Play Game of Life
Chapter 141: The Heavy Blow of Expert Difficulty (Part 1)
The initial content of the game is quite low in difficulty, and can be regarded as a teaching level, mainly to let players familiarize themselves with various parkour operations.
But Liu Liang soon realized something was wrong.
Why is this platform obviously a bit higher than the normal difficulty before?
Why is the distance between the jumps so large? Can I really jump over it?
Why is this rock climbing route significantly longer than before...
Depend on! It fell again!
Liu Liang was stunned. He hadn't even seen the zombie he saw for the first time. Just fighting against the obstacles in these routes, he easily fell five or six times. Still failed to enter the next platform.
"Is something wrong?
"Well, it seems that the difficulty of experts has increased a lot, but maybe it's just that I didn't get used to it at the beginning.
"When I get familiar with this parkour rhythm, it should be soon."
Under the support of this belief, Liu Liang gritted his teeth and continued to persist.
As a result, after finally encountering the first zombie, commonly known as "Brother Persuading Tui", he couldn't hold back at all.
What the hell is expert difficulty? This is another game at all!
It is also very different from the previous regular difficulty!
It's not just a matter of increased difficulty.
In fact, for developers, compared with the regular difficulty, the expert difficulty has only made two changes. The first is to cancel the dynamic difficulty, and everyone will play at the default highest difficulty; the second is to choose the regular map and random map.
In fact, normally speaking, if the player has a good idea, he should first choose the regular map and run through the expert difficulty.
After you are particularly proficient, consider random maps.
But I didn't expect that after running the regular difficulty, all these anchors were full of self-confidence, and the fans fanned the flames again, and they all couldn't wait to choose the expert difficulty and random map to play.
This fell into the invincible pit all of a sudden!
Liu Liang is in such a state at this time, and now he wants to change to a fixed map, which is obviously impossible, and the audience will never agree.
You can only bite the bullet and continue running.
For players, the difference between expert difficulty and normal difficulty is not a little bit.
The first is that the difficulty of parkour has increased.
Originally, if players have shortcomings, for example, some players are not good at rock climbing, some players are not good at long jumps... These shortcomings will basically be made up for under the dynamic difficulty.
Players can't jump once or twice, but as long as they fall a few times, they can always jump over.
On the one hand, this is because the player has indeed become stronger after each attempt, but the more important reason is that the dynamic difficulty will slightly shorten the distance of the obstacle, making it easier for the player to succeed.
After the player jumps, the dynamic difficulty will basically record the corresponding data, so that the player can still jump successfully within an acceptable number of times.
In this way, the game is equivalent to making up for the player's shortcomings, and the player does not realize it.
When it comes to expert difficulty, a short board is enough to kill the player. If you don't overcome the short board, you won't be able to pass this threshold at all.
Secondly, the AI of zombies has also been improved.
Under the influence of dynamic difficulty before, if the player is repeatedly attacked by a certain zombie or mechanical hunter, then the dynamic difficulty will slightly adjust the zombie's action speed and attack desire. The adjustment will not be great, but it will affect the player experience. It is enough to make a qualitative change.
Now that there is no dynamic difficulty, no matter how many times you fall in the hands of a specific zombie or mechanical hunter, they will not show mercy, which is even more frustrating for the player.
You are not like this in regular difficulty!
Again, even the difficulty of solving puzzles has increased.
Originally, the regular difficulty was a basic puzzle-solving mode. Basically, players only need to use their brains a little, and they will be able to solve it quickly, and they will not be stuck for too long.
But in expert difficulty, even the same puzzle has been upgraded from normal difficulty. For example, in the circuit, you only need to adjust the route to activate three power supplies to pass in normal difficulty, while in expert difficulty, you need to adjust the route to activate five power supplies to pass.
Plus random maps, random puzzle-solving events, random monster generation mechanism...
Players never know what will happen in the next second, and every second is a new challenge.
In fact, it may be acceptable to simply take out one of these changes.
But when these changes are all put together, it is easy to produce a chemical reaction.
Just imagine, the player wants to pass the level, but finds that the random parkour route has no yellow paint, does not know the way, the difficulty of parkour has increased, the zombie chasing him has become smarter, and he just encountered a puzzle that he is not good at , and this puzzle has become more complicated than the one I have solved!
In this case, there are only a few players whose mentality does not collapse.
But Lu Zhixing didn't consider this at the beginning of the design. The regular difficulty has already given enough mercy, but the expert difficulty...you want to enjoy it, so you can't blame me.
In this way, countless anchors have just left the tiger's mouth and entered the wolf's den.
I originally thought that the regular mode of "Walk with Darkness" had suffered enough and it was almost time to escape, but I didn't expect the expert mode to fall into a new hell!
Once again fell to the garbage mountain.
Liu Liang looked up at the familiar scene, the outline of the building looming in the darkness above, he could roughly recognize which chapter in the following process each building belonged to, but it was as if the sky was so far away, and he couldn't climb it no matter what.
He regrets it a little now.
Putting down the rhetoric at the beginning and saying that the difficulty of clearing the customs in 30 hours is an expert... isn't it, a little too confident?
...
Not only Liu Liang, but most of the streamers and players are suffering from the same torture.
Only then did the players understand why the normal difficulty of this game seems to be "all beings are equal"? No one has a particularly hard time playing, and no one has a particularly easy game?
Obviously because of the existence of the dynamic difficulty mechanism!
Now, the popularity of the forum has exploded again.
"Fuck! This game is too insidious, it's impossible to guard against!"
"No one mentioned the dynamic difficulty before in the regular difficulty!"
"In fact, everyone should have noticed it earlier! Didn't you find that the game progress of many Caibi anchors and Dashen anchors is actually similar? This in itself is a very unreasonable thing!"
"Yeah, the dynamic difficulty of this game has been adjusted, so even the weaker players will feel good about themselves. Scam! Scam!"
"This is tricking the pig into killing it... First, let the anchor of Caibi think that he is very talented, which is similar to those of the great masters in this game, and then the expert mode directly reveals his true nature..."
"But it's interesting to talk about it, isn't it? Watching the anchors break the defense for the second time is quite a program effect!"
"But it's too hard to play by yourself!"
"Suffering? When you choose to play this kind of game instead of Yuntong, you should understand that suffering is not self-inflicted?"
"So, in this way, big players like Yotsuba have an advantage? After all, in the regular mode, the dynamic difficulty is close to full, and the expert difficulty adapts very quickly. If you choose a fixed route , should adapt faster."
"Then isn't this game a bit unfair? Zhoumu forces the rookie and the boss to make the same progress."
"If there is no expert mode, yes, but with the difficulty capped expert mode, it's fair!"
"That's right, clearing the level on regular difficulty can only prove that you have a good mental quality, a relatively strong ability to withstand setbacks, and courage; but clearing the level on expert difficulty can prove that you are a real master!"
"Okay, continue to encourage more anchors to play expert mode! Not one less!"
...
The popularity of "Walk with Darkness" has been wave after wave.
Almost all the covers of the major live broadcast rooms were replaced with the original paintings of "Walking with Darkness", and the voices of the anchors breaking the defense again continued to sound.
And the defense of these anchors is also rewarded.
Not only is the popularity of all the live broadcast rooms of "Walking with Darkness" soaring, completely squeezing the popularity of other games, but more importantly, more and more anchors are beginning to bear the pressure of the audience, being Forced to start to experience the first level, or the highest difficulty level of the second level.
Of course, among the anchors who broke the defense, some anchors have different styles of painting.
After all, no matter how difficult the game is, there are always people who are naturally good at it.
Several well-known domestic motion capture actors and parkour masters have also experienced the game, and their performance is of course much better than ordinary players.
However, when they came to this game, they did not complete the dimension reduction strike. After all, the difficulty of the game is determined by many other elements, such as solving puzzles, fighting wits with zombies, and the ability to withstand horror themes.
If you really want to look at the highest level, you still have to look at those top speedrunners.
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