Play Game of Life

Chapter 133 Zombies

Will the improvement of the character's physical fitness definitely reduce the sense of terror?

Not sure.

For example, now, the improvement of the character's physical fitness means that he can jump farther, but for the player, he needs to jump over some places that he absolutely cannot jump in reality.

At this time, players have to fight against their own survival instincts, which itself is also a source of horror.

It's like there are two villains fighting in your mind, and an instinctive villain says: no! It's too far, if you can't jump, you will fall to your death! Another sensible villain said: It's okay, this is a game, you have to jump from here, don't be silly!

And at the moment of jumping, looking at the bottomless darkness below, feeling the wind sound from the surroundings when the body is flying...

For ordinary players, it is still a very scary and exciting experience.

Fortunately, the current scene is still in an open place outside. Although it is very dark, it is very quiet, and there are no other people or any moving creatures, so you can practice jumping with peace of mind.

At first Liu Liang felt that the difficulty of this game was outrageous, but after gradually getting used to it, he found that it was actually not bad.

"It's okay, it's okay, this game is actually not that scary."

Liu Liang comforted himself in this way, and climbed into the broken window of the building ahead.

Before, he used to shuttle back and forth between various low roofs in the slums. This time, he passed the broken windows on the outer wall of a five-story building from the roof of a small building to the inside of the building.

Before entering, I didn’t forget to look back, seeing the slums and garbage dumps far away from me, I felt a sense of pride inexplicably: I have climbed so high, I’m so awesome!

But that doesn't mean he's out of the ghetto.

Because the terrain of the city is roughly built on the mountain, the buildings in the slums are attached to the mountain and will continue to improve. This building is at the foot of the mountain, maybe one side is the fifth floor, and the other side becomes the first floor.

And after Liu Liang goes out from here, there will be a long route to the slums.

In this big scene, the route can basically be seen as a spiral upward.

Entering the building, the light suddenly became darker, almost invisible.

Liu Liang had to turn on the night vision device and move on.

"It's broken, my calf is starting to cramp... The audience masters, please send me some barrage to encourage me..."

Liu Liang looked at the position of his left arm. As his arm was raised, some bullet screens would appear here. There are not many, at most one or two, scrolling up and down slowly.

This is a function specially prepared for the hosts of the fifth-generation VR game helmet, so that they can also pay attention to the barrage in the game.

Of course, it is definitely impossible for the anchors to see the full-screen barrage like in reality. In that case, one is to block the field of vision, and the other is to make the show more dramatic. The anchor can set filter conditions by himself, such as only displaying paid barrage or speeches with high fan value, etc.

This function can be turned on or not, it depends on the personal preferences of the anchors.

However, Liu Liang is used to opening it all the time. On the one hand, it is to have some interaction with the audience, which is the basic quality of an anchor. On the other hand, watching the barrage can give him a little courage.

But the habit can also backfire, as it does now.

The road ahead was getting darker and darker, passing through the room, most of the road ahead was blocked by various collapsed filing cabinets and desks, and various sundries were scattered on the ground.

In the field of vision of the night vision device, everything turned into a vast expanse of whiteness, and the sound of his heavy breathing could be clearly heard.

The corridors here are all intermittent, and they can clearly see the end at a glance, but they are always blocked by various cabinets or sundries.

Some are sideways by moving cabinets, others are completely impassable and require a detour through the room.

Fortunately, some places that are easy to get lost have signs of yellow paint.

At first, Liu Liang felt that these yellow paints were a bit of a drama, but after turning to a document on the table, he realized that there were plot explanations for these yellow paints.

After entering the building, he found a replacement battery and a few simple files in a cabinet.

These things will also show a slight glow effect in the dark, so that players can notice it at the first time.

In the document, roughly what happened in the city is stated.

A mysterious zombie plague suddenly broke out in the city, and most people turned into zombies. So the outside world blocked the city, and it took a long time to build a huge wall outside to completely seal it off.

And the survivors in the city, in order to fight against the zombies, had no choice but to transform the existing buildings into a state that was more beneficial to them.

For example, build a simple bridge between buildings to connect the zipline; separate the long corridors in the building with sundries, making the original straight route complicated; paint eye-catching yellow paint on some key positions, guide, etc.

"In other words, these yellow paints were all painted by the survivors in the previous city?

"This setting is not bad, it can be justified." Liu Liang praised.

In many games, there will be similar settings to guide players. After all, for the game, ensuring the player experience is the first priority. In order to prevent the player from getting stuck, it is inevitable to sacrifice a little rationality.

Players generally don't delve into these issues.

But this game combines guidance and plot, which makes it more reasonable.

Why do many scenes in the game have eye-catching prompts? And the route seems to be planned? The answer is that these routes were planned by other survivors.

Well, the logic is rigorous and impeccable.

"In other words, there are zombies in this city...

"However, since the zombies run so slowly, is it necessary to have so many obstacles in the building? I can run faster than the zombies, so are these obstacles stopping the zombies or me?"

Liu Liang obviously didn't realize the seriousness of the problem, and subconsciously used the situation of zombies in other games to cover it.

He lifted the half-upside down file cabinet, walked sideways through the gap, and came to the other end of the corridor.

There is a door that is ajar in front of you, and there is a faint light from inside.

Liu Liang held his breath, and slowly pushed the door open.

If it is on a PC or host platform, similar horror games generally break down the action of pushing the door into two or three types: pushing the door while running is to slam it open, short press is to push the door at normal speed, and long press is to slowly Push door.

However, in mind-connected VR games, these distinctions are unnecessary, and players can push them however they want.

"Squeak..."

The door was pushed open a small crack, and Liu Liang carefully looked in, and found that there was indeed a faint light source in the house, which seemed to be a fixed lighting device connected to solar panels and energy storage equipment, and it was installed here. Next to the broken window of the room.

And in the faint light, someone was sitting with his back to him, like a traveler sitting around a campfire in the wilderness.

"Is this a corpse, or an NPC?"

The other party was very quiet, Liu Liang subconsciously looked at the barrage on his left arm, hoping to get some advice from the audience.

However, at this moment, the figure suddenly stood up and rushed towards him!

"Mom!"

Liu Liang was watching the barrage, but this time, he was twice as frightened!

At the moment when the figure turned around, although Liu Liang was backlit and not wearing night vision goggles, he couldn't see its specific appearance clearly, but he could tell from the outline that it was definitely not a living person!

Because the outline of its head is obviously vegetal, like a large mushroom or several thick leaves that are stacked on its head. In the mushroom bushes, you can also see the faintly exposed, fluorescent lights. several eyes.

Although he was still wearing human clothes, he could vaguely see the human body structure, but his movements had become weird, he walked staggeringly, but at a very fast speed!

Liu Liang was so frightened that he fell back instantly, and then began to crawl on the ground with hands and feet. He could almost feel the zombie right behind him. Hearing the strange and frightening noises of the zombie approaching, his heart rate began to soar.

"Where should I run to!"

He has two paths at this moment, one is the corridor he came from, but it is blocked by sundries and filing cabinets, and he has to go sideways; the other is to open a door at random and enter.

After Liu Liang thought for a while, he immediately decided to choose the latter.

Go sideways? Stop messing around, this zombie runs so fast, I will definitely get caught if I sneak into the cabinet slowly!

The door slammed open with a "bang", and the room was even brighter.

At this time, the clouds outside seemed to have dispersed a little, and a few rays of sunlight shone in, making a few bright spots on the ground.

Liu Liang couldn't help but cheer up: "I'm saved!"

The light had been very dim before, so Liu Liang couldn't tell whether it was day or night.

Now it is roughly determined that it is daytime.

It's just that the sky is covered with dark clouds and high walls block the sun, so only a ray of sunshine can be seen occasionally in specific areas.

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