Play Game of Life
Chapter 131: Garbage Mountain Beginning (Part 1)
"Moo?
"Dear viewers and friends, Lao Niu is on the air!"
As soon as Liu Liang showed his face, he saw a screen full of barrages of condemnation, shock, and anticipation.
"Fuck, you're so embarrassed to come out! Recently, the live broadcast time has become less and less fixed, isn't it inflated!"
"What swells, it's obviously fear."
"I think Lao Niu's courage is commendable. He dared to start the broadcast today. Is he ready for five consecutive kneelings?"
"When will you play "Walk with Darkness"? Looking forward to it!"
"Old Niu, as long as you dare to clear "Walk with Darkness", we will count your prediction as successful, how about it!"
Liu Liang coughed twice: "What are you kneeling five times, I don't understand what you guys are talking about at all!
"What does it mean to clear "Walk with Darkness"? Even if I predict success, is my prediction success rate very low? Even if I don't clear "Walk with Darkness", I can still predict success!"
A question mark instantly floated across the barrage.
Before everyone could react, Liu Liang hurriedly added: "But! In order to bring better program effects to the audience, I still decided to clear "Walk with Darkness".
"It doesn't matter what predicts success or not, I just want to experience this game and challenge my weakness.
"But I don't care. It's okay, but you, the audience, have to care. You have to count your words. When I really clear "Walking with Darkness", we have to turn over the four kneelings before. Can't mention it in my live broadcast room!"
Hearing this sophistry, the audience in the live broadcast room laughed angrily.
"Good guy, when you are cremated, Lao Niu, your mouth will be hard, and you will definitely be able to produce relics."
"I'm afraid you won't be able to clear the level at all!"
"Okay, okay, as long as you play "Walking with Darkness", we will write off everything before you play "Walk with Darkness", start quickly!"
Under the urging of the audience, Liu Liang took out his fifth-generation VR game helmet and adjusted the live broadcast equipment.
"I don't know when the PC version of this game will be released. However, according to the habit of 404 Studio, after the next game comes out, the old game will be released on PC."
After the release of "Walking with Darkness", the PC and mobile versions of "Ordinary Life" will also be released. It is said that the material has been completely shrunk, but the gameplay is still very complete.
Liu Liang explained: "Actually, I prefer to play this kind of game with a computer.
"Although the VR version is more exciting, after all, the VR version is not as convenient as the PC version for live broadcasting. Compared with the pictures seen by the anchor, there will be a certain loss in comparison with the pictures seen by the audience.
"I'm not afraid, it's all for your sake!"
However, the audience didn't appreciate it: "It's okay, we don't mind some minor problems in the live broadcast of the VR version, and we don't want to watch the PC version. We just want to watch you play the VR version!"
The corner of Liu Liang's mouth twitched slightly, how wicked!
These viewers are really kind enough to treat you like donkeys. The anchor wants to provide you with better live broadcast effects, but you just want the anchor to die.
Forget it, enter the game!
After putting on the VR helmet, Liu Liang felt his consciousness gradually becoming drowsy.
...
Soon, Liu Liang woke up with his eyes open.
At this time, he was already in a completely strange world.
The field of vision was dim, and the visibility was very low. It took a few seconds for the eyes to gradually adapt to the darkness, and to see some objects in the darkness clearly.
This place... seems to be a huge garbage dump.
Liu Liang stood up with support, and there was a strange soft feeling in his hand. He couldn't tell what it was until he looked at a slightly brighter place with the help of the faint light above. It turned out that it was all black. trash bag.
Pile up.
At this time, Liu Liang was extremely thankful that he had turned off the sense of smell and taste in the settings of the VR game helmet.
There are these two setting switches in the game helmet. After being turned on, the sense of taste and smell in reality can be preserved to a certain extent. The basis of this feeling is weakened.
For example, if it is a game that focuses on food tasting, these two feelings will be enhanced; and if it is a horror game, or the scene is very chaotic, then these two feelings will be weakened.
But the vast majority of players will still choose to turn it off directly, and will not go to the setting interface to turn it on until there is a reason to turn it on.
There is no other reason, it is simply that I don't want to make myself suffer, and it is difficult to trust the character of all game producers.
But these two functions cannot be left out. On the one hand, the official VR device has such a powerful VR device. Since it supports this function, it cannot be castrated; immersion.
But for ordinary players like Liu Liang, turning it off is the best choice.
If it is not closed, it is estimated that the garbage dump in the first act can make him run away, directly shattering the hope of clearing "Walking with Darkness".
Liu Liang continued to look up.
Although the light is dim, it can still be vaguely seen that this is a mountain, a mountain composed of densely packed buildings.
On the heights, there are layers of buildings.
This style is a bit like the slums in some countries in Central and South America. Countless houses of various sizes, styles, and colors are built against the mountains, and the height continues to rise.
The houses at the bottom are relatively low, while the houses at the top have higher and higher floors, and you can even see a lot of skyscrapers at the top.
The whole scene feels cramped and chaotic.
Among the messy buildings in the slums, various illegal buildings can be vaguely seen, including bridges made of broken wooden boards, ziplines pulled between high-rise buildings, and wooden boards that protrude abruptly and far away and steel plate.
And those high-rise buildings also look messy, there are half-collapsed sky bridges between buildings, huge tower cranes in unfinished construction sites, and even collapsed buildings that lean between two buildings and become passageways.
It's just that the background of these scenes is not a clear blue sky, but pitch black.
It wasn't the night sky, but the tumbling dark clouds and the extremely high black wall. Liu Liang looked up desperately to see the upper edge of the wall under the topmost cloud layer.
In the narrow gap between the dark cloud and the upper edge of the wall, a few gleams of light can be seen faintly, proving that this place is not completely closed.
This place is like a huge cylinder, which wraps a large number of buildings layer by layer, turning it into a Jedi with no way to heaven and no way to enter the earth.
The game process of "Walking with Darkness" is generally from bottom to top. Players have to go through three different large-scale scenes of the lower, middle, and upper floors. Therefore, at the beginning of the game, players can see where they will go in the future. The place.
Of course, it may also be seeing where you will fall in the future.
Liu Liang, who was standing in the rubbish dump, was a little shocked by this scene, and he said in shock: "This should be just a perspective map, right? Is it possible that I can go to these places in the future?
"Well, anyway, the atmosphere of this game is still well done, I already feel that my legs are weak..."
Liu Liang struggled in the mountains of rubbish, but after walking two steps, he found a relatively walkable path in the rubbish mountain.
After walking out of the rubbish mountain, Liu Liang looked back, only to find that the mountain is so high, it can be called spectacular.
At this time, he obviously didn't realize the seriousness of the problem, and thought it was just some kind of bad taste of the designer. He had no idea that this would be his most frequent place for a long time in the future.
"Hey, my physical fitness is good! My body is amazing!"
The first time you enter a new VR game is to confirm your physical fitness.
Originally, Liu Liang thought that since it was a horror game, his body should be very weak.
After all, most mainstream horror games do this. The protagonist moves slowly, like a turtle crawling.
It certainly makes sense to do so.
Because horror games focus on the experience of horror, and the player's physical strength is too strong, which will destroy this experience to a certain extent. It is to let the player walk slowly and the monsters approach slowly, so that the sense of oppression is strong enough.
It seems that 404 Studio was born in simulation games after all, and has little experience in horror games!
Or is it because of the relationship between simplicity and difficulty?
Liu Liang may still be stubborn when playing other games, and choose the highest difficulty to set himself a high-playing character. But for horror games, he will definitely start with the lowest difficulty level, and if necessary, he will even open a cheat or something.
But after thinking about it, it's not right, this game doesn't have difficulty selection either?
Wake up and be in this scene.
He vaguely felt that there was something wrong, but the matter had come to this point, and Liu Liang had no choice but to move on.
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