Pioneer of the Rebirth Era
Chapter 814 Legend Upgrade
After the meeting with Qiu Bosong, Xuri Technology also had a meeting of its own. Although the time was delayed a little because I went home to celebrate the Lantern Festival, it is not too late to make plans for the whole year.
Rising Sun Technology has two big moves this year, one is the open beta of Swordsman, and the other is naturally the upgrade of "Legend". First of all, the upgrade update of Legend has begun.
Dongxu Technology's server technology has achieved a key breakthrough. In the past, a server was said to have tens of thousands of people. In fact, 3,000 players were considered top-notch. If the number of players exceeded this number, there would be lags. If there were more than 5,000 players, there would be a risk of complete collapse.
Otherwise, it is a card game anyway. If we can really put 10,000 people in one area, why do we have to re-architecture and open a new area to divert 10,000 people away? Building a new server costs nothing?
But now Dongxu Technology's server technology has achieved a key breakthrough, and the number of players in a new zone has reached 4,000.
Although this 4,000 is a comparison, it is 4,000 in the real sense, not just 3,000 people who could barely be accommodated before.
After using the new server, even if these 4,000 people get together to fight, there will be no lag or crash. So with such strong server support, the new maps and new gameplay that have been prepared before can really start.
For example, guild wars can really start. Instead of having a hundred people hacking and slashing like a joke before, now you can have real guild wars involving not a hundred people, but thousands of people.
And in this update, a new main city-Shabak will appear.
It is an enduring national war game in later games, and the main city of Shabak is not just a battle for guilds in one district. Yang Dongxu is preparing to conquer Shabak City across districts on the last Sunday of the next month.
A guild that captures the main city of Shabak in a district can submit a Zuma avatar to the Beech Palace three days before the coming Sunday to apply for a cross-region battle. The process is the same as the process of capturing Shabak in its own district.
However, the competition venue will not be in this area, but will be transferred to an independent cross-region battle server. In addition to generous rewards, the final winner can also make an independent flag for a personal guild as proposed by the Legend official.
Require.
You can design the pattern of the guild flag by yourself, or you can let the legend official help design it. Then this flag will be hung on the gates of the main city of Shabak in all game zones for a month until the winner of the cross-zone battle next month
Appear.
And if the champion team that wins this month fails next month, its guild flag will be shorter than the championship flag.
In short, no matter whether you were a champion before or not, the highest quality displayed in Shabak's main city is only the champion of that month. If you want to have your flag in all game areas, then work hard to win the championship.
This kind of glory will definitely make the guilds in the legendary game extremely excited. Why netizens like to play games so much is not because there are too many constraints in reality, but in the game you can fight and kill as you please.
And if you win the championship, you can plant your guild's flag on the main city of Shabak in all game areas. This is simply an achievement like establishing a kingdom. It will not only greatly improve the sense of belonging of guild players, but also increase the game's gameplay.
Playability.
"The siege war has been announced. At present, major servers have done it several times without any problems. Although a server currently carries 4,000 people and runs very smoothly, all 4,000 people can be concentrated on one map for offensive and defensive warfare.
If so, the smoothness of the picture is still not up to par." Quan Zhiming said with some worry.
"Make a restriction. Only those who participated in the guild that captured Shabak's main city can participate in the guild war map. A snack in advance of the guild war will change the Shabak map to a special map and lock it to clean up the players in the city. Then only those from the fighting guild will
People can go in.” Shabak City was designed to be completely open to the outside world.
This is the teleport point of the new map Death Valley. If you want to enter Death Valley, whether you are in Mengzhong City or Beech City, you must teleport to Shabak first, and then you can teleport to the Death Valley map and run in.
Moreover, it costs 100 gold coins to teleport into Death Valley. Since joining the economic system, the legendary gold coin explosion rate has been very low, and even the money to buy medicine is not enough.
Players currently have three sources of gold coins, one is the copper that is exploded when fighting monsters, the other is from selling some unnecessary equipment to system recycling merchants, and the other is from completing tasks, such as mining tasks.
Because there is a system to maintain an economic balance, and various skills require money, buying medicine requires money, and teleporting requires money. The ratio of gold coins and RMB in the game area is maintained at a relatively good balance.
The ratio of the district for half a year remains at NB. The district for three months to half a year is about 70,000 gold coins: 100RMB. For a new district within three months, the price is 100RMB from the 5,000 gold coins for the newly opened district. It will continue to increase as time goes up.
Based on the current legendary explosion rate, a level 30 warrior with good equipment and the Half-Moon Slash command can earn around 50,000 gold coins if he is online 24 hours a day without being forced to PK.
In other words, you can earn 50 yuan, and now the fee in Internet cafes is generally 2 yuan an hour, or even 3 yuan an hour in most places.
If you don't count the cost of food, it will cost about 100 yuan, which is definitely a loss. However, there is a common problem among gamers, that is, the money spent online does not count, only the money you earn in the game is money.
So when the 24 hours a day came to an end, I was very happy to see that the gold coins I bought could be sold for 50 yuan. I simply ignored the Internet fee and the cost of three meals a day. I didn't even think about how much I would spend if I went out to play bricks that day.
If so, you can earn at least 80 yuan or more.
This chapter is not over yet, please click on the next page to continue reading! However, if you remove the Internet fee, you can still make money, but it is too big. For example, in some gold farming studios, their gold farming efficiency is basically that of warriors.
The Taoist priest who breaks the defense, or the warrior pulls monsters and uses the team attack mode with the magician output.
The efficiency is more than twice that of ordinary people. Basically, it is not a big problem to make 100 yuan a day. Occasionally, you can make some top-quality equipment and your income will instantly increase by ten times or more.
The studio has its own computer. Currently, the price of broadband has been reduced and the speed has been increased. If you pull a 10M network cable, it can drive ten computers to the Internet speed. Excluding the electricity bill and living expenses, two people can still earn 40 yuan a day with one computer.
Yes, the salary of 1,200 a month is basically the same as that of ordinary workers who go out to work.
If you are lucky enough to get some good equipment or something, you can easily earn 3,000 in a month, which is definitely much better than working part-time.
However, there is a cost investment issue. For example, computers now generally cost 4,000 to 5,000 yuan, and 10 computers cost 40,000 to 50,000 yuan. In addition to the problem of renting a house, the cost is even higher. If you don’t have 10 yuan, you can’t start it.
, and 10 yuan is a large number for most families today.
Therefore, the current business model of game studios is basically a partnership. For example, you can buy your own computer, rent a house and pull out network cables, and then find a partner for each computer, so that you can take turns playing 24 hours a day.
In terms of income distribution, those who have capital investment can get the big share, and those who hire replacements can be paid 20 to 30 yuan. After all, some small workers only earn 20 to 30 yuan a day.
The guild battles and Sabak main city battles launched by Legend will further develop into large-scale guild studios. Because guild battles have monetary rewards, Sabak is even more so.
During the Shabak Offensive and Defense Battle, the system announcement clearly stated that the guild that successfully occupied Shabak would receive 30% of the Shabak transmission fee in the next month.
In other words, for every player who teleports from Shabak to Death Valley, one-third of the teleportation fee belongs to the guild. This not only makes the guild more obviously feel that it is the master of Shabak, but also actually
Real benefits.
The new area may not be obvious. Occupying Shabak is just a gain in reputation, letting everyone in the area know that your guild is awesome. Because Death Valley is a high-level map, if you teleport to it if the level is low, you will die.
But it's different in the old area. All players above level 30 will definitely rush to Death Valley, because not only are level 30 equipment there, but a big boss will be killed every day.
This BOSS will explode the most top equipment in the legend, such as the warrior's dragon-slaying knife, the mage's soul-eater, and the Taoist's overlord. It will also explode the newly launched protective rings that are essential for mages and Taoist priests.
Now half of the players in Legend play as warriors, just like in the first few versions of Fantasy Westward Journey, the maximum number of players in the Tang Dynasty government is like a bird.
Nowadays, most legendary players are going for warriors, and they all want to carry a dragon-slaying knife and kill everyone. The initial settings include warriors, mages, and Taoist priests.
The warrior is indeed more awesome and is known as the biological son of the legend, followed by the illegitimate mage, and then the Taoist priest whose grandma doesn't care for his uncle and doesn't like being found out that he is not his biological son at all.
How hard is it for a Taoist priest? Not only does he need money for blood bottles and blue bottles like a mage, but he also consumes spells when casting spells. In the early stage, the Taoist priest only has a small skeleton following him here. It is extremely sad that he cannot fight and resist.
And if you want a game to run for a long time, how can you do it when there is such a big gap between professions? The whole server is full of warriors. It seems that there are five majors and three rough ones bumping into each other, which makes players feel bored. The battle is too single and players will soon get bored.
What's more, all kinds of sexy bitches are constantly popping up in the market now.
Therefore, the other two professions must be strengthened, and the protective ring is known as the magic weapon of mages. Although it is good for Taoist priests, it is mainly used to strengthen mages.
The mage has less blood and more blue. When fighting against a warrior, once the magic eggshell is broken, he will basically be killed with a knife. With the protective ring, it is different. The protective ring will cause the damage the character receives to consume mana first, then mana.
No more blood will be consumed.
In this way, the mage is equivalent to having two tubes of blood, and the blood converted from blue in the first level is still very thick, giving him the capital to compete with the warriors.
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