Play Game of Life

Chapter 224 The Perfect Combination of Combat Teaching and Plot Flow (Part 2)

Upon entering the nightclub, the audience immediately noticed that the place seemed familiar.

"Hey, isn't this the scene in the demo?"

"I still remember the tragedy of being surrounded by strong men at the door..."

"The boss inside shouldn't be the man in white?"

"Good news, you don't need to beat the man in white; bad news, change to a more powerful one!"

As the progress of Liu Liang's game progressed, players soon discovered that there was a big difference between the nightclub in the official version and the nightclub in the demo.

The previous demo only intercepted a small part of the scene. After defeating the group of strong men at the main entrance, the player can enter the nightclub and face the man in white on the dance floor.

But in the official version, the layout of the monsters has been completely changed. The dance floor is replaced by a small boss, and after passing the dance floor, you can continue to go deep into the nightclub. It will take a long process to encounter this level. The gatekeeper boss Tan Zili.

And the fighting mechanism of these mobs has also been enriched.

They may jump over the fence directly from the side to attack the player, or they may escape to greet other people, and some even try to attack the player with the wine bottle or ashtray on the table.

Of course, at low difficulty, the behavior of these mobs will be more restrained. When beating, most people will be onlookers, even if props are used, there will be more obvious actions, giving players sufficient reaction time.

However, the addition of this new attack mechanism still created a lot of trouble for Liu Liang.

"Hey! Why did this person suddenly run behind me and attack me! He doesn't talk about martial arts!"

"Then don't blame me, eat my ashtray!"

"Damn, I was beaten up again! What's going on, the standard answer obviously doesn't mean I was beaten up... I'll see."

Every time he was abused, Liu Liang would return to the scene of the crime, and then carefully watch the fighting scene at that time, find out what went wrong with him, and then go back to continue fighting.

Of course, the choices of different players must be different.

There are also some players who don't like to read the reference answers, but like to be bold and explore the game mechanism and customs clearance methods by themselves.

The degree of freedom of the game is very high, and of course this kind of gameplay is completely fine.

It's just that as a novice player, if you study more and study the standard style of play, you can improve faster.

Because the standard style of play is not only to correct actions, but also to subtly transmit some fighting concepts to players, such as when to fight and when not to fight, how to deal with crowds, how to move, etc.

In the failures again and again, Liu Liang felt that he had benefited a lot!

Not only did his moves become more and more standard, but he also knew how to deal with some special situations, such as being surrounded and beaten or encountering special terrain.

At this point, the charm of "Unique Martial Arts" is gradually revealed.

Liu Liang was addicted to it without knowing it. Although he couldn't clear the nightclub scene for two or three hours, he was inexplicably happy and couldn't feel the passage of time at all!

...

Not only Liu Liang, but many anchors on the Internet have also started the journey of "Unique Martial Arts".

Although this game doesn't have much publicity plan, the previous demo has a high reputation after all, coupled with the players' tap water, the anchors also knew about it immediately.

The game progress of these anchors varies from fast to slow, and Ye Luo is obviously the faster batch.

He has already honed his skills in the demo of "Unique Martial Arts" before, coupled with his excellent game understanding, even if he opened up wasteland on the difficulty of masters, the progress is faster than Liu Liang!

In fact, at the very beginning, Ye Luo chose the difficulty of Martial Artist.

But the reason why he switched back to the master difficulty was not because he couldn't beat the martial artist difficulty, but because the improvement of the martial artist difficulty was slow and inefficient.

Although in the game, Ye Luo's fighting level is considered top-notch, but what he is good at is more inclined to MMA's unlimited fighting style without tricks, which means that the actual combat ability is good, but the fighting is not good enough.

After all, "Duplo Martial Arts" is an action game, which can not only be played, but also played well.

This game is not completely based on reality. For example, there are some specific moves in it, which look quite cool and chic. If in reality, its actual combat ability may be greatly reduced, but in the game, its lethality is on the contrary. Be stronger.

In master difficulty, you can use conventional fighting skills to pass the level, and these specific moves and routines are mainly learned; but in martial artist difficulty, you must master these moves and routines to pass the level quickly.

Therefore, Ye Luo decided to return to the master difficulty, practice these routines well, and then challenge the martial artist difficulty.

With the advancement of the game process, the game structure and background plot of "Double Martial Arts" are constantly unfolding and presented in front of all players.

...

As Lu Zhixing planned at the beginning, the game is mainly divided into several main scenes: boxing gym, nightclub, sculpture art gallery, nursing home, urban village, and highway.

The boxing gym, nightclub, sculpture art gallery, and nursing home correspond to the battles with four bosses: Zhao Huai'en, Tan Zili, Fang Tailai, and Feng Qinghui.

And the village in the city is Fengshu's home field. This is the first time the player has fought against Fengshu, and it is the second and last time against Fengshu on the road.

As for that small town, it is mainly a plot of literary drama, with only a small amount of fighting.

In the past, many people had guessed the game flow roughly, thinking that the player just played through the four scenes one by one, but only after playing the game did they realize that the structure is not that simple.

The structure of "Double Martial Arts" can be said to perfectly integrate the fighting teaching mechanism and plot in the game.

The boxing gym can be regarded as a teaching level. The structure here is relatively simple, the boss is relatively weak, and the detective puzzle solving link is not complicated. It is mainly to help players quickly get started with the basic mechanism of the game and adapt to the gameplay.

When we arrived at the nightclub, the game officially started.

From this level, the player must start to master the legwork and footwork, and after defeating Tan Zili, he can further refine the murderer's image based on more clues at the scene, and trace the murderer's location in the village in the city based on key evidence. residence.

Here, the player can conduct further investigations and learn that the murderer has a slightly lame leg, has used various ancient training methods, and has an extreme personality. He is a veritable martial lunatic.

It's just that there is still no clear concept of what he looks like.

Immediately afterwards, we went to the Sculpture Museum to fight.

This level of Fang Tailai will guide the player to learn specific grappling, wrestling and ground techniques. Compared with the previous boxing skills, the difficulty and power of these grappling techniques have reached a new level.

After winning this level, through clues and police investigations, a rough portrait of the murderer can be obtained, and he can be guided to a small county on the edge.

I just went to a small county to conduct a simple investigation, but found that there was no suitable person. Show the murderer's portrait to people in the county, and they all say they don't know him.

At this time, the player can find a group photo and see Feng Shu on it.

At first, the police thought that these people in the small county were deliberately covering up the murderer, but after in-depth interrogation, they discovered that these people really did not think that the murderer and Feng Shu were the same person at all.

The two people just look a bit alike, but firstly, the police images were originally drawn based on the witnesses’ dictation, the murderer was wearing a hoodie, and the witnesses didn’t see too clearly, so the images may not be particularly accurate; secondly, However, everyone really couldn't connect Feng Shu, an honest and honest rural youth who can be bullied, with a peerless master and a murderous maniac.

Therefore, the investigation has temporarily stalled.

The protagonist played by the player guessed that the murderer's next target was Feng Qinghui in the nursing home, so he rushed to protect him, but he didn't expect it to be a step too late. But this time he managed to see the murderer's face, which was indeed Feng Shu.

The image of the martial arts lunatic who has become obsessed with martial arts, and the image of the taciturn rural youth, the two images gradually approach and merge during the investigation, and various clips flash back continuously. Finally, the image of the murderer appears in front of the players.

At this time, the protagonist clearly realizes that he is not Feng Shu's opponent.

So the game has entered the next stage: Players need to play Zhao Huaien, Tan Zili, Fang Tailai and Feng Qinghui respectively in their own brain-filling scenes, sum up the key points of these people's failures, come up with ways to deal with Feng Shu, and win Feng Tree!

Then, came the final showdown with Feng Shu.

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