased twice to 130 points.
The initial proficiency of the crossbow was too low, so it was increased twice, each time by two points, reaching 35 points.
Lothar remembers that the experience required to go from level one to level two should be 600 points. These six hyenas have roughly the level of a skilled militia, and the experience they provide allows him to rise to level 2 and an extra 200 points of experience.
What makes Lothar feel strange is that the damage notification that should have appeared did not appear, and it is only natural to think about it.
Human life cannot be expressed by data after all.
Return to the record option interface. The record interface is the task interface in the game. However, this fashion is a blank interface. The forward and backward options in the upper left corner cannot be opened. Lothar then clicked on the log, game concept, subordinates, territory and faction options in turn, and found Except for the log interface that displays today's date, the other interfaces have no content.
Lothar frowned and thought for a while. After all, he didn't have any clues and could only guess that it was because the time was too short. Put it aside for now, return to the main interface, and start viewing other options.
First of all, of course, the character interface. As I meditate on it, the character interface opens immediately. At the top is the name, and the word "Losa" is displayed at the moment. The color is gray and cannot be changed.
Below the name are level, experience, and stamina. It is currently level 2, 800/1360. Life has become stamina, currently 32/57.
In the upper left corner is the positive character image, and below it are the character attributes, including strength, sensitivity, wisdom, and charm.
There are a total of 24 skills in the middle.
The difference from the game is that each skill has a progress bar. At this moment, except for the shield defense, running and plundering skills, the progress of the skills has gone by about one-tenth, and the progress of other skills is zero.
After Lothar's guessing progress is full, the skill will be upgraded, and the use of the corresponding skill should increase the skill progress. If it is as he expected, it can be much stronger than the growth of one skill point per level in the game.
The right side is the weapon proficiency, which is divided into one-handed weapons, two-handed weapons, long pole weapons, crossbows, bows and arrows, and throwing.
Lothar now has 5 attribute points, 5 skill points and 20 weapon proficiency. (The initial character has 4 points of free attributes and skill points, and 10 points of weapon proficiency. After the level is increased, 1 point of attribute and skill points, and 10 points of proficiency are added.)
After careful consideration, he first assigned two attribute points to intelligence, and skill points increased by 2; another attribute point was assigned to agility, and weapon proficiency increased by 5. Then all the last two attribute points were allocated to strength.
Next is the skill point. After carefully watching the change of the skill effect, Lothar added 3 skill points to the iron bone (enhancing physical strength, including: physical strength, anti-shock ability and recovery ability), so that the iron bone reaches level 6.
Tracking plus 1 (finding small traces) to level 1, reconnaissance plus 2 (showing battlefield map) to level 2, healing plus 1 (increasing physical strength and injury recovery speed) to level 1.
Next came the allocation of weapon proficiency. Considering the role of crossbow hunting in the forest, Lothar allocated 20 proficiency points to the crossbow to reach 55 points.
As his proficiency increased, Lothar felt that he became familiar with the use of crossbows.
The last 5 points of proficiency Lothar went to the one-handed weapon. I thought it would only increase by two points like in the game. I didn’t expect that each point would increase the one-handed weapon proficiency a little, so the one-handed weapon proficiency increased to 135. Point, I'm more familiar with using war swords.
After some operations, Lothar’s attributes changed to:
力(18), (determines physical strength)
敏 (8), (determines flexibility and response speed)
智 (6), (determines willpower and knowledge)
Mei (8), (determines own attractiveness)
Skills are: iron bone (6), strong attack (7), strong throw (0), strong bow (0), weapon mastery (5), shield defense (0), running (2), riding (3) ), Ride and Shoot (0), Loot (0), Coach (2), Tracking (1), Tactics (1), Guide (0), Reconnaissance (2), Item Management (0), Healing (1), Surgery (0), First Aid (0), Engineering (0), Persuasiveness (1), Captive Management (2), Domination (2), Transaction (0).
Weapon proficiency in order:
One-handed weapon: 135
Two-handed weapons: 147
Long pole weapon: 125
Bow and arrow: 31
Crossbow: 55
Throw: 31
At this point, Lothar has truly completed the creation of the initial character. After closing the character interface, Lothar got up and moved her body, feeling that her quality has greatly improved in all aspects, and she felt at ease in her heart.
"Well, the report interface has not changed much. The items have been seen since the beginning; the troops are alone now, and it doesn't matter. Then the most important thing now is the two options of the shop and the battlefield."
After spending more than ten minutes getting acquainted with his changes, Lothar sat down again leaning on a small tree, and after pondering for a while, first opened the battlefield option.
With the opening of the battlefield option, Lothar felt that his perspective was suddenly raised to the sky, and the space within a radius of 400 meters (200 meters per level of reconnaissance) centered on him was presented three-dimensionally in front of him. Different elements such as rivers, streams, etc. are all displayed in a dynamic form, and even the ground and underground conditions are clear.
In addition, hostile creatures and neutral creatures are also marked with red and white light spots.
The battlefield map is related to reconnaissance, mainly for observing the dynamics of the enemy and ours in large-scale battles. As the level of reconnaissance increases, the range of the battlefield will continue to expand.
Although it is currently only 400 meters in radius, it can also enable him to detect and avoid large beasts in advance.
Lothar carefully felt the battlefield map, and after experimenting with the operation, he closed the battlefield map.
Then, Lothar opened the store option again, which was similar to the recorded interface expansion, except for the "Quigeffen's Store" displayed at the top, there was no other content.
Lothar is quite familiar with "Quegefen's Shop".
Quegefen is a character in the Laria Tavern. He is mainly engaged in the sale of Noldor weapons. To open his shop, he needs a "Dragon Tear Jewel". In the eyes of many players, including Lothar, is a full profiteer.
Seeing that there was only "Quiegfen's Shop", Lothar felt quite a headache, after all, he didn't know how to obtain the "Dragon Tears Gems" now.
tried to open the option, but the store interface appeared unexpectedly. Also opened at the same time are the character equipment in the middle and the inventory on the right.
Lothar was overjoyed and hurriedly looked at the store.
I saw a lot of goods lined up in the shop on the left. At the top was a "Superb Barkley Crossbow", priced at 2 million dinars.
The price really scared Lothar, it was several times more expensive than the price in the game.
Lothar went through the goods carefully from top to bottom, and found that most of them were more expensive than in the game.
The bottom of the inventory shows Lothar is only 750 dinars, UU reading www.uukanshu.com and most of the "Quigeffen's Shop" are the best equipment in the same level, and the price is naturally higher.
Lothar simply didn't look at the merchandise, and turned to look at his inventory.
Different from the inventory at the beginning, there are a few more items in the inventory at the moment. They are two pieces of fur, a tube of curved crossbow bolts (1), and a set of dog meat (10/50).
The dog meat and fur were probably the result of the decomposition of two hyena corpses, which was a surprise. However, the appearance of the curved crossbow arrow proved Lothar's bad prediction.
After checking that the crossbow bolt is indeed missing one (29/30), Lothar sighed:
"Sure enough, it is impossible in reality to automatically repair weapons after battle. Serious damage to weapons or armor will lose quality. It seems that the intention of selling spare weapons and equipment to earn dinars has failed."
"Fortunately, real items can be sold to shops, and I will work hard to make money in the future."
After thinking about it, Lothar didn't sell any items in the end.
As far as the current situation is concerned, even if you sell the most expensive items, you cannot buy better equipment. On the contrary, you will face the situation that there is no spare weapon after the equipment is damaged. Instead, it is better to stay in the inventory first and wait until you need it. Sell again.
With a thought, he took out a piece of chicken from the inventory and found that it was actually cooked, and Lothar shut down the system interface completely.
After eating and drinking with the stream, Lothar carefully checked the equipment on his body. After confirming that it was correct, he strode along the direction of the stream.
This forest is so lush, it is difficult to discern the direction, and it is easy to get lost in it if you rush forward in the forest.
While the water flows down, it is likely to flow out of the forest. If you want to get out of the forest, looking at it right now, walking along the stream is the best choice.
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