Play Game of Life
Chapter 269 Explain to President Li
Li Rushan carefully touched the name of the game: "Sword Shadow Liaoyuan? Well, it sounds good. I don't know what kind of game it is? Do you have a specific design plan?"
Lu Zhixing nodded: "Of course, I've been meditating for the past few days, just to refine the design of this game. Now, although some details have not been determined yet, the general framework is already in place."
Li Rushan was very happy: "Okay! Then tell me quickly!"
With the new game, Li Rushan naturally forgot the painful experience before, and was full of expectations for the future.
In particular, Lu Zhixing's analysis put forward the key guideline of "don't rely on both ends", which made him have great hopes for this money-losing game, oh no, it is a new game with a high degree of innovation.
Lu Zhixing began to seriously introduce the general design ideas of "Sword Shadow Liaoyuan".
But before that, he still decided to strengthen Li Rushan's understanding, paving the way for throwing the blame to the little fat man in the future.
"Mr. Li, in fact, I have not only prepared this plan.
"Before conceiving the game "Sword Shadow Liaoyuan", I considered at least three directions.
"The first direction is to change to another game type. After all, "Diplo Martial Arts" is also an action game, and if you make another action game, players may have some aesthetic fatigue.
"If it was the same as before, from "Ordinary Life" to "Unique Martial Arts", the game type has changed a lot, and it is easier to create gimmicks and attract players' attention.
"And after a new game type is launched, players' requirements will be lowered, and it will be less likely to overturn."
When Li Rushan heard this, he shook his head quickly: "This is absolutely not possible! I think it's good to continue making action games!"
He suffered a big loss in this respect.
At that time, 404 Studio had just finished "Ordinary Life", and Lu Zhixing decided to make "Unique Martial Arts". It seems that it has changed from a simulation management game to an action game. The span is very large, but the effect is surprisingly good!
As for the reason...
Li Rushan analyzed it, and this crossover may really be an important reason for his success.
If 404 Studio continues to make business simulation games, then players will definitely compare it with "Ordinary Life", and it is still very difficult for new business simulation games to surpass "Ordinary Life".
However, 404 Studio does not have this kind of burden when making action games, and they can let go of their hands and feet. Players know that this is the first action game of 404 Studio, and they don't have too much expectation.
In this way, when "Unique Martial Arts" was released, it felt so amazing.
Therefore, Li Rushan figured it out, and it might be possible to switch to other genres. Instead of this, it's better to try action games again.
"Dippo Martial Arts" is so successful, how easy is it for this new action game to surpass "Dippo Martial Arts"?
Even if it is as good as "Diplo Martial Arts", players may feel that 404 Studio is living on its laurels and will be disappointed.
Therefore, it is a good idea to continue to make action games!
Lu Zhixing continued: "As for action games, I actually have other ideas. For example, to make a highly realistic cold weapon combat game.
"Although "Double Martial Arts" also involves some cold weapon fighting, it is mainly attached to boxing skills, and the content of cold weapon fighting is just an addition.
"Perhaps it would be good to continue the practice of "Double Martial Arts" and add the relevant rules of cold weapon combat to the game."
When Li Rushan heard this, he quickly shook his head: "That won't work, we have to have the courage to try! Be brave to innovate!"
Obviously, the success of "Unique Martial Arts" is due to the high degree of simulation!
If Lu Renjia hadn't killed so many professional fighters in the virtual Jinghai, would this game have attracted so much attention? Can you break the circle?
If you can't break the circle, can the game sell such a high sales volume? Does the movie have such a high box office?
Therefore, it is better not to break the circle as much as possible.
Lu Zhixing nodded: "Well, so after comprehensive consideration, I came up with the design idea of "Sword Shadow Liaoyuan".
"This game will be between the real cold weapon battle and the fantasy style battle.
"It will not be like some classic fantasy and fairy tale games, where the sword energy is flying all over the sky, and the mountain cannot be cut down with a single sword. Rigorous and fully follow the physical rules in reality."
Li Rushan half-understood: "That... Mr. Lu, can you give an example? I don't quite understand."
Lu Zhixing had been prepared for a long time, and swiped a few times on his phone to bring up a simple concept map.
The concept image itself is composed of four images showing all the details before and after an action.
Li Rushan frowned slightly: "This is..."
Lu Zhixing explained: "This is a specific mechanism in the game called 'see through', of course, it can also be commonly known as 'stepping on the knife'.
"When the enemy stabs with a cold weapon, the player can lift his foot and step on it as a specific way to deal with it."
Li Rushan was silent for a moment: "That's it?"
Lu Zhixing nodded: "Well, that's it."
Li Rushan took the phone and looked at the pictures carefully.
Still didn't see anything special.
Is this a unique design in itself?
It doesn't seem to count.
Although there has never been a similar design in previous cold weapon combat games, this operation itself is really not particularly cool. In other cold weapon battles, more outrageous actions abound. In comparison, the action of stepping on a knife is not so outrageous.
So is this action useful? It seems that there is no way to talk about it.
It itself is an action that is absolutely impossible to do in reality. It is neither real nor cool. Taking this action as an example, does it mean that the combat system of this game itself has nothing to brag about?
Li Rushan asked again: "But how can this operation be realized? Especially in VR games."
If it is an ordinary computer or console game, it is actually very simple, and the player only needs to press a button to complete it.
But in virtual reality games, most of the actions need to be completed by the players themselves. Since it is impossible in reality, how can players complete a series of actions such as raising legs and stepping on knives in the game?
Lu Zhixing explained: "This is actually not difficult. We can add a setting similar to bullet time. When the enemy makes a thrust or other specific actions, it can extend the player's reaction time so that they can do better. out of action.
"And we don't force players to use the entire action of seeing through from the beginning.
"In the beginning, the player may not be very skilled and can simply sideways to dodge the thrust.
"Then, as the player's movements become more and more proficient, you can continue to add new movements, from simply side-dodging thrusts, to side-dodging and then counterattacking, to raising the leg and stepping on the knife in advance... The more proficient the player is, the more he can do. The more moves you have, the more rewards you get in battle."
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